Difference between revisions of "Proving Ground (LW2)"
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|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses''' | |style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Hazmat Vests || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Alien Biotech|'''Alien Biotech''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]<br>'''Hazmat Vests || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Alien Biotech|'''Alien Biotech''']] |
|style="border-right-width: 2px"| - || 1200 || 20 || - || - | |style="border-right-width: 2px"| - || 1200 || 20 || - || - | ||
|style="border-right-width: 2px"| - || Hazmat Vest | |style="border-right-width: 2px"| - || Hazmat Vest | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Tactical Vests || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Muton Autopsy|'''Muton Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]<br>'''Tactical Vests || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Muton Autopsy|'''Muton Autopsy''']] |
|style="border-right-width: 2px"| 2 || 1500 || 25 || 3 || - | |style="border-right-width: 2px"| 2 || 1500 || 25 || 3 || - | ||
|style="border-right-width: 2px"| 1x Muton Corpse || Tactical Vest | |style="border-right-width: 2px"| 1x Muton Corpse || Tactical Vest | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Stasis Vests || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Shieldbearer Autopsy|'''ADVENT Shieldbearer Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]<br>'''Stasis Vests || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Shieldbearer Autopsy|'''ADVENT Shieldbearer Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1500 || 35 || 3 || 1 | |style="border-right-width: 2px"| 3 || 1500 || 35 || 3 || 1 | ||
|style="border-right-width: 2px"| 1x ADVENT Shieldbearer Corpse || Stasis Vest | |style="border-right-width: 2px"| 1x ADVENT Shieldbearer Corpse || Stasis Vest | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Hellweave || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Berserker Autopsy|'''Berserker Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]<br>'''Hellweave || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Berserker Autopsy|'''Berserker Autopsy''']] |
|style="border-right-width: 2px"| 4 || 1800 || 30 || 4 || 1 | |style="border-right-width: 2px"| 4 || 1800 || 30 || 4 || 1 | ||
|style="border-right-width: 2px"| 1x Berserker Corpse || Hellweave Vest | |style="border-right-width: 2px"| 1x Berserker Corpse || Hellweave Vest | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Chameleon Suits || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Faceless Autopsy|'''Faceless Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]<br>'''Chameleon Suits || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Faceless Autopsy|'''Faceless Autopsy''']] |
|style="border-right-width: 2px"| 2 || 1500 || 30 || 2 || 1 | |style="border-right-width: 2px"| 2 || 1500 || 30 || 2 || 1 | ||
|style="border-right-width: 2px"| 1x Faceless Corpse || Chameleon Suit | |style="border-right-width: 2px"| 1x Faceless Corpse || Chameleon Suit | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Alloy Plating || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Trooper Autopsy|'''ADVENT Trooper Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]<br>'''Alloy Plating || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Trooper Autopsy|'''ADVENT Trooper Autopsy''']] |
|style="border-right-width: 2px"| 2 || 1200 || 10 || 4 || - | |style="border-right-width: 2px"| 2 || 1200 || 10 || 4 || - | ||
|style="border-right-width: 2px"| 1x ADVENT Trooper Corpse || Alloy Plating | |style="border-right-width: 2px"| 1x ADVENT Trooper Corpse || Alloy Plating | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Chitin Plating || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Chryssalid Autopsy|'''Chryssalid Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]<br>'''Chitin Plating || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Chryssalid Autopsy|'''Chryssalid Autopsy''']] |
|style="border-right-width: 2px"| 4 || 1500 || 30 || 8 || - | |style="border-right-width: 2px"| 4 || 1500 || 30 || 8 || - | ||
|style="border-right-width: 2px"| 1x Chrysdalid Corpse || Chitin Plating | |style="border-right-width: 2px"| 1x Chrysdalid Corpse || Chitin Plating | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Carapace Plating || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Muton Elite Autopsy|'''Muton Elite Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]<br>'''Carapace Plating || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Muton Elite Autopsy|'''Muton Elite Autopsy''']] |
|style="border-right-width: 2px"| 5 || 1800 || 40 || 10 || - | |style="border-right-width: 2px"| 5 || 1800 || 40 || 10 || - | ||
|style="border-right-width: 2px"| 1x Muton Elite Corpse || Carapace Plating | |style="border-right-width: 2px"| 1x Muton Elite Corpse || Carapace Plating | ||
Line 101: | Line 101: | ||
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses''' | |style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Talon Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Sectoid Autopsy|'''Sectoid Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Talon Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Sectoid Autopsy|'''Sectoid Autopsy''']] |
|style="border-right-width: 2px"| 1 || 1200 || 20 || 2 || - || 1 | |style="border-right-width: 2px"| 1 || 1200 || 20 || 2 || - || 1 | ||
|style="border-right-width: 2px"| 1x Sectoid Corpse || Talon Rounds | |style="border-right-width: 2px"| 1x Sectoid Corpse || Talon Rounds | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Redscreen Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Robotics|'''ADVENT Robotics''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Redscreen Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Robotics|'''ADVENT Robotics''']] |
|style="border-right-width: 2px"| 1 || 1200 || 5 || - || - || 1 | |style="border-right-width: 2px"| 1 || 1200 || 5 || - || - || 1 | ||
|style="border-right-width: 2px"| 1x Drone Wreck || Redscreen Rounds | |style="border-right-width: 2px"| 1x Drone Wreck || Redscreen Rounds | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Venom Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Viper Autopsy|'''Viper Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Venom Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Viper Autopsy|'''Viper Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1500 || 50 || 2 || - || 1 | |style="border-right-width: 2px"| 3 || 1500 || 50 || 2 || - || 1 | ||
|style="border-right-width: 2px"| 1x Viper Corpse || Venom Rounds | |style="border-right-width: 2px"| 1x Viper Corpse || Venom Rounds | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Shredder Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Turret Breakdown|'''ADVENT Turret Breakdown''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Shredder Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Turret Breakdown|'''ADVENT Turret Breakdown''']] |
|style="border-right-width: 2px"| 3 || 1500 || 20 || 2 || - || 1 | |style="border-right-width: 2px"| 3 || 1500 || 20 || 2 || - || 1 | ||
|style="border-right-width: 2px"| 1x ADVENT Turret Wreck || Shredder Rounds | |style="border-right-width: 2px"| 1x ADVENT Turret Wreck || Shredder Rounds | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Needle Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Shieldbearer Autopsy|'''ADVENT Shieldbearer Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Needle Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Shieldbearer Autopsy|'''ADVENT Shieldbearer Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1500 || 20 || 2 || - || 1 | |style="border-right-width: 2px"| 3 || 1500 || 20 || 2 || - || 1 | ||
|style="border-right-width: 2px"| 1x ADVENT Shieldbearer Corpse || Needle Rounds | |style="border-right-width: 2px"| 1x ADVENT Shieldbearer Corpse || Needle Rounds | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Flechette Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Archon Autopsy|'''Archon Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Flechette Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Archon Autopsy|'''Archon Autopsy''']] |
|style="border-right-width: 2px"| 4 || 1500 || 20 || 2 || - || 1 | |style="border-right-width: 2px"| 4 || 1500 || 20 || 2 || - || 1 | ||
|style="border-right-width: 2px"| 1x Archon Corpse || Flechette Rounds | |style="border-right-width: 2px"| 1x Archon Corpse || Flechette Rounds | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Stiletto Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Faceless Autopsy|'''Faceless Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Stiletto Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Faceless Autopsy|'''Faceless Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1200 || 20 || 2 || - || 1 | |style="border-right-width: 2px"| 3 || 1200 || 20 || 2 || - || 1 | ||
|style="border-right-width: 2px"| 1x Faceless Corpse || Stiletto Rounds | |style="border-right-width: 2px"| 1x Faceless Corpse || Stiletto Rounds | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Bluescreen Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Proving Ground (LW2)#Bluescreen Protocol|'''Bluescreen Protocol''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Bluescreen Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Proving Ground (LW2)#Bluescreen Protocol|'''Bluescreen Protocol''']] |
|style="border-right-width: 2px"| 5 || 1200 || 20 || 2 || 5 || 1 | |style="border-right-width: 2px"| 5 || 1200 || 20 || 2 || 5 || 1 | ||
|style="border-right-width: 2px"| 1x ADVENT MEC Wreck || Bluescreen Rounds | |style="border-right-width: 2px"| 1x ADVENT MEC Wreck || Bluescreen Rounds | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Dragon Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Muton Elite Autopsy|'''Muton Elite Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]<br>'''Dragon Rounds || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Muton Elite Autopsy|'''Muton Elite Autopsy''']] |
|style="border-right-width: 2px"| 5 || 1800 || 50 || 5 || - || 1 | |style="border-right-width: 2px"| 5 || 1800 || 50 || 5 || - || 1 | ||
|style="border-right-width: 2px"| 1x Muton Elite Corpse || Dragon Rounds | |style="border-right-width: 2px"| 1x Muton Elite Corpse || Dragon Rounds | ||
Line 153: | Line 153: | ||
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses''' | |style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />'''Corpses''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Battlescanners || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Robotics|'''ADVENT Robotics''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Battlescanners || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Robotics|'''ADVENT Robotics''']] |
|style="border-right-width: 2px"| 2 || 1200 || 25 || 5 || 2 || 1 | |style="border-right-width: 2px"| 2 || 1200 || 25 || 5 || 2 || 1 | ||
|style="border-right-width: 2px"| 1x Drone Wreck || Battlescanner | |style="border-right-width: 2px"| 1x Drone Wreck || Battlescanner | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Plasma Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Muton Autopsy|'''Muton Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Plasma Grenade Project.png|150x75px]]<br>'''Plasma Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Muton Autopsy|'''Muton Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1200 || 100 || 20 || 20 || 1 | |style="border-right-width: 2px"| 3 || 1200 || 100 || 20 || 20 || 1 | ||
|style="border-right-width: 2px"| 1x Muton Corpse || Plasma Grenade | |style="border-right-width: 2px"| 1x Muton Corpse || Plasma Grenade | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Advanced Grenades || [[Proving Ground (LW2)#Grenades|'''Plasma Grenade''']]<br>[[Research (LW2)#Andromedon Autopsy|'''Andromedon Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Advanced Grenade Project.png|150x75px]]<br>'''Advanced Grenades || [[Proving Ground (LW2)#Grenades|'''Plasma Grenade''']]<br>[[Research (LW2)#Andromedon Autopsy|'''Andromedon Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1800 || 150 || 15 || 25 || 3 | |style="border-right-width: 2px"| 3 || 1800 || 150 || 15 || 25 || 3 | ||
|style="border-right-width: 2px"| - || ''Bombs<br>Mimic Beacons<br>Proximity Mines'' | |style="border-right-width: 2px"| - || ''Bombs<br>Mimic Beacons<br>Proximity Mines'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Smoke Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Smoke Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']] |
|style="border-right-width: 2px"| 5 || 1200 || 25 || 3 || - || 1 | |style="border-right-width: 2px"| 5 || 1200 || 25 || 3 || - || 1 | ||
|style="border-right-width: 2px"| - || Smoke Bomb | |style="border-right-width: 2px"| - || Smoke Bomb | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Incendiary Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Officer Autopsy|'''ADVENT Officer Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Incendiary Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#ADVENT Officer Autopsy|'''ADVENT Officer Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1200 || 20 || 3 || - || 1 | |style="border-right-width: 2px"| 3 || 1200 || 20 || 3 || - || 1 | ||
|style="border-right-width: 2px"| 1x ADVENT Officer Corpse || Incendiary Grenade<br>[[Proving Ground (LW2)#Grenades|''Incendiary Bombs'']] | |style="border-right-width: 2px"| 1x ADVENT Officer Corpse || Incendiary Grenade<br>[[Proving Ground (LW2)#Grenades|''Incendiary Bombs'']] | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Incendiary Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Proving Ground (LW2)#Grenades|'''Incendiary Grenades''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Incendiary Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Proving Ground (LW2)#Grenades|'''Incendiary Grenades''']] |
|style="border-right-width: 2px"| 5 || 1500 || 30 || 6 || 3 || 1 | |style="border-right-width: 2px"| 5 || 1500 || 30 || 6 || 3 || 1 | ||
|style="border-right-width: 2px"| 1x ADVENT Officer Corpse || Incendiary Bomb | |style="border-right-width: 2px"| 1x ADVENT Officer Corpse || Incendiary Bomb | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Acid Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Archon Autopsy|'''Archon Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Acid Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Archon Autopsy|'''Archon Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1200 || 20 || 3 || - || 1 | |style="border-right-width: 2px"| 3 || 1200 || 20 || 3 || - || 1 | ||
|style="border-right-width: 2px"| 1x Archon Corpse || Acid Grenade<br>[[Proving Ground (LW2)#Grenades|''Acid Bombs'']] | |style="border-right-width: 2px"| 1x Archon Corpse || Acid Grenade<br>[[Proving Ground (LW2)#Grenades|''Acid Bombs'']] | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Acid Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Proving Ground (LW2)#Grenades|'''Acid Grenades''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Acid Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Proving Ground (LW2)#Grenades|'''Acid Grenades''']] |
|style="border-right-width: 2px"| 5 || 1500 || 30 || 6 || 3 || 1 | |style="border-right-width: 2px"| 5 || 1500 || 30 || 6 || 3 || 1 | ||
|style="border-right-width: 2px"| 1x Archon Corpse || Acid Bomb | |style="border-right-width: 2px"| 1x Archon Corpse || Acid Bomb | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Gas Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Viper Autopsy|'''Viper Autopsy''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Gas Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Research (LW2)#Viper Autopsy|'''Viper Autopsy''']] |
|style="border-right-width: 2px"| 3 || 1200 || 20 || 3 || - || 1 | |style="border-right-width: 2px"| 3 || 1200 || 20 || 3 || - || 1 | ||
|style="border-right-width: 2px"| 1x Viper Corpse || Gas Grenade<br>[[Proving Ground (LW2)#Grenades|''Gas Bombs'']] | |style="border-right-width: 2px"| 1x Viper Corpse || Gas Grenade<br>[[Proving Ground (LW2)#Grenades|''Gas Bombs'']] | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Gas Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Proving Ground (LW2)#Grenades|'''Gas Grenades''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Gas Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Proving Ground (LW2)#Grenades|'''Gas Grenades''']] |
|style="border-right-width: 2px"| 5 || 1500 || 30 || 6 || 3 || 1 | |style="border-right-width: 2px"| 5 || 1500 || 30 || 6 || 3 || 1 | ||
|style="border-right-width: 2px"| 1x Viper Corpse || Gas Bomb | |style="border-right-width: 2px"| 1x Viper Corpse || Gas Bomb | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| EMP Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Proving Ground (LW2)#Bluescreen Protocol|'''Bluescreen Protocol''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''EMP Grenades || [[Research (LW2)#Hybrid Materials|'''Hybrid Materials''']]<br>[[Proving Ground (LW2)#Bluescreen Protocol|'''Bluescreen Protocol''']] |
|style="border-right-width: 2px"| 3 || 1200 || 20 || 3 || - || 1 | |style="border-right-width: 2px"| 3 || 1200 || 20 || 3 || - || 1 | ||
|style="border-right-width: 2px"| 1x Drone Wreck || EMP Grenade<br>[[Proving Ground (LW2)#Grenades|''EMP Bombs'']] | |style