Difference between revisions of "Proving Ground (LW2)"

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The Proving Ground has two slots for engineers that reduce project time by 50% each.
 
The Proving Ground has two slots for engineers that reduce project time by 50% each.
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*'''Proving Ground Projects'''
 +
**Skulljack
 +
**Bluescreen
 +
**BattlefieldMedicine
 +
**Skullmining
 +
**HazmatVestProject
 +
**PlatedVestProject
 +
**StasisVestProject
 +
**HellweaveProject
 +
**AlloyPlatingProject
 +
**ChameleonSuitProject
 +
**ChitinPlatingProject
 +
**CarapacePlatingProject
 +
**APRoundsProject
 +
**StilettoRoundsProject
 +
**TalonRoundsProject
 +
**FlechetteRoundsProject
 +
**FalconRoundsProject
 +
**VenomRoundsProject
 +
**RedscreenRoundsProject
 +
**DragonRoundsProject
 +
**BluescreenRoundsProject
 +
**TracerRoundsProject
 +
**NeedleRoundsProject
 +
**AdvancedGrenades
 +
**BattlescannerProject
 +
**SmokeBombProject
 +
**ProximityMineProject
 +
**MimicBeaconProject
 +
**PlasmaGrenade
 +
**IncendiaryGrenadeProject
 +
**IncendiaryBombProject
 +
**AcidGrenadeProject
 +
**AcidBombProject
 +
**GasGrenadeProject
 +
**GasBombProject
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**EMPGrenadeProject
 +
**EMPBombProject
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**ShredstormCannonProject
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**PlasmaBlasterProject
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**BasicScopeProject
 +
**AdvancedScopeProject
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**SuperiorScopeProject
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**BasicLaserSightProject
 +
**AdvancedLaserSightProject
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**SuperiorLaserSightProject
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**BasicStockProject
 +
**AdvancedStockProject
 +
**SuperiorStockProject
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**BasicClipSizeProject
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**AdvancedClipSizeProject
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**SuperiorClipSizeProject
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**BasicHairTriggerProject
 +
**AdvancedHairTriggerProject
 +
**SuperiorHairTriggerProject
 +
**BasicAutoMagProject
 +
**AdvancedAutoMagProject
 +
  
 
See [[Equipment (LW2)]] for lists of items and the projects they require.
 
See [[Equipment (LW2)]] for lists of items and the projects they require.
 
[[Category:Facilities (LW2)]]
 
[[Category:Facilities (LW2)]]

Revision as of 17:09, 18 May 2017

"The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops."


XCOM2 ChooseFacility ProvingGrounds.png


In LW2 items must be researched in the Proving Ground before you can build them in Engineering -> Build Items.

The Proving Ground has two slots for engineers that reduce project time by 50% each.

  • Proving Ground Projects
    • Skulljack
    • Bluescreen
    • BattlefieldMedicine
    • Skullmining
    • HazmatVestProject
    • PlatedVestProject
    • StasisVestProject
    • HellweaveProject
    • AlloyPlatingProject
    • ChameleonSuitProject
    • ChitinPlatingProject
    • CarapacePlatingProject
    • APRoundsProject
    • StilettoRoundsProject
    • TalonRoundsProject
    • FlechetteRoundsProject
    • FalconRoundsProject
    • VenomRoundsProject
    • RedscreenRoundsProject
    • DragonRoundsProject
    • BluescreenRoundsProject
    • TracerRoundsProject
    • NeedleRoundsProject
    • AdvancedGrenades
    • BattlescannerProject
    • SmokeBombProject
    • ProximityMineProject
    • MimicBeaconProject
    • PlasmaGrenade
    • IncendiaryGrenadeProject
    • IncendiaryBombProject
    • AcidGrenadeProject
    • AcidBombProject
    • GasGrenadeProject
    • GasBombProject
    • EMPGrenadeProject
    • EMPBombProject
    • ShredstormCannonProject
    • PlasmaBlasterProject
    • BasicScopeProject
    • AdvancedScopeProject
    • SuperiorScopeProject
    • BasicLaserSightProject
    • AdvancedLaserSightProject
    • SuperiorLaserSightProject
    • BasicStockProject
    • AdvancedStockProject
    • SuperiorStockProject
    • BasicClipSizeProject
    • AdvancedClipSizeProject
    • SuperiorClipSizeProject
    • BasicHairTriggerProject
    • AdvancedHairTriggerProject
    • SuperiorHairTriggerProject
    • BasicAutoMagProject
    • AdvancedAutoMagProject


See Equipment (LW2) for lists of items and the projects they require.