Difference between revisions of "Plasma Pistol (EU2012)"
Jump to navigation
Jump to search
(→Notes) |
Leman Russ (talk | contribs) |
||
Line 51: | Line 51: | ||
*[[Pistol (EU2012)]] |
*[[Pistol (EU2012)]] |
||
*[[Laser Pistol (EU2012)]] |
*[[Laser Pistol (EU2012)]] |
||
+ | {{Equipment (EU2012)}} |
||
[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
Revision as of 18:57, 20 April 2013
Plasma Pistol
- Slow (13 days)
- Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
- Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
- Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
Description |
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. |
Source: XCOM: Enemy Unknown (2012)
|
Stats
Property | Info |
---|---|
Requires: | Research: Plasma Pistol |
Cost: | 12 x Alloy
6 x Elerium |
Damage | 3 (4 after Improved Pistol III) |
Critical Damage | 4 |
Critical Chance | 0% (20% After Improved Pistol I) |
Shot Type | Plasma |
Terrain Damage | 125 |
Range | 27 |
Reaction Range | 27 |
Reaction Ange | 200 |
Health Points Bonus | NIL |
Will Bonus | NIL |
Notes
- Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
- The Plasma Pistol, like all other sidearms, does not require reloading.
- It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.