Plasma Pistol (EU2012)

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Plasma Pistol

  • Slow (13 days)
  • Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
  • Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
  • Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout

STUB

Description

  • By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.

Stats

Item Name
Property Info
Requires: Research: Plasma Pistol
Cost: 12 x Alloy

6 x Elerium

Damage 3 (4 after Improved Pistol III)
Shot Type Plasma
Terrain Damage High
Range Medium
Reaction Range Medium
Critical Chance 0% (20% After Improved Pistol I)
Health Points Bonus NIL
Will Bonus NIL

Notes

  • Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
  • The Plasma Pistol, like all other sidearms, does not require reloading.
  • It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.

See Also