Difference between revisions of "Proving Ground (LW2)"

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The Proving Ground has two slots for engineers that reduce project time by 50% each.
 
The Proving Ground has two slots for engineers that reduce project time by 50% each.
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{| class="wikitable" width="100%" style="text-align: center"
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! Project !! Requirements !! Engineers/Scientists !! Research Points !! Supplies !! Alloys !! Crystals !! Cores !! Other Costs !! Items Unlocked
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|- style="vertical-align:top;"
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|-
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| Skulljack || ADVENT Officer Autopsy || - || 1200 || 75 || - || - || - || 1 Officer Corpse || Skulljack
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|-
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| Bluescreen Protocol || ADVENT MEC Breakdown || 3 || 500 || - || - || - || - || 1 MEC Wreck, 1 Drone Wreck || -
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|-
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| Battlefield Medicine || Viper Autopsy || 2 || 1500 || 100 || - || - || 1 || 1 Viper Corpse || Nanomedkit
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|-
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| Skullmining || Skulljack, ADVENT Robotics || 4 || 2100 || 150 || - || - || 1 || - || -
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|-
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| Hazmat Vests || Hybrid Materials, Alien Biotech || - || 1200 || 20 || - || - || - || - || Hazmat Vest
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|-
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| Tactical Vests || Hybrid Materials, Muton Autopsy || 2 || 1500 || 25 || 3 || - || - || 1 Muton Corpse || Tactical Vest 
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|-
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| Stasis Vests || Hybrid Materials, ADVENT Shieldbearer Autopsy || 3 || 1500 || 35 || 3 || - || 1 || 1 Shieldbearer Corpse || Stasis Vest
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|-
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| Hellweave || Hybrid Materials, Berserker Autopsy || 4 || 1800 || 30 || 4 || - || 1 || 1 Berserker Corpse || Hellweave Vest
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|-
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| Chameleon Suits || Hybrid Materials, Faceless Autopsy || 2 || 1500 || 30 || 2 || - || 1 || 1 Faceless Corpse || Chameleon Suit
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|-
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| Alloy Plating || Hybrid Materials, ADVENT Trooper Autopsy || 2 || 1200 || 10 || 4 || - || - || 1 Trooper Corpse || Alloy Plating
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|-
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| Chitin Plating || Hybrid Materials, Chrysalid Autopsy || 4 || 1500 || 30 || 8 || - || - || 1 Chrysalid Corpse || Chitin Plating
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|-
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| Carapace Plating || Hybrid Materials, Muton Elite Autopsy || 5 || 1800 || 40 || 10 || - || - || 1 Muton Elite Corpse || Carapace Plating
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|-
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| Talon Rounds || Hybrid Materials, Sectoid Autopsy || 1 || 1200 || 20 || 2 || - || 1 || 1 Sectoid Corpse || Talon Rounds
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|-
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| Redscreen Rounds || Hybrid Materials, ADVENT Robotics || 1 || 1200 || 5 || - || - || 1 || 1 Drone Wreck || Redscreen Rounds
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|-
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| Venom Rounds || Hybrid Materials, Viper Autopsy || 3 || 1500 || 50 || 2 || - || 1 || 1 Viper Corpse || Venom Rounds
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|-
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| Shredder Rounds || Hybrid Materials, ADVENT Turret Breakdown || 3 || 1500 || 20 || 2 || - || 1 || 1 Turret Wreck || Shredder Rounds
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|-
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| Needle Rounds || Hybrid Materials, ADVENT Shieldbearer Autopsy || 3 || 1500 || 20 || 2 || - || 1 || 1 Shieldbearer Corpse || Needle Rounds
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|-
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| Flechette Rounds || Hybrid Materials, Archon Autopsy || 4 || 1500 || 20 || 2 || - || 1 || 1 Archon Corpse || Flechette Rounds
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|-
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| Stilleto Rounds || Hybrid Materials, Faceless Autopsy || 3 || 1200 || 20 || 2 || - || 1 || 1 Faceless Corpse || Stilleto Rounds
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|-
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| Bluescreen Rounds || Hybrid Materials, Bluescreen Protocol || 5 || 1200 || 20 || 2 || 5 || 1 || 1 MEC Wreck || Bluescreen Rounds
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|-
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| Dragon Rounds || Hybrid Materials, Muton Elite Autopsy || 5 || 1800 || 50 || 5 || - || 1 || 1 Muton Elite Corpse || Dragon Rounds
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|-
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| Advanced Grenades || Plasma Grenades, Andromedon Autopsy || 3 || 1800 || 150 || 15 || 25 || 3 || - || -
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|-
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| Battlescanners || Hybrid Materials, ADVENT Robotics || 2 || 1200 || 25 || 5 || 2 || 1 || 1 Drone Wreck || Battlescanner
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|-
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| Smoke Bombs || Advanced Grenades || 5 || 1200 || 25 || 3 || - || 1 || - || Smoke Bomb
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|-
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| Proximity Mines || Advanced Grenades, Sectopod Breakdown || 4 || 1800 || 125 || 10 || 10 || 1 || 1 Sectopod Wreck || Proximity Mine
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|-
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| Mimic Beacons || Advanced Grenades, Psionic Gate || 7 || 2500 || 150 || 50 || 50 || 2 || 1 Gatekeeper Corpse || Mimic Beacon
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|-
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| Plasma Grenades || Hybrid Materials, Muton Autopsy || 3 || 1200 || 100 || 20 || 20 || 1 || 1 Muton Corpse || Plasma Grenade
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|-
