Difference between revisions of "Power Generator (EU2012)"

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[[Image:Power Generator (EU2012).png|thumb|right|300px|Power Generator]]
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{{Ref Open | title = Description }}
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[[Image:Power Generator (EU2012).png|right|200px|Power Generator]]
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Power Generators supply the power needed to run new facilities. Each generator supplies +6 power. Adjacency Bonus: +2 power for every adjacent power facility.
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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==Notes==
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{{Facilities Data Box (EU2012)
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|requires=N/A
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|manpower=N/A
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|costs=§60
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|power=N/A
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|maintenance=§11 per month
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|build time=5 days
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|provides=6 power
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|adjacency=+2 per power facility
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|}}
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Depending on the Difficulty Level and how many/the location of [[Steam Vent (EU2012)|Steam Vents]], it may be possible to never have to build one of these in the entire course of a game.
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<br clear="all">
  
Each '''Power Generator''' improves the base's power supply by 6 points.
 
  
[[Adjacency bonus]]: Each adjacent Power Generator (of any type) increases power supply by an extra 2 points.
 
  
Depending on the Difficulty Level and how many/the location of [[Steam Vent]]s, it may be possible to never have to build one of these in the entire course of a game.
 
  
 
==See Also==
 
==See Also==

Latest revision as of 18:34, 2 November 2013

Description
Power Generator

Power Generators supply the power needed to run new facilities. Each generator supplies +6 power. Adjacency Bonus: +2 power for every adjacent power facility.

Source: XCOM: Enemy Unknown (2012)

Notes

Research Required N/A
Manpower Required N/A
Base Costs §60
Power N/A
Maintenance §11 per month
Build Time 5 days
Provides 6 power
Adjacency Bonus +2 per power facility


Depending on the Difficulty Level and how many/the location of Steam Vents, it may be possible to never have to build one of these in the entire course of a game.



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization