Difference between revisions of "Plasma Pistol"
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− | + | {{EU2012Version}} | |
+ | ==General information== | ||
+ | {{Ref Open | title = Plasma Pistol}} | ||
+ | Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field | ||
+ | {{Ref Close | source = X-COM UFO Defense/Enemy Unknown Ufopaedia}} | ||
− | |||
+ | {{Infobox open}} | ||
+ | {{Infobox module/weapon | ||
+ | | weapon =Plasma Pistol | ||
+ | | height = 2 | ||
+ | | width = 1 | ||
+ | | weight = 3 | ||
+ | | damagethreshold = 45 | ||
+ | | grip= 1 Handed | ||
+ | | weaponimage = [[Image:BIGOBS32.GIF|left|64 px|Plasma Pistol]] | ||
+ | | acc_auto = 50 | ||
+ | | acc_snap = 65 | ||
+ | | acc_aim = 85 | ||
+ | | fcost_auto = 30 | ||
+ | | fcost_snap = 30 | ||
+ | | fcost_aim = 60 | ||
+ | | saleprice = 84000 | ||
+ | | research = Plasma Pistol | ||
+ | | acquisition = {{Manufacturing|56000|600|3|Alien Alloys 1}} | ||
+ | }} | ||
+ | {{Infobox close}} | ||
+ | The Plasma Pistol is the first in the aliens' plasma weapon line. It is the most powerful, accurate and lightest pistol-class weapon available. While not as fast as its [[Laser Pistol|laser counterpart]], it has the fastest auto shot in the plasma weapon line. As a pistol it fits on the belt and makes a respectable sidearm for any number of squad roles. | ||
− | + | The Plasma Pistol's biggest drawback is its limited availability, as it is soon replaced by the later-generation plasma weapons as the primary alien firearm. This causes the supply of recoverable clips to dry up, forcing X-Com to expend precious [[Elerium-115]] to manufacture more or abandon the weapon entirely. | |
− | + | This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Sonic Pistol]]. | |
− | |||
− | |||
− | |||
− | * | + | {| align="center" style="{{Infobox style}}" cellspacing="0" border="1" cellpadding="2" |
− | * | + | {{Infobox module/keyfeatures |
− | ** | + | | features = |
− | * | + | * Plasma Damage |
+ | * Small and One-Handed | ||
+ | | pros = | ||
+ | * Moderate Power | ||
+ | * Moderate Accuracy | ||
+ | * Fast Auto Shot | ||
+ | * Recoverable | ||
+ | | cons = | ||
+ | * Limited availability | ||
+ | * Elerium for ammo manufacture | ||
+ | }} | ||
+ | |} | ||
− | + | <br clear="all"/> | |
− | |||
− | |||
− | [[Category:Equipment (UFO Defense | + | ==Plasma Pistol Clip== |
+ | {{Ref Open | title = Plasma Pistol Clip}} | ||
+ | Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power | ||
+ | {{Ref Close | source = X-COM UFO Defense/Enemy Unknown Ufopaedia}} | ||
+ | |||
+ | |||
+ | {{Infobox open}} | ||
+ | {{Infobox module/ammo | ||
+ | | weapon = Plasma Pistol | ||
+ | | ammo = Plasma Pistol Clip | ||
+ | | weight = 3 | ||
+ | | height = 1 | ||
+ | | width = 1 | ||
+ | | damagethreshold = 20 | ||
+ | | ammoimage = [[Image:BIGOBS34.GIF|left|64 px|Plasma Pistol Clip]] | ||
+ | | damage = 52 Plasma Beam | ||
+ | | capacity = 26 | ||
+ | | saleprice = 4440 | ||
+ | | research = Plasma Pistol Clip | ||
+ | | acquisition = {{Manufacturing|2000|60|4|1 Elerium}} | ||
+ | }} | ||
+ | {{Infobox close}} | ||
+ | |||
+ | <br clear="all"/> | ||
+ | |||
+ | == Recommendations == | ||
+ | |||
+ | Like the Laser Pistol, the Plasma Pistol excels mainly with its auto shot attack, as it is one of its primary distinguishing features. | ||
+ | |||
+ | The Plasma Pistol's single mode attacks are unfortunately easily bested by the [[Plasma Rifle]] and [[Heavy Plasma]] as they are equally as fast but have better damage and accuracy. The plasma pistol's accuracy is still the highest of the three pistols. | ||
+ | |||
+ | Thanks to its high strength, Plasma Pistols can be used as a primary weapon for scouts and any other role that may require a side arm. The higher accuracy helps new soldiers hit their mark better, and it is a remarkably powerful weapon in the hand of veteran soldiers. It is also a good close range weapon. | ||
+ | |||
+ | == Usage notes == | ||
+ | The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. | ||
+ | |||
+ | * Aimed: 1 Shot, 40% Remaining TUs (enough for 1 Snap shot or 1 Auto burst) | ||
+ | * Snap: 3 Shots, 10% Remaining TUs | ||
+ | * Auto: 3 Bursts (9 Shots), 10% Remaining TUs | ||
+ | |||
+ | == Tips == | ||
+ | * The TUs needed for a Snapshot and the time needed for an Autofire burst are the same; this means that the only time you should NOT spray the enemy with autofire is when accuracy or ammo are a concern. The Plasma Pistol has a reasonably large ammo count. | ||
+ | * This weapon [[Alien Weapon Loadouts|will disappear forever at the end of May]]; if you haven't captured one by then, you won't ever get the chance. | ||
+ | * If you don't intend to use the weapon, leave it unresearched so that you can continue to receive the bonus points received for unresearched artefacts. Keep one example to research once they've vanished completely to receive some more points. | ||
+ | |||
+ | == General pistol warning == | ||
+ | This note covers the regulation [[Pistol]], [[Laser Pistol]] and the [[Plasma Pistol]]. | ||
+ | |||
+ | Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers. | ||
+ | |||
+ | In addition to that, the Collectors Edition introduces a further anomaly where pistols will be armed: | ||
+ | |||
+ | #Normally. Or; | ||
+ | #Armed on only one person, with all available slots filled with clips | ||
+ | |||
+ | |||
+ | ==See also== | ||
+ | {{Equipment (UFO Defense) Navbar}} | ||
+ | [[Category:Equipment (EU)]] | ||
+ | [[Category:Research (EU)]] | ||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 09:38, 14 January 2020
- For the XCOM: Enemy Unknown (2012) version, see Plasma Pistol (EU2012)
General information
Plasma Pistol |
Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field |
Source: X-COM UFO Defense/Enemy Unknown Ufopaedia
|
Plasma Pistol | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Size (h x w) |
2 x 1 | |||||||||||
Weight | 3 | |||||||||||
D. Threshold | 45 | |||||||||||
Grip | 1 Handed | |||||||||||
TU Cost | Accuracy | |||||||||||
Auto | 30% | 50% | ||||||||||
Snapshot | 30% | 65% | ||||||||||
Aimed | 60% | 85% | ||||||||||
Sale Price | $84,000 | |||||||||||
Research | Plasma Pistol | |||||||||||
|
The Plasma Pistol is the first in the aliens' plasma weapon line. It is the most powerful, accurate and lightest pistol-class weapon available. While not as fast as its laser counterpart, it has the fastest auto shot in the plasma weapon line. As a pistol it fits on the belt and makes a respectable sidearm for any number of squad roles.
The Plasma Pistol's biggest drawback is its limited availability, as it is soon replaced by the later-generation plasma weapons as the primary alien firearm. This causes the supply of recoverable clips to dry up, forcing X-Com to expend precious Elerium-115 to manufacture more or abandon the weapon entirely.
This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Sonic Pistol.
Key Features | |||
---|---|---|---|
| |||
Pros | Cons | ||
|
|
Plasma Pistol Clip
Plasma Pistol Clip |
Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power |
Source: X-COM UFO Defense/Enemy Unknown Ufopaedia
|
Plasma Pistol Clip | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Size (h x w) |
1 × 1 | |||||||||||
Weight | 3 | |||||||||||
D. Threshold | 20 | |||||||||||
Damage | 52 Plasma Beam | |||||||||||
Capacity | 26 | |||||||||||
Sale Price | $4,440 | |||||||||||
Research | Plasma Pistol Clip | |||||||||||
|
Recommendations
Like the Laser Pistol, the Plasma Pistol excels mainly with its auto shot attack, as it is one of its primary distinguishing features.
The Plasma Pistol's single mode attacks are unfortunately easily bested by the Plasma Rifle and Heavy Plasma as they are equally as fast but have better damage and accuracy. The plasma pistol's accuracy is still the highest of the three pistols.
Thanks to its high strength, Plasma Pistols can be used as a primary weapon for scouts and any other role that may require a side arm. The higher accuracy helps new soldiers hit their mark better, and it is a remarkably powerful weapon in the hand of veteran soldiers. It is also a good close range weapon.
Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 40% Remaining TUs (enough for 1 Snap shot or 1 Auto burst)
- Snap: 3 Shots, 10% Remaining TUs
- Auto: 3 Bursts (9 Shots), 10% Remaining TUs
Tips
- The TUs needed for a Snapshot and the time needed for an Autofire burst are the same; this means that the only time you should NOT spray the enemy with autofire is when accuracy or ammo are a concern. The Plasma Pistol has a reasonably large ammo count.
- This weapon will disappear forever at the end of May; if you haven't captured one by then, you won't ever get the chance.
- If you don't intend to use the weapon, leave it unresearched so that you can continue to receive the bonus points received for unresearched artefacts. Keep one example to research once they've vanished completely to receive some more points.
General pistol warning
This note covers the regulation Pistol, Laser Pistol and the Plasma Pistol.
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers.
In addition to that, the Collectors Edition introduces a further anomaly where pistols will be armed:
- Normally. Or;
- Armed on only one person, with all available slots filled with clips