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| Incendiary Grenades || Hybrid Materials, ADVENT Officer Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Officer Corpse || Incendiary Grenade
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|-
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| Incendiary Bombs || Advanced Grenades, Incendiary Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Officer Corpse || Incendiary Bomb
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|-
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| Acid Grenades || Hybrid Materials, Archon Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Archon Corpse || Acid Grenade
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|-
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| Acid Bombs || Advanced Grenades, Acid Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Archon Corpse || Acid Bomb
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|-
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| Gas Grenades || Hybrid Materials, Viper Autopsy || 3 || 1200 || 20 || 3 || - || 1 || 1 Viper Corpse || Gas Grenade
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|-
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| Gas Bombs || Advanced Grenades, Gas Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 Viper Corpse || Gas Bomb
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|-
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| EMP Grenades || Hybrid Materials, Bluescreen Protocol || 3 || 1200 || 20 || 3 || - || 1 || 1 Drone Wreck || EMP Grenade
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|-
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| EMP Bombs || Advanced Grenades, EMP Grenades || 5 || 1500 || 30 || 6 || 3 || 1 || 1 MEC Wreck || EMP Bomb
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|-
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| Shredstorm Cannons || Advanced Coilguns, Battle Armour || 7 || 1800 || 60 || 10 || 10 || 1 || - || Shredstorm Cannon
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|-
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| Plasma Blasters || Plasma Rifles, Battle Armour || 8 || 1800 || 80 || 10 || 10 || 1 || - || Plasma Blaster
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|-
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| Scopes || Modular Weapons || 1 || 1000 || 30 || - || - || 1 || 3 Scopes || Scope
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|-
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| Advanced Scopes || Scopes || 2 || 1600 || 60 || - || - || 1 || 3 Advanced Scopes || Advanced Scope
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|-
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| Elite Scopes || Advanced Scopes || 3 || 2400 || 90 || - || - || 1 || 3 Elite Scopes || Elite Scope
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|-
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| Laser Sights || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Laser Sights || Laser Sight
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|-
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| Advanced Laser Sights || Laser Sights || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Laser Sights || Advanced Laser Sight
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|-
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| Elite Laser Sights || Advanced Laser Sights || 3 || 2400 || 60 || - || - || 1 || 3 Elite Laser Sights || Elite Laser Sight
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|-
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| Stocks || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Stocks || Stock
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|-
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| Advanced Stocks || Stocks || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Stocks || Advanced Stock
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|-
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| Elite Stocks || Advanced Stocks || 3 || 2400 || 60 || - || - || 1 || 3 Elite Stocks || Elite Stock
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|-
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| Expanded Mags || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Expanded Mags || Expanded Mags
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|-
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| Advanced Expanded Mags || Expanded Mags || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Expanded Mags || Advanced Expanded Mags
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|-
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| Elite Expanded Mags || Advanced Expanded Mags || 3 || 2400 || 60 || - || - || 1 || 3 Elite Expanded Mags || Elite Expanded Mags
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|-
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| Hair Triggers || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Hair Triggers || Hair Trigger
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|-
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| Advanced Hair Triggers || Hair Triggers || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Hair Triggers || Advanced Hair Trigger
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|-
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| Elite Hair Triggers || Advanced Hair Triggers || 3 || 2400 || 60 || - || - || 1 || 3 Elite Hair Triggers || Elite Hair Trigger
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|-
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| Autoloaders || Modular Weapons || 1 || 1000 || 20 || - || - || 1 || 3 Autoloaders || Autoloader
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|-
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| Advanced Autoloaders || Autoloaders || 2 || 1600 || 40 || - || - || 1 || 3 Advanced Autoloader || Advanced Autoloader
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|-
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| Elite Autoloaders || Advanced Autoloaders || 3 || 2400 || 60 || - || - || 1 || 3 Elite Autoloaders || Elite Autoloader
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|-
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| Suppressors || Modular Weapons || 1 || 1000 || 30 || - || - || 1 || 3 Suppressors || Suppressor
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|-
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| Advanced Suppressors || Suppressors || 2 || 1600 || 60 || - || - || 1 || 3 Advanced Suppressors || Advanced Suppressor
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|-
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| Elite Suppressors || Advanced Suppressors || 3 || 2400 || 90 || - || - || 1 || 3 Elite Suppressors || Elite Suppressor
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|-
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|}
  
