Difference between revisions of "Plasma Pistol (EU2012)"

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{{OriginalVersion (EU2012)}}
 
{{OriginalVersion (EU2012)}}
Plasma Pistol
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{{Ref Open | title = Plasma Pistol}}[[Image:Plasma Pistol Research (EU2012).png|right|200px|Plasma Pistol Research]]
* Slow (13 days)
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Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've undertaken so far. The most difficult question surrounding the use of plasma... how to maintain an adequate power supply in the field, was solved by the Elerium-based power cells recovered from the aliens. The heat sinks developed using their materials have also proven to be the answer to proper heat dissipation along the weapon's barrel. With this knowledge in hand, we should now be able to use any plasma pistols we've captured from the invaders, as well as begin manufacturing variants of our own design.
* Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
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{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}  
* ''Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}''
 
* Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
 
  
 
{{Ref Open | title = Description }}  
 
{{Ref Open | title = Description }}  
[[File:Plasma_Pistol.png|right]]
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[[File:PLASMA PISTOL (EU2012).png|right|200px|Plasma Pistol]]
 
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.
 
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.
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* The most powerful pistol available to XCOM
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* Used widely by the invading forces
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
==Stats==
 
==Stats==
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
| align="center" | Requires: || align="center" | Research: Plasma Pistol
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| align="center" | Requires: || align="center" | [[Research (EU2012)|Research]]: Plasma Pistol
 
|-
 
|-
| align="center" | Cost:  || align="center" | 12 x Alloy
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| align="center" | Cost:  || align="center" | 12 x [[Alien Alloys (EU2012)|Alloys]]
6 x Elerium  
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6 x [[Elerium (EU2012)|Elerium]]
 
|-
 
|-
| align="center" | Damage || align="center" | 3 (4 after Improved Pistol III)
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| align="center" | Damage || align="center" | 3 (4 after [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]])
 
|-
 
|-
 
| align="center" | Critical Damage|| align="center" | 4
 
| align="center" | Critical Damage|| align="center" | 4
 
|-
 
|-
| align="center" | Critical Chance|| align="center" | 0% (20% After Improved Pistol I)  
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| align="center" | Critical Chance|| align="center" | 0% (20% After [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])  
 
|-
 
|-
 
| align="center" | Shot Type || align="center" | Plasma
 
| align="center" | Shot Type || align="center" | Plasma
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|-
 
|-
 
| align="center" | Range || align="center" |  27
 
| align="center" | Range || align="center" |  27
|-
 
| align="center" | Reaction Range || align="center" |  27
 
|-
 
| align="center" | Reaction Ange || align="center" |  200
 
|-
 
| align="center" | Health Points Bonus || align="center" |  NIL
 
|-
 
| align="center" | Will Bonus || align="center" |  NIL
 
 
|-
 
|-
 
|}
 
|}
  
 
==Notes==
 
==Notes==
*Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
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*Like all pistols, the Plasma Pistol is attached to the right thigh of the [[Soldiers (EU2012)|soldier]].
 
*The Plasma Pistol, like all other sidearms, does not require reloading.
 
*The Plasma Pistol, like all other sidearms, does not require reloading.
*It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
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*It is useful as a backup weapon, especially for [[Sniper (EU2012)|Sniper]], whose Gunslinger ability increases the damage of all pistols by 2.
  
 
==See Also==
 
==See Also==

Revision as of 17:46, 10 October 2013

For the original UFO: Enemy Unknown (1994) version, see Plasma Pistol
Plasma Pistol
Plasma Pistol Research

Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've undertaken so far. The most difficult question surrounding the use of plasma... how to maintain an adequate power supply in the field, was solved by the Elerium-based power cells recovered from the aliens. The heat sinks developed using their materials have also proven to be the answer to proper heat dissipation along the weapon's barrel. With this knowledge in hand, we should now be able to use any plasma pistols we've captured from the invaders, as well as begin manufacturing variants of our own design.

Source: XCOM: Enemy Unknown (2012) Research Archives
Description
Plasma Pistol

By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.

  • The most powerful pistol available to XCOM
  • Used widely by the invading forces
Source: XCOM: Enemy Unknown (2012)

Stats

Item Name
Property Info
Requires: Research: Plasma Pistol
Cost: 12 x Alloys

6 x Elerium

Damage 3 (4 after Improved Pistol III)
Critical Damage 4
Critical Chance 0% (20% After Improved Pistol I)
Shot Type Plasma
Terrain Damage 125
Range 27

Notes

  • Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
  • The Plasma Pistol, like all other sidearms, does not require reloading.
  • It is useful as a backup weapon, especially for Sniper, whose Gunslinger ability increases the damage of all pistols by 2.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant