Difference between revisions of "PoliceStation (EU2012)"
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− | [[File:PoliceStation.png| | + | [[File:PoliceStation.png|thumb|256px|Police Station loading screen]] |
'''Missions''' | '''Missions''' | ||
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* Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns. | * Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns. | ||
− | [[File:PoliceStation1 (EU2012).png|thumb| | + | [[File:PoliceStation1 (EU2012).png|thumb|256px|Police Station LZ overview]] |
− | [[File:PoliceStation2 (EU2012).png|thumb| | + | [[File:PoliceStation2 (EU2012).png|thumb|256px|Police Station opposite overview]] |
+ | {{Template:Maps Navbar (EU2012)}} | ||
+ | {{EU2012 Style}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Maps (EU2012)]] | [[Category: Maps (EU2012)]] |
Revision as of 19:10, 30 April 2013
Missions
- Terror Site
- Alien Abductions
Map Dimensions
- Length: 49 tiles
- Width: 47 tiles
- Height: 4 tiles
- Total map area: 9212 tiles
Notes
- Starting location - outside the police station within sight of a side door and the columned entryway
- There is an alley to the right that can be used to circle around to the back.
- There is an upper floor inside the building.
- Towards the end of the game a Sectopod is often located in the alley past the columned entryway.
- Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns.