Difference between revisions of "PoliceStation (EU2012)"
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{{Map Data Box (EU2012) | {{Map Data Box (EU2012) | ||
− | |missions=Terror | + | |missions=[[Alien Terror (EU2012)|Terror]] |
|length=49 tiles | |length=49 tiles | ||
|width=47 tiles | |width=47 tiles | ||
Line 8: | Line 8: | ||
'''Notes''' | '''Notes''' | ||
* Starting location - outside the police station within sight of a side door and the columned entryway | * Starting location - outside the police station within sight of a side door and the columned entryway | ||
− | * There is an alley to the right that can be used to circle around to the back. | + | * There is an alley to the right that can be used by your [[Squads (EU2012)|squad]]to circle around to the back. |
* There is an upper floor inside the building. | * There is an upper floor inside the building. | ||
− | * Towards the end of the game a Sectopod is often located in the alley past the columned entryway. | + | * Towards the end of the game a [[Sectopod (EU2012)|Sectopod]] is often located in the alley past the columned entryway. |
− | * Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns. | + | * [[Civilian (EU2012)|Civilians]] standing near the side door next to the starting location may enter the side door along their escape, revealing [[Aliens (EU2012)|alien]] spawns. |
<gallery widths=200px heights=150px perrow=4> | <gallery widths=200px heights=150px perrow=4> |
Revision as of 21:36, 12 October 2013
Missions | Terror |
Length | 49 tiles |
Width | 47 tiles |
Area | 2303 tiles |
Notes
- Starting location - outside the police station within sight of a side door and the columned entryway
- There is an alley to the right that can be used by your squadto circle around to the back.
- There is an upper floor inside the building.
- Towards the end of the game a Sectopod is often located in the alley past the columned entryway.
- Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns.