Difference between revisions of "Plasma Pistol (EU2012)"
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− | + | {{OriginalVersion (EU2012)}} | |
− | + | {{Ref Open | title = Project Jacamar Results}}[[Image:Plasma Pistol Research (EU2012).png|right|100px|Plasma Pistol Research]] | |
− | + | Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've undertaken so far. The most difficult question surrounding the use of plasma... how to maintain an adequate power supply in the field, was solved by the Elerium-based power cells recovered from the aliens. The heat sinks developed using their materials have also proven to be the answer to proper heat dissipation along the weapon's barrel. With this knowledge in hand, we should now be able to use any plasma pistols we've captured from the invaders, as well as begin manufacturing variants of our own design. | |
− | + | {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} | |
− | * | + | <br> |
+ | {{Ref Open | title = Description }} | ||
+ | [[File:PLASMA PISTOL (EU2012).png|right|100px|Plasma Pistol]] | ||
+ | By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. | ||
+ | * The most powerful pistol available to XCOM | ||
+ | * Used widely by the invading forces | ||
+ | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
+ | |||
+ | ==Notes== | ||
+ | {{Weapon Data Box (EU2012) | ||
+ | |requires=Plasma Pistol | ||
+ | |costs=§100<br>20 [[Alien Alloys (EU2012)|Alloys]]<br>10 [[Elerium (EU2012)|Elerium]]<br>20 Engineers | ||
+ | |base damage=2-4 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | ||
+ | |critical damage=4 or 6 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | ||
+ | |critical chance=0% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) | ||
+ | |range= Medium | ||
+ | |abilities=None | ||
+ | |ammo=Unlimited | ||
+ | }} | ||
+ | * While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a bug. | ||
+ | *Like all pistols, the Plasma Pistol is attached to the right thigh of the [[Soldiers (EU2012)|soldier]]. | ||
+ | *The Plasma Pistol, like all other sidearms, does not require reloading. | ||
+ | *It is useful as a backup weapon, especially for [[Sniper (EU2012)|Sniper]], whose '''Gunslinger''' ability increases the damage of all pistols by 2. A Sniper with this ability and '''Double Tap''' firing a Plasma Pistol with Improved Pistol III can discharge two shots of 5-7 Base Damage (7 or 9 Critical Damage), better than a [[Support (EU2012)|Support]] firing a single shot of a [[Plasma Rifle (EU2012)|Plasma Rifle]] (6-8 Base Damage). | ||
+ | * Plasma Pistol research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Plasma Weapons, Weapons Technology, All Technology. | ||
+ | <br clear="all"> | ||
+ | |||
+ | ==See Also== | ||
+ | {{Equipment (EU2012)}} | ||
+ | {{Research (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
+ | [[Category: Equipment (EU2012)]] | ||
+ | [[Category: Weapons (EU2012)]] | ||
+ | [[Category: Research (EU2012)]] |
Latest revision as of 16:54, 30 January 2014
- For the original UFO: Enemy Unknown (1994) version, see Plasma Pistol
Project Jacamar Results |
Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've undertaken so far. The most difficult question surrounding the use of plasma... how to maintain an adequate power supply in the field, was solved by the Elerium-based power cells recovered from the aliens. The heat sinks developed using their materials have also proven to be the answer to proper heat dissipation along the weapon's barrel. With this knowledge in hand, we should now be able to use any plasma pistols we've captured from the invaders, as well as begin manufacturing variants of our own design. |
Source: XCOM: Enemy Unknown (2012) Research Archives
|
Description |
By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Plasma Pistol |
Base Costs | §100 20 Alloys 10 Elerium 20 Engineers |
Base Damage | 2-4 (+1 with Improved Pistol III) |
Critical Damage | 4 or 6 (+1 with Improved Pistol III) |
Critical Chance | 0% (+10% with Improved Pistol I) |
Range | Medium |
Abilities | None |
- While the listed Critical Damage (on the EW DLC) is 5-7, the actual values are either 4 (33% of the shots) or 6 (66%) due to a bug.
- Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
- The Plasma Pistol, like all other sidearms, does not require reloading.
- It is useful as a backup weapon, especially for Sniper, whose Gunslinger ability increases the damage of all pistols by 2. A Sniper with this ability and Double Tap firing a Plasma Pistol with Improved Pistol III can discharge two shots of 5-7 Base Damage (7 or 9 Critical Damage), better than a Support firing a single shot of a Plasma Rifle (6-8 Base Damage).
- Plasma Pistol research benefits from the following Research Credits: Plasma Weapons, Weapons Technology, All Technology.
See Also
XCOM: Enemy Unknown (2012): Research | |||||||||||||
Initial: | Xeno-Biology • Alien Materials • Weapon Fragments • Meld Recombination (EW DLC) | ||||||||||||
Advanced: |
| ||||||||||||
Other: | Research Credits • Research Codenames |