Difference between revisions of "Portent (EU2012)"

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(Sentence implied that you have to let the VIP die to gain bonus. (is => isn't) [If the VIP is successfully rescued...])
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** The VIP will be an unarmed, non-hostile, and (surprisingly) cooperative [[EXALT  (EU2012)|EXALT ]]survivor. He'll verbally taunt you the whole trip back, though.
 
** The VIP will be an unarmed, non-hostile, and (surprisingly) cooperative [[EXALT  (EU2012)|EXALT ]]survivor. He'll verbally taunt you the whole trip back, though.
 
* After the VIP is rescued, enemies will drop in static locations and only as the VIP moves closer to excavation zone. Keep VIP back without moving forward, if you need a breather between reinforcements.
 
* After the VIP is rescued, enemies will drop in static locations and only as the VIP moves closer to excavation zone. Keep VIP back without moving forward, if you need a breather between reinforcements.
* If the VIP is successfully rescued you won't gain any bonus or research opportunities and you'll never hear about the VIP again.
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* If the VIP isn't successfully rescued you won't gain any bonus or research opportunities and you'll never hear about the VIP again.
  
 
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Revision as of 12:51, 27 August 2018

Mission Intro, Brief & Objectives
Portent (EU2012).png

The Council has been monitoring unusual reports about a hijack attempt on an unauthorized French military convoy. Although the alleged perpetrators were human, our intel indicates the aliens may also have been in the area. If true, this raises a number of questions about the cargo being moved. We'll need a squad to investigate; Central should have our complete report momentarily.

A French military convoy was caught in an ambush. The convoy's current status is unknown. Be prepared for anything.

  • Investigate the area of operations
  • Locate and secure any survivors as well as the convoy's cargo
  • Eliminate any remaining opposition

Notes

  • Council Reward:
    • §150
    • 1 Scientist
    • 1 Engineer

Tactics

  • Essentially a "Locate/Rescue the VIP" Extraction mission:
    • Only Thin Men appear as seeded, and airdropped enemies.
    • The VIP will be an unarmed, non-hostile, and (surprisingly) cooperative EXALT survivor. He'll verbally taunt you the whole trip back, though.
  • After the VIP is rescued, enemies will drop in static locations and only as the VIP moves closer to excavation zone. Keep VIP back without moving forward, if you need a breather between reinforcements.
  • If the VIP isn't successfully rescued you won't gain any bonus or research opportunities and you'll never hear about the VIP again.


EU2012 Badge XCOM: Enemy Unknown (2012): Missions/Maps/Map Info
Landed UFO Small Scout: RiverRiver ValleyLarge Scout: Creepy ForestHillsideAbductor: Farm OutskirtsWinding StreamSupply Ship: Forest GroveRocky Gorge
Crashed UFO Small Scout: BadlandsDirt Road MarshlandsQuagmireSmall Scout Farm (EW DLC)Small Scout Nuked City (EW DLC)Small Scout Roadhouse (EW DLC)Large Scout: Deep WoodsForest TrenchStonewallThe BarrensLarge Scout City (EW DLC)Abductor: CliffsideScorched EarthSupply Ship: Overlook AWildfireBattleship: Battleship 01Battleship 02
Abductions BarBoulevardCemetery GrandCommercial Alley (EU only)Commercial StreetConvenience Store (EU only)Demolition (EU only)Fast FoodGas Station (EU only)Highway BridgeHighway ConstructionIndustrial OfficeLiquor StoreMuseum (EU only)Office PaperPier AResearch Outpost (EU only)Rooftops ConstSlaughterhouse ASmall CemeteryStreet HurricaneStreet OverpassTrain StationTrainyardTruckstop (EU only)Commercial Alley EWI (EW DLC)Convenience Store EWI (EW DLC)Demolition EWI (EW DLC)Fast Food EWI (EW DLC)Gas Station EWI (EW DLC)Highway Construction EWI (EW DLC)Office Paper EWI (EW DLC)Research Outpost EWI (EW DLC)Street Overpass EWI (EW DLC)Truck Stop EWI (EW DLC)
Terror Site BarCommercial AlleyCommercial RestaurantCommercial StreetConvenience StoreStreet HurricaneHighway 1Military AmmoPolice StationOffice Paper (EW DLC)Pier A Terror (EW DLC)
Bomb Disposal Cemetery GrandHighway BridgeSlaughterhouse ATrain StationTrainyard
Asset Recovery Cemetery GrandIndustrial OfficePier AResearch OutpostStreet OverpassTruckstop
Extraction/Escort Extraction: Boulevard (EU only)Highway FallenMuseum (EU only)Street Hurricane (EW DLC)Escort: Commercial AlleyPier AResearch Outpost
Storyline Intro LevelAlien Base 01Alien Base 02Overseer: (Deep WoodsForest TrenchStonewallThe Barrens) • Temple Ship
Multiplayer BarBoulevardCemetery GrandPolice StationTrainyardObservatory (EW DLC)Rooftops Construction (EW DLC)Ruined Fishing Village (EW DLC)Stop 'N Gulp (EW DLC)Wrecked Pier (EW DLC)XCom HQ (EW DLC)
Slingshot DLC Friends in Low Places (Map)Confounding Light (Map)Gangplank (Map)
Enemy Within DLC Progeny: Portent (Map)Deluge (Map)Furies (Map)Other: Meld TutorialSite Recon (Map)EXALT Base Raid (Map)XCOM Base (Map)
Covert Operations Covert Data Recovery: BoulevardCommercial RestaurantDemolition EWIGas Station EWIHighway ConstructionIndustrial OfficeOffice Paper EWIPolice StationRooftops ConstTruck Stop EWICovert Extraction: Commercial Alley EWIConvenience Store EWIHighway Construction EWILiquor StoreMilitary AmmoPier A TerrorPortentResearch Outpost EWIStreet Overpass EWITrainyard