 
See [[Equipment (LW2)]] for lists of items and the projects they require.
 
See [[Equipment (LW2)]] for lists of items and the projects they require.
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[[Category:Facilities (LW2)]]

Revision as of 17:31, 23 May 2017

"The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops."


XCOM2 ChooseFacility ProvingGrounds.png


In LW2 items must be researched in the Proving Ground before you can build them in Engineering -> Build Items.

The Proving Ground has two slots for engineers that reduce project time by 50% each.

Project Requirements Engineers/Scientists Research Points Supplies Alloys Crystals Cores Other Costs Items Unlocked
Skulljack ADVENT Officer Autopsy - 1200 75 - - - 1 Officer Corpse Skulljack
Bluescreen Protocol ADVENT MEC Breakdown 3 500 - - - - 1 MEC Wreck, 1 Drone Wreck -
Battlefield Medicine Viper Autopsy 2 1500 100 - - 1 1 Viper Corpse Nanomedkit
Skullmining Skulljack, ADVENT Robotics 4 2100 150 - - 1 - -
Hazmat Vests Hybrid Materials, Alien Biotech - 1200 20 - - - - Hazmat Vest
Tactical Vests Hybrid Materials, Muton Autopsy 2 1500 25 3 - - 1 Muton Corpse Tactical Vest
Stasis Vests Hybrid Materials, ADVENT Shieldbearer Autopsy 3 1500 35 3 - 1 1 Shieldbearer Corpse Stasis Vest
Hellweave Hybrid Materials, Berserker Autopsy 4 1800 30 4 - 1 1 Berserker Corpse Hellweave Vest
Chameleon Suits Hybrid Materials, Faceless Autopsy 2 1500 30 2 - 1 1 Faceless Corpse Chameleon Suit
Alloy Plating Hybrid Materials, ADVENT Trooper Autopsy 2 1200 10 4 - - 1 Trooper Corpse Alloy Plating
Chitin Plating Hybrid Materials, Chrysalid Autopsy 4 1500 30 8 - - 1 Chrysalid Corpse Chitin Plating
Carapace Plating Hybrid Materials, Muton Elite Autopsy 5 1800 40 10 - - 1 Muton Elite Corpse Carapace Plating
Talon Rounds Hybrid Materials, Sectoid Autopsy 1 1200 20 2 - 1 1 Sectoid Corpse Talon Rounds
Redscreen Rounds Hybrid Materials, ADVENT Robotics 1 1200 5 - - 1 1 Drone Wreck Redscreen Rounds
Venom Rounds Hybrid Materials, Viper Autopsy 3 1500 50 2 - 1 1 Viper Corpse Venom Rounds
Shredder Rounds Hybrid Materials, ADVENT Turret Breakdown 3 1500 20 2 - 1 1 Turret Wreck Shredder Rounds
Needle Rounds Hybrid Materials, ADVENT Shieldbearer Autopsy 3 1500 20 2 - 1 1 Shieldbearer Corpse Needle Rounds
Flechette Rounds Hybrid Materials, Archon Autopsy 4 1500 20 2 - 1 1 Archon Corpse Flechette Rounds
Stilleto Rounds Hybrid Materials, Faceless Autopsy 3 1200 20 2 - 1 1 Faceless Corpse Stilleto Rounds
Bluescreen Rounds Hybrid Materials, Bluescreen Protocol 5 1200 20 2 5 1 1 MEC Wreck Bluescreen Rounds
Dragon Rounds Hybrid Materials, Muton Elite Autopsy 5 1800 50 5 - 1 1 Muton Elite Corpse Dragon Rounds
Advanced Grenades Plasma Grenades, Andromedon Autopsy 3 1800 150 15 25 3 - -
Battlescanners Hybrid Materials, ADVENT Robotics 2 1200 25 5 2 1 1 Drone Wreck Battlescanner
Smoke Bombs Advanced Grenades 5 1200 25 3 - 1 - Smoke Bomb
