Difference between revisions of "Plasma Pistol"

From UFOpaedia
Jump to navigation Jump to search
(→‎Tips: We now know when they go away for good.)
 
(14 intermediate revisions by 11 users not shown)
Line 1: Line 1:
The Plasma Pistol is the first in the alien's plasma weapon line. It is the most powerful, accurate and lightest pistol-class weapon available. It also has the fastest auto shot in the plasma weapon line. As it is a pistol, it fits on the belt and makes a respectable sidearm for a heavy weapons specialist.
+
{{EU2012Version}}
 +
==General information==
 +
{{Ref Open | title = Plasma Pistol}}
 +
Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field
 +
{{Ref Close | source = X-COM UFO Defense/Enemy Unknown Ufopaedia}}
  
This weapon suffers several drawbacks. In relation to the other plasma weapons, it does not stand out, and the requirement for ammunition makes it less desirable as a sidearm as this will cut into the item limit. The biggest drawback is its limited availability as it does not take very long for the aliens to stop using this weapon. They have good reasons to abandon it: it is not very effective against the second generation of X-COM armour and [[Heavy Weapons Platforms|HWPs]]. This means X-Com will not have a reliable supply of free clips and must manufacture them for further use. This requires [[Elerium-115|Elerium]], although it is notable that the plasma pistol is the most efficient of the three plasma weapons to make ammunition for. This means little however as the other weapons rarely need to have their ammunition manufactured.
 
  
== Stats ==
+
{{Infobox open}}
<b>Plasma Pistol:</b>
+
{{Infobox module/weapon
<table><tr><td>[[Image:BIGOBS32.GIF|left|64 px]]</td><td>
+
| weapon =Plasma Pistol
*Size: 2 high x 1 wide
+
| height = 2
*Weight: 3
+
| width = 1
*TUs:
+
| weight = 3
**Auto:  30% (Accuracy 50%)
+
| damagethreshold = 45
**Snap:  30% (Accuracy 65%)
+
| grip= 1 Handed
**Aimed: 60% (Accuracy 85%)
+
| weaponimage = [[Image:BIGOBS32.GIF|left|64 px|Plasma Pistol]]
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $56,000 for parts, 600 Engineer Hours, 1 Alien Alloy
+
| acc_auto = 50
*Sell Price: $84,000</td></tr></table>
+
| acc_snap = 65
 +
| acc_aim = 85
 +
| fcost_auto = 30
 +
| fcost_snap = 30
 +
| fcost_aim = 60
 +
| saleprice = 84000
 +
| research = Plasma Pistol
 +
| acquisition = {{Manufacturing|56000|600|3|Alien Alloys 1}}
 +
}}
 +
{{Infobox close}}
  
<b>Plasma Pistol Clip:</b>
+
The Plasma Pistol is the first in the aliens' plasma weapon line. It is the most powerful, accurate and lightest pistol-class weapon available. While not as fast as its [[Laser Pistol|laser counterpart]], it has the fastest auto shot in the plasma weapon line. As a pistol it fits on the belt and makes a respectable sidearm for any number of squad roles.
<table><tr><td>[[Image:BIGOBS34.GIF|left|64 px]]</td><td>
+
 
*Power: 52 Plasma
+
The Plasma Pistol's biggest drawback is its limited availability, as it is soon replaced by the later-generation plasma weapons as the primary alien firearm. This causes the supply of recoverable clips to dry up, forcing X-Com to expend precious [[Elerium-115]] to manufacture more or abandon the weapon entirely.
*Ammo: 26
+
 
*Size: 1 high x 1 wide
+
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Sonic Pistol]].
*Weight: 3
+
 
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $2,000 for parts, 60 Engineer Hours, 1 Elerium
+
{| align="center" style="{{Infobox style}}" cellspacing="0" border="1" cellpadding="2"
*Sell Price: $4,440</td></tr></table>
+
{{Infobox module/keyfeatures
 +
| features =
 +
* Plasma Damage
 +
* Small and One-Handed
 +
| pros =
 +
* Moderate Power
 +
* Moderate Accuracy
 +
* Fast Auto Shot
 +
* Recoverable
 +
| cons =
 +
* Limited availability
 +
* Elerium for ammo manufacture
 +
}}
 +
|}
 +
 
 +
<br clear="all"/>
 +
 
 +
==Plasma Pistol Clip==
 +
{{Ref Open | title = Plasma Pistol Clip}}
 +
Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power
 +
{{Ref Close | source = X-COM UFO Defense/Enemy Unknown Ufopaedia}}
 +
 
 +
 
 +
{{Infobox open}}
 +
{{Infobox module/ammo
 +
| weapon = Plasma Pistol
 +
| ammo = Plasma Pistol Clip
 +
| weight = 3
 +
| height = 1
 +
| width = 1
 +
| damagethreshold = 20
 +
| ammoimage = [[Image:BIGOBS34.GIF|left|64 px|Plasma Pistol Clip]]
 +
| damage = 52 Plasma Beam
 +
| capacity = 26
 +
| saleprice = 4440
 +
| research = Plasma Pistol Clip
 +
| acquisition = {{Manufacturing|2000|60|4|1 Elerium}}
 +
}}
 +
{{Infobox close}}
 +
 
 +
<br clear="all"/>
  
 
== Recommendations ==
 
== Recommendations ==
Despite being a powerful pistol, its role is superceded in almost every way by other weapons. The [[Heavy Plasma]] and [[Plasma Rifle]] outclass it for accuracy (even taking into consideration the -20% penalty), power, ammunition and most importantly availability. The laser pistol outclasses it with speed and thus has a much higher damage potential, and not requiring any ammunition allows for more equipment flexibility.
 
 
What it does have over the other plasma weapons is that it is very light and compact, thus can be stored easier. What it has above the laser pistol is its increased damage potential per shot and increased accuracy to make up for its lack in speed.
 
  
Overall it is a moderately well balanced weapon, but this is also its weakness.  
+
Like the Laser Pistol, the Plasma Pistol excels mainly with its auto shot attack, as it is one of its primary distinguishing features.  
  
The plasma pistol is an isolated research topic that does not lead to new developments. If you don't intend to ever use them, consider skipping the [[research]] on the weapon and its clip until you stop recovering them in battle. Recovering as-yet unresearched items will add additional points and improve your end-of-mission [[Scoring#Item Recovery|scoring]].  
+
The Plasma Pistol's single mode attacks are unfortunately easily bested by the [[Plasma Rifle]] and [[Heavy Plasma]] as they are equally as fast but have better damage and accuracy. The plasma pistol's accuracy is still the highest of the three pistols.  
  
If you do intend to make limited use of the plasma pistol as a specialist weapon, consider treating them the same way as Plasma Rifles and only only keep one or two of them and stockpile every clip you can find. It's a finite supply, but should last a considerable while if used conservatively.  
+
Thanks to its high strength, Plasma Pistols can be used as a primary weapon for scouts and any other role that may require a side arm. The higher accuracy helps new soldiers hit their mark better, and it is a remarkably powerful weapon in the hand of veteran soldiers. It is also a good close range weapon.  
  
 
== Usage notes ==
 
== Usage notes ==
Line 43: Line 92:
  
 
== Tips ==
 
== Tips ==
* The lightest sidearm, weighing 6 weight units when loaded.
 
* The slowest but most powerful sidearm.
 
 
* The TUs needed for a Snapshot and the time needed for an Autofire burst are the same; this means that the only time you should NOT spray the enemy with autofire is when accuracy or ammo are a concern.  The Plasma Pistol has a reasonably large ammo count.
 
* The TUs needed for a Snapshot and the time needed for an Autofire burst are the same; this means that the only time you should NOT spray the enemy with autofire is when accuracy or ammo are a concern.  The Plasma Pistol has a reasonably large ammo count.
* For the most bang for your buck per unit of Elerium used in ammo manufacture, look no further.
+
* This weapon [[Alien Weapon Loadouts|will disappear forever at the end of May]]; if you haven't captured one by then, you won't ever get the chance.
* This weapon will often disappear by April; if you haven't captured one by then, you won't ever get the chance.
+
* If you don't intend to use the weapon, leave it unresearched so that you can continue to receive the bonus points received for unresearched artefacts. Keep one example to research once they've vanished completely to receive some more points.
* Recommended for heavy weapons troopers or scouts.  Also pairs very well with the Laser Pistol, allowing you to alternate between brute force or volume when necessary.  
 
* If you don't intend to use the weapon, leave it unresearched until they no longer appear, so you can reap the benefit of points that you get for unresearched artefacts.
 
  
 
== General pistol warning ==
 
== General pistol warning ==
This note covers the regulation [[Pistol]], Laser Pistol and the Plasma Pistol.  
+
This note covers the regulation [[Pistol]], [[Laser Pistol]] and the [[Plasma Pistol]].  
 
