Difference between revisions of "Popper (Apocalypse)"

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{{Ref Open | title = Popper}}[[Image:Popper_(Alive).jpg|right]]
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The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
{{Ref Open | title = Popper Autopsy}}[[Image:Popper_Autopsy.jpg|right]]
 
The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
  
{{Infobox open}}
 
{{Apocalypse Statbox Module
 
| name = Popper
 
| time_units = 110-127
 
| health = 35-40
 
| stamina = 55-63.5
 
| reactions = 8-9
 
| strength = 10
 
| bravery = 0
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 100
 
| accuracy = 100
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 7-11
 
| armor_torso = 7-11
 
| armor_arms = 7-11
 
| armor_legs = 7-11
 
| score = 8
 
| size_X = 16
 
| size_Y = 5
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Popper
 
| inventory = no
 
| innate_weapon = Bomb
 
| unique_attributes = may explode when killed;<br /> smoke trail
 
}}
 
{{Infobox close}}
 
  
The Popper is an extremely dangerous enemy that is functionally a homing missile with legs. Poppers are weak, but they move very fast and leave a smoke trail behind them, which can sometimes conceal other enemies. They have no weapons, but if they come in close proximity with any X-COM Agent, they will self destruct and cause a powerful, wide area explosion. Poppers cannot jump, but their explosions are often large enough to damage hovering units flying low.
 
  
They begin to appear in Week 2 and are encountered regularly as part of UFO crews, [[Alien_Infiltration_(Apocalypse)|infiltration missions]] and in buildings in the [[Alien_Dimension_(Apocalypse)|Alien Dimension]]. They are also one of the aliens that can emerge from a [[Chrysalis_(Apocalypse)|Chrysalis]].
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Popper combat = how it fights, not how x-com should fight it - tactic to relevant page, not here
  
Poppers make chittering noises when idle and "chomp" noises as they move.
 
  
Poppers that successfully execute their attack do not count toward X-COM's score (they are considered to have "fled the combat zone"), although Poppers that explode when killed do.
 
  
==Tactical Notes==
 
  
A Popper's explosion is powerful enough to seriously injure or instantly kill armored X-COM Agents near the centre of the blast. They will explode if they are killed with armor piercing, high explosive or incendiary damage, by falling objects, or if they bleed to death (be careful around stunned Poppers). Beam and gas weapons will kill or disable them without causing an explosion.
 
  
Like the [[Brainsucker (Apocalypse)|Brainsucker]], their main strength lies in the element of surprise. To defend against them, a combination of vigilance and good reactions are required. If [[Motion_Scanner_(Apocalypse)|motion scanners]] are available, Poppers can be easily be detected by their movement pattern. This is often a rapid straight line. In addition, one should look for the characteristic smoke trails that signal their presence.
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[[Image:Life-Pedia-PopperLv2-(Apocalypse).png|right]]
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The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations. ''From: Apocalypse Ufopaedia''
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'''Popper'''
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<table><tr><td>[[Image:Life-Isom-Popper-(Apocalypse).png|left]]</td><td>
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapon]] = Explosive
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* Health = 35
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* Speed / Time Units = 110
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* Accuracy = 100
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* Reactions = 8
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* Stamina = 55
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* Strength = 10
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* Bravery = 100
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* Armour&sup1;: 7/7/7/7/7/7
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* Psi Energy = 0
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* Psi Attack = 0
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* Psi Defense = 100
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* Size = small
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* Inventory = no
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* Movement = ground
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* Infiltration Influence = weak
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* Score = 8</td></tr></table>
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&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)<br>
  
[[Marsec_Proximity_Mine|Proximity Mines]] and [[Boomeroid|Boomeroids]] can be used to lay traps for them, as long as one keeps well away from the blast area. Powerful weapons like the [[Devastator Cannon]] or [[Megapol_Stun_Grapple|Stun Grapple]] are effective at dispatching them. A [[Power_Sword|Power Sword]] can also be handy as it doesn't cause them to explode, but using it properly requires good timing.
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<br clear=all>
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[[Image:Life-Pedia-PopperAv2-(Apocalypse).png|right]]
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The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.  ''From: Apocalypse Ufopaedia''
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A very quick, small, blue 'chicken' which leaves a trail of smoke.
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'''Infiltration'''<br>
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A Popper is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form. It is unable to use any equipment.<br>
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An alien infestation spreading across the city may contain Poppers. They are used as a first-strike weapon if present in any alien squad.<br>
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'''Combat'''<br>
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[[Image:Life-EquipIcon-Popper-(Apocalypse).png|frame|Unit|left]] A Popper is typically immune to psionics.<br>
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A Popper is a severe threat since it relies on its fast movement to get close to any target, and explode. It has no other method of combat. The large explosion is fatal for the Popper, leaving no trace of itself once detonated.<br>
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If a UFO crash recovery has begun, it is common for Poppers to rush out the door of crashed UFO and run at the nearest agent without any regard.<br>
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Poppers are used most effectively in combination with other aliens in a rush towards any hostiles. X-Com agents will fire on aliens and may prioritize more potent threats, giving the opportunity for single Popper, or more, to get in close. Poppers do not bite. Self-destructed Poppers do not count towards mission Tactical Combat Score but only those which were killed/caused-to-detonate by X-Com.
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<br clear=all>
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'''Resistance'''<br>
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Popper are mildly resistant to stun gas and Toxin-A whereas Toxin-B has a more potent effect.
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Popper research is another step further for understanding all alien lifeforms.
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[[Skeletoid_(Apocalypse)|Next: Skeletoid]]<br>
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[[Spitter_(Apocalypse)|Previous: Spitter]]<br>
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[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
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<br clear=all>
  
Poppers become significantly less dangerous once Agents start wearing [[X-COM Disruptor Armor]].
 
  
 
==See Also==
 
==See Also==
* [[Aliens (Apocalypse)|Aliens]]
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* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]]
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
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* [[Unit_Stats_(Apocalypse)|Unit Attributes]]
* [[Innate_Weapons_(Apocalypse)|Innate Weapons]]
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* [[Biochemistry|Research]]
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* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]]
  
  
 
{{Unit Navbar (Apocalypse)}}
 
{{Unit Navbar (Apocalypse)}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Latest revision as of 21:43, 31 October 2023

Life-Pedia-PopperLv2-(Apocalypse).png
The Popper runs at high speed towards its victim and explodes when within a range of about fifteen feet. If the Popper is attacked with armor piercing, incendiary or explosive ammunition then the explosive effect is likely to be triggered. We recommend that other forms of weaponry be used against this creature in most combat situations.  From: Apocalypse Ufopaedia

Popper

Life-Isom-Popper-(Apocalypse).png
  • Grown-In Weapon = Explosive
  • Health = 35
  • Speed / Time Units = 110
  • Accuracy = 100
  • Reactions = 8
  • Stamina = 55
  • Strength = 10
  • Bravery = 100
  • Armour¹: 7/7/7/7/7/7
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = small
  • Inventory = no
  • Movement = ground
  • Infiltration Influence = weak
  • Score = 8

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)


Life-Pedia-PopperAv2-(Apocalypse).png
The Popper is little more than a walking bomb. Its simple brain structure means that Psionic attacks have a very low chance of success. Its body contains no obvious explosive device, although there are several chemicals mixed into the creatures stomach creating a highly unstable explosive compound.  From: Apocalypse Ufopaedia

A very quick, small, blue 'chicken' which leaves a trail of smoke.

Infiltration
A Popper is one of the four alien lifeforms which hatches from a Chrysalis. This is its final-form. It is unable to use any equipment.
An alien infestation spreading across the city may contain Poppers. They are used as a first-strike weapon if present in any alien squad.

Combat

Unit

A Popper is typically immune to psionics.

A Popper is a severe threat since it relies on its fast movement to get close to any target, and explode. It has no other method of combat. The large explosion is fatal for the Popper, leaving no trace of itself once detonated.
If a UFO crash recovery has begun, it is common for Poppers to rush out the door of crashed UFO and run at the nearest agent without any regard.
Poppers are used most effectively in combination with other aliens in a rush towards any hostiles. X-Com agents will fire on aliens and may prioritize more potent threats, giving the opportunity for single Popper, or more, to get in close. Poppers do not bite. Self-destructed Poppers do not count towards mission Tactical Combat Score but only those which were killed/caused-to-detonate by X-Com.

Resistance
Popper are mildly resistant to stun gas and Toxin-A whereas Toxin-B has a more potent effect.

Popper research is another step further for understanding all alien lifeforms.


Next: Skeletoid
Previous: Spitter
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units