Proximity Mines Advanced Grenades, Sectopod Breakdown 4 1800 125 10 10 1 1 Sectopod Wreck Proximity Mine
Mimic Beacons Advanced Grenades, Psionic Gate 7 2500 150 50 50 2 1 Gatekeeper Corpse Mimic Beacon
Plasma Grenades Hybrid Materials, Muton Autopsy 3 1200 100 20 20 1 1 Muton Corpse Plasma Grenade
Incendiary Grenades Hybrid Materials, ADVENT Officer Autopsy 3 1200 20 3 - 1 1 Officer Corpse Incendiary Grenade
Incendiary Bombs Advanced Grenades, Incendiary Grenades 5 1500 30 6 3 1 1 Officer Corpse Incendiary Bomb
Acid Grenades Hybrid Materials, Archon Autopsy 3 1200 20 3 - 1 1 Archon Corpse Acid Grenade
Acid Bombs Advanced Grenades, Acid Grenades 5 1500 30 6 3 1 1 Archon Corpse Acid Bomb
Gas Grenades Hybrid Materials, Viper Autopsy 3 1200 20 3 - 1 1 Viper Corpse Gas Grenade
Gas Bombs Advanced Grenades, Gas Grenades 5 1500 30 6 3 1 1 Viper Corpse Gas Bomb
EMP Grenades Hybrid Materials, Bluescreen Protocol 3 1200 20 3 - 1 1 Drone Wreck EMP Grenade
EMP Bombs Advanced Grenades, EMP Grenades 5 1500 30 6 3 1 1 MEC Wreck EMP Bomb
Shredstorm Cannons Advanced Coilguns, Battle Armour 7 1800 60 10 10 1 - Shredstorm Cannon
Plasma Blasters Plasma Rifles, Battle Armour 8 1800 80 10 10 1 - Plasma Blaster
Scopes Modular Weapons 1 1000 30 - - 1 3 Scopes Scope
Advanced Scopes Scopes 2 1600 60 - - 1 3 Advanced Scopes Advanced Scope
Elite Scopes Advanced Scopes 3 2400 90 - - 1 3 Elite Scopes Elite Scope
Laser Sights Modular Weapons 1 1000 20 - - 1 3 Laser Sights Laser Sight
Advanced Laser Sights Laser Sights 2 1600 40 - - 1 3 Advanced Laser Sights Advanced Laser Sight
Elite Laser Sights Advanced Laser Sights 3 2400 60 - - 1 3 Elite Laser Sights Elite Laser Sight
Stocks Modular Weapons 1 1000 20 - - 1 3 Stocks Stock
Advanced Stocks Stocks 2 1600 40 - - 1 3 Advanced Stocks Advanced Stock
Elite Stocks Advanced Stocks 3 2400 60 - - 1 3 Elite Stocks Elite Stock
Expanded Mags Modular Weapons 1 1000 20 - - 1 3 Expanded Mags Expanded Mags
Advanced Expanded Mags Expanded Mags 2 1600 40 - - 1 3 Advanced Expanded Mags Advanced Expanded Mags
Elite Expanded Mags Advanced Expanded Mags 3 2400 60 - - 1 3 Elite Expanded Mags Elite Expanded Mags
Hair Triggers Modular Weapons 1 1000 20 - - 1 3 Hair Triggers Hair Trigger
Advanced Hair Triggers Hair Triggers 2 1600 40 - - 1 3 Advanced Hair Triggers Advanced Hair Trigger
Elite Hair Triggers Advanced Hair Triggers 3 2400 60 - - 1 3 Elite Hair Triggers Elite Hair Trigger
Autoloaders Modular Weapons 1 1000 20 - - 1 3 Autoloaders Autoloader
Advanced Autoloaders Autoloaders 2 1600 40 - - 1 3 Advanced Autoloader Advanced Autoloader
Elite Autoloaders Advanced Autoloaders 3 2400 60 - - 1 3 Elite Autoloaders Elite Autoloader
Suppressors Modular Weapons 1 1000 30 - - 1 3 Suppressors Suppressor
Advanced Suppressors Suppressors 2 1600 60 - - 1 3 Advanced Suppressors Advanced Suppressor
Elite Suppressors Advanced Suppressors 3 2400 90 - - 1 3 Elite Suppressors Elite Suppressor

See Equipment (LW2) for lists of items and the projects they require.