Difference between revisions of "Popper (Apocalypse)"

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{{Ref Open | title = Popper}}[[Image:Popper_(Alive).jpg|right]]
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The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
{{Ref Open | title = Popper Autopsy}}[[Image:Popper_Autopsy.jpg|right]]
 
The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
The Popper is an extremely dangerous enemy that is functionally a homing missile with legs. Poppers are weak, but they move very fast and leave a smoke trail behind them. They have no weapons, but if they come in close proximity with any X-COM Agent, they will self destruct and cause a wide area explosion. Poppers cannot jump, but their explosions are often large enough to damage hovering units flying low.
 
  
Poppers will explode if they are killed with armor piercing or high explosive weapons. They will also explode if they bleed to death. Beam and gas weapons will kill or disable them without causing an explosion.
 
  
Like the [[Brainsucker (Apocalypse)|Brainsucker]], their main strength lies in the element of surprise. To defend against them, a combination of vigilance and good reactions are required. If motion scanners are available, Poppers can be easily be detected by their movement pattern. This is often a rapid straight line.
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Popper combat = how it fights, not how x-com should fight it - tactic to relevant page, not here
  
  
  
==Capture==
 
'''Real-Time'''
 
  
Capturing Poppers in RT is risky but not too hard as long as you are aware of their approach, and have the appropriate weapons and equipment.
 
  
If a Popper is a long distance away, prepare a stun gas cloud by throwing stun grenades ahead.  
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[[Image:Life-Pedia-PopperLv2-(Apocalypse).png|right]]
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The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.  ''From: Apocalypse Ufopaedia''
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'''Popper'''
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<table><tr><td>[[Image:Life-Isom-Popper-(Apocalypse).png|left]]</td><td>
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Explosive
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* Health = 35
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* Speed / Time Units = 110
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* Accuracy = 100
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* Reactions = 8
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* Stamina = 55
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* Strength = 10
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* Bravery = 100
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* Armour&sup1;: 7/7/7/7/7/7
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 100
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* Size = small
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* Inventory = no
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* Movement = ground
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* Infiltration Influence = weak
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* Score = 8</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
  
If the gas cloud does not work or the you spot the Popper when it is very close, a Stun grapple will knock it out in one hit. Hope that it does not miss.  
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[[Image:Life-Pedia-PopperAv2-(Apocalypse).png|right]]
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The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound. ''From: Apocalypse Ufopaedia''
  
'''Turn-Based'''
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A very quick, small, blue 'chicken' which leaves a trail of smoke.
  
In TB capture is very hard, and you have to be able to see them first, or be lucky that one runs out of time units before reaching your agents. You then need a unit in range with a stun grapple. Stunning them with gas is very dangerous because you have to end turn for it to take effect, and if the popper makes it out of the cloud then you will not be able to counter it
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'''Infiltration'''<br>
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A Popper is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form. It is unable to use any equipment.<br>
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An alien infestation spreading across the city may contain Poppers. They are used as a first-strike weapon if present in any alien squad.<br>
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'''Combat'''<br>
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[[Image:Life-EquipIcon-Popper-(Apocalypse).png|frame|Unit|left]] A Popper is typically immune to psionics.<br>
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A Popper is a severe threat since it relies on its fast movement to get close to any target, and explode. It has no other method of combat. The large explosion is fatal for the Popper, leaving no trace of itself once detonated.<br>
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If a UFO crash recovery has begun, it is common for Poppers to rush out the door of crashed UFO and run at the nearest agent without any regard.<br>
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Poppers are used most effectively in combination with other aliens in a rush towards any hostiles. X-Com agents will fire on aliens and may prioritize more potent threats, giving the opportunity for single Popper, or more, to get in close. Poppers do not bite. Self-destructed Poppers do not count towards mission Tactical Combat Score but only those which were killed/caused-to-detonate by X-Com.
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<br clear=all>
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'''Resistance'''<br>
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Popper are mildly resistant to stun gas and Toxin-A whereas Toxin-B has a more potent effect.
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Popper research is another step further for understanding all alien lifeforms.
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[[Skeletoid_(Apocalypse)|Next: Skeletoid]]<br>
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[[Spitter_(Apocalypse)|Previous: Spitter]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
In either mode, if a popper is chasing after a flying agent that is well out of its detonation range, it can be easily captured by dropping a stun grenade and waiting for it to fall unconscious.
 
  
 
==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
  
  
 
{{Unit Navbar (Apocalypse)}}
 
{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:43, 31 October 2023

Life-Pedia-PopperLv2-(Apocalypse).png
The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.  From: Apocalypse Ufopaedia

Popper

Life-Isom-Popper-(Apocalypse).png
  • Grown-In Weapon = Explosive
  • Health = 35
  • Speed / Time Units = 110
  • Accuracy = 100
  • Reactions = 8
  • Stamina = 55
  • Strength = 10
  • Bravery = 100
  • Armour¹: 7/7/7/7/7/7
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = ground
  • Infiltration Influence = weak
  • Score = 8

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)


Life-Pedia-PopperAv2-(Apocalypse).png
The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.  From: Apocalypse Ufopaedia

A very quick, small, blue 'chicken' which leaves a trail of smoke.

Infiltration
A Popper is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form. It is unable to use any equipment.
An alien infestation spreading across the city may contain Poppers. They are used as a first-strike weapon if present in any alien squad.

Combat

Unit

A Popper is typically immune to psionics.

A Popper is a severe threat since it relies on its fast movement to get close to any target, and explode. It has no other method of combat. The large explosion is fatal for the Popper, leaving no trace of itself once detonated.
If a UFO crash recovery has begun, it is common for Poppers to rush out the door of crashed UFO and run at the nearest agent without any regard.
Poppers are used most effectively in combination with other aliens in a rush towards any hostiles. X-Com agents will fire on aliens and may prioritize more potent threats, giving the opportunity for single Popper, or more, to get in close. Poppers do not bite. Self-destructed Poppers do not count towards mission Tactical Combat Score but only those which were killed/caused-to-detonate by X-Com.

Resistance
Popper are mildly resistant to stun gas and Toxin-A whereas Toxin-B has a more potent effect.

Popper research is another step further for understanding all alien lifeforms.


Next: Skeletoid
Previous: Spitter
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units