Difference between revisions of "Plasma Pistol (EU2012)"

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==Notes==
 
==Notes==
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities.  Listing of foundry upgrades have been here as well.''
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*Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
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*The Plasma Pistol, like all other sidearms, does not require reloading.
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*It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
  
 
==See Also==
 
==See Also==

Revision as of 07:45, 6 December 2012

Plasma Pistol

  • Slow (13 days)
  • Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
  • Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
  • Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout

STUB

Description

  • By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.

Stats

Item Name
Property Info
Requires: Research: Plasma Pistol
Cost: 12 x Alloy

6 x Elerium

Damage 3 (4 after Improved Pistol III)
Shot Type Plasma
Terrain Damage High
Range Medium
Reaction Range Medium
Critical Chance 0% (20% After Improved Pistol I)
Health Points Bonus NIL
Will Bonus NIL

Notes

  • Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
  • The Plasma Pistol, like all other sidearms, does not require reloading.
  • It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.

See Also

Place here internal links to wiki pages that might be relevant to the topic of the page