Difference between revisions of "Plasma Pistol (EU2012)"

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|critical chance=0% (10% After [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])  
 
|critical chance=0% (10% After [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]])  
 
|range= 0
 
|range= 0
|abilities=None
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|abilities=Unlimited Ammo
 
}}
 
}}
 
*Like all pistols, the Plasma Pistol is attached to the right thigh of the [[Soldiers (EU2012)|soldier]].
 
*Like all pistols, the Plasma Pistol is attached to the right thigh of the [[Soldiers (EU2012)|soldier]].

Revision as of 17:48, 18 October 2013

For the original UFO: Enemy Unknown (1994) version, see Plasma Pistol
Plasma Pistol
Plasma Pistol Research

Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've undertaken so far. The most difficult question surrounding the use of plasma... how to maintain an adequate power supply in the field, was solved by the Elerium-based power cells recovered from the aliens. The heat sinks developed using their materials have also proven to be the answer to proper heat dissipation along the weapon's barrel. With this knowledge in hand, we should now be able to use any plasma pistols we've captured from the invaders, as well as begin manufacturing variants of our own design.

Source: XCOM: Enemy Unknown (2012) Research Archives
Description
Plasma Pistol

By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.

  • The most powerful pistol available to XCOM
  • Used widely by the invading forces
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Plasma Pistol
Base Costs §100
Alloys:20
Elerium:10
Engineers:20
Base Damage 3 (4 after Improved Pistol III)
Critical Damage 4 (6 after Improved Pistol III)
Critical Chance 0% (10% After Improved Pistol I)
Range 0
Abilities Unlimited Ammo
  • Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
  • The Plasma Pistol, like all other sidearms, does not require reloading.
  • It is useful as a backup weapon, especially for Sniper, whose Gunslinger ability increases the damage of all pistols by 2. A Sniper with Gunslinger and Double Tap firing a Plasma Pistol with Improved Pistol III can discharge two shots of 8 Base Damage (12 Critical Damage), better than a Support firing a single shot of a Plasma Rifle (7 Base Damage).


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant