Difference between revisions of "Plasma Pistol (EU2012)"
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==Notes== | ==Notes== | ||
− | + | *Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier. | |
+ | *The Plasma Pistol, like all other sidearms, does not require reloading. | ||
+ | *It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2. | ||
==See Also== | ==See Also== |
Revision as of 07:45, 6 December 2012
Plasma Pistol
- Slow (13 days)
- Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
- Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
- Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
STUB
Description
- By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.
Stats
Property | Info |
---|---|
Requires: | Research: Plasma Pistol |
Cost: | 12 x Alloy
6 x Elerium |
Damage | 3 (4 after Improved Pistol III) |
Shot Type | Plasma |
Terrain Damage | High |
Range | Medium |
Reaction Range | Medium |
Critical Chance | 0% (20% After Improved Pistol I) |
Health Points Bonus | NIL |
Will Bonus | NIL |
Notes
- Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
- The Plasma Pistol, like all other sidearms, does not require reloading.
- It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
See Also
Place here internal links to wiki pages that might be relevant to the topic of the page