   
 
   
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers. In addition to that, there is  also a rather unusual culture amongst [[X-COM]] troops regarding pistol-type weapon distribution in general. Sometimes everyone gets the weapons, as normal. At other times, only one person will be armed with the pistol and will be carrying all the clips if applicable. This can prove to be a minor annoyance.
+
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers.  
 +
 
 +
In addition to that, the Collectors Edition introduces a further anomaly where pistols will be armed:
 +
 
 +
#Normally. Or;
 +
#Armed on only one person, with all available slots filled with clips
 +
 
  
 
==See also==
 
==See also==
 
{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
[[Category:Equipment]]
+
[[Category:Equipment (EU)]]
[[Category:Research]]
+
[[Category:Research (EU)]]
 +
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 09:38, 14 January 2020

For the XCOM: Enemy Unknown (2012) version, see Plasma Pistol (EU2012)

General information

Plasma Pistol

Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field

Source: X-COM UFO Defense/Enemy Unknown Ufopaedia


Plasma Pistol
Size
(h x w)
2 x 1
Plasma Pistol
Weight 3
D. Threshold 45
Grip 1 Handed
TU Cost Accuracy
Auto 30% 50%
Snapshot 30% 65%
Aimed 60% 85%
Sale Price $84,000
Research Plasma Pistol
Manufacture
Cost $56,000
Technician Hours 600
Workspace 3
Materials Alien Alloys 1

The Plasma Pistol is the first in the aliens' plasma weapon line. It is the most powerful, accurate and lightest pistol-class weapon available. While not as fast as its laser counterpart, it has the fastest auto shot in the plasma weapon line. As a pistol it fits on the belt and makes a respectable sidearm for any number of squad roles.

The Plasma Pistol's biggest drawback is its limited availability, as it is soon replaced by the later-generation plasma weapons as the primary alien firearm. This causes the supply of recoverable clips to dry up, forcing X-Com to expend precious Elerium-115 to manufacture more or abandon the weapon entirely.

This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Sonic Pistol.

Key Features
  • Plasma Damage
  • Small and One-Handed
Pros Cons
  • Moderate Power
  • Moderate Accuracy
  • Fast Auto Shot
  • Recoverable
  • Limited availability
  • Elerium for ammo manufacture


Plasma Pistol Clip

Plasma Pistol Clip

Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power

Source: X-COM UFO Defense/Enemy Unknown Ufopaedia


Plasma Pistol Clip
Size
(h x w)
1 × 1
Plasma Pistol Clip
Weight 3
D. Threshold 20
Damage 52 Plasma Beam
Capacity 26
Sale Price $4,440
Research Plasma Pistol Clip
Manufacture
Cost $2,000
Technician Hours 60
Workspace 4
Materials 1 Elerium


Recommendations

Like the Laser Pistol, the Plasma Pistol excels mainly with its auto shot attack, as it is one of its primary distinguishing features.

The Plasma Pistol's single mode attacks are unfortunately easily bested by the Plasma Rifle and Heavy Plasma as they are equally as fast but have better damage and accuracy. The plasma pistol's accuracy is still the highest of the three pistols.

Thanks to its high strength, Plasma Pistols can be used as a primary weapon for scouts and any other role that may require a side arm. The higher accuracy helps new soldiers hit their mark better, and it is a remarkably powerful weapon in the hand of veteran soldiers. It is also a good close range weapon.

Usage notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 40% Remaining TUs (enough for 1 Snap shot or 1 Auto burst)
  • Snap: 3 Shots, 10% Remaining TUs
  • Auto: 3 Bursts (9 Shots), 10% Remaining TUs

Tips

  • The TUs needed for a Snapshot and the time needed for an Autofire burst are the same; this means that the only time you should NOT spray the enemy with autofire is when accuracy or ammo are a concern. The Plasma Pistol has a reasonably large ammo count.
  • This weapon will disappear forever at the end of May; if you haven't captured one by then, you won't ever get the chance.
  • If you don't intend to use the weapon, leave it unresearched so that you can continue to receive the bonus points received for unresearched artefacts. Keep one example to research once they've vanished completely to receive some more points.

General pistol warning

This note covers the regulation Pistol, Laser Pistol and the Plasma Pistol.

Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers.

In addition to that, the Collectors Edition introduces a further anomaly where pistols will be armed:

  1. Normally. Or;
  2. Armed on only one person, with all available slots filled with clips


See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers