Difference between revisions of "ProspectOfIgnorance"

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  This concerns a greater overarching light and mass physics theory regarding expansive relief of : 'Static-Removal Simulation Theory'
 
  This concerns a greater overarching light and mass physics theory regarding expansive relief of : 'Static-Removal Simulation Theory'
 
 
 
  
 
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Latest revision as of 04:24, 27 June 2022


Table of Contents:

Initial Theory of Acceptance


Hello, 
I want you to have some background before you read this crazy stuff, about what I put a lot of time into in my adult life concerning X-COM:
Please do not consider this anything larger than a topic of entertainment and theory advancement about primarily the game X-COM UFO Defense.

I am the greatest and best X-COM UFO Defense player of all time and I intend to show the proof.

ALL OF US Love this game, but what has really changed since 1994.....
Firstly there is proof of actual non-inertial craft in US Airspace in 2004 off the coast of California. And yet the rest of the tryst between us and the real users of the X-COM game remain unclear. This requires an un-reasonable use of personal time and expertise to prove without any doubt that we are in unclear territory.


I am an old school player from the early days of X-COM and having used this amazing website I have furthered my understanding and theory of this game. There is reason to realize that the terms in this game may be selected with use to clarify an argument which is ongoing. From here on I will allow you interest but not disapproval of my theory of science and technique. If you are not a sure person just doubt this theory of mass, and remove the mention of realty. I am going to further the understanding of the mythos of this game but I want you as the reader to remember this: 
All these things I am considering here are my own thoughts on "X-COM UFO Defense" a product of entertainment & human technology but not truth. Do not expect my perspective on this to follow the type path you may remain on in reality. 




These are my pre-cursors that I will use in this explanation of my ultimate X-COM UFO Defense strategy:



Reticulan Continuum

(read Sectoid via Reticulan) The theory of a long term reality-bending war-riding race that diversifies genetically through conversion of people via warfare and disintegration of cultures. In effect the Reticulian Continuum creates more types by conquering worlds like what is seen in X-COM UFO Defense. This is a well known but undefined topic I use loosely in my explanation of the theories I present.

(Elerium) 115

The theory that Elerium 115 is a densely located and proton-packed, heavy and stable element that can be used in resonance or repair of gravity waves. Useful in formation of standing waves to generate static structures or matter-waves relating to movement within formative masses composed of fluid gravity-mass movement via space-environment as a set standard.

Some Potential Theory Uses for Elerium 115: Powerful Force Fields, Foundry, Advanced Armour, Plasma Weaponry, 
(My own make believe theory about plasma fires) Static Removal Simulation via Plasma Fire Uncertainty.

Static-Removal Simulation Theory

The idea that there is a simulated possibility that a theoretical near-maximum exists in terms of computational correctness, specifically in terms of forecasting simulated outputs. My proposed solution suggests this near-maximum relies on and exists in a lance or plasma or moving proportion of plasma in a state of near mass-efficient conversion into energy and/or potential mass-capable mass. (The Static-Removal Simulation Theory exists in virtual setting this.) 
The theory relies on the conceptually large rank of possible range-capable reactions in terms of plasma conversion via mist or mixing of various unknown elements and mixture heat in a largest theoretical maximum via Elerium 115. Due to time expansion as a relative constant, this would rely on the correctness of the simulated value of said "Plasma Fire" relationship to under-utilize the over-optimized lack of physical agreements in-virtu....


Cydonia by May 29th

Cydonia by May 29th - This is the initial save I wanted to share with the X-COM UFO Defense community, I did not take the time during the playthrough to take exact snapshots of the initial build in January - April 11th, and used an iterator style save file (on Superhuman) so I had only 10 saves to document this(potentially pretty good) Personal fastest win.

Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases

Interesting X-COM UFO Defense Production and Engineering tips and Personal Strategy for Bases 
- I have a personal evolving theory of use on all the Base locations in X-COM UFO Defense structured around the approximate location of Pituffik Airport in Pituffik, Greenland. 

I am also an avid youtube video watcher about theories of math and science, ecology and biology, military history and production of goods during times of warfare-- as well as videos and interviews about various UFO installations and former employees from the position of a person who likes Sci-fi and Physics/Graphics/Mathematics/Pharmaceutical Chemistry/Psychiatry and Psychology/Computer Science and Spirituality or Religions etc.

Theory of Metagame and Research

Theory of Metagame and Research in distinct groups (these are duplicated in some sections for continuity) 

Military Theory and Obstacles

Military Theory and Obstacles, some broken technique theories I have-and class loadouts.

Laser War Premise

Laser War Premise is my overall strategy idea concerning the theoretical boundaries between and across; (Gauss/Conventional) -> Laser => Plasma war-frame budgeting from a build order and as a prepared statement level in an e-sports inspired direction or capacity of gameplay.
This concerns a greater overarching light and mass physics theory regarding expansive relief of : 'Static-Removal Simulation Theory'


Hello, Please consider splitting your user-page content over multiple pages.

This is your page now, ProspectOfIgnorance, edit it as you want, including deleting these messages. EsTeR (talk)

Hello and thank you, EsTeR!

I will do this for sure, I'm somewhat unsure of how to split and separate on this system and I appreciate your advice. ProspectOfIgnorance (talk)

To make a new page

1. Think of relevant title!
2. Write it exactly as it is wanted eg: My Shopping List
3. Put double square brackets around the title of your soon to be new page, eg: [[My Shopping List]]

proper example: My Shopping List

4. Click on the link just made (its coloured red because that page does not exit yet).
5. When you type whatever you want in that new page and then "Save Changes", the page is then created and saved.
6. I don't know how to rename an already created page, so I just make sure my shocking spelling and title, is correct. I'm just a regular user of this site, just like you! There is probably a better way on how to make a page, but I don't have any admin rights whatsoever ...and doing it that way is what works for me!

Moving Stuff

I just do large chucks of 'Copy' and 'Paste', since it seems to work. Sometimes pages linked to your new 'copy/paste' page gets broken, so press: Alt+Shift+j to go to another page that will inform you of broken links, or if you prefer, Tools:What Links Here (its in the menu on the left, near the bottom).
Once again, thats my method but I'm sure there is a better way. Maybe someone more knowledgable than me would be a better guide. EsTeR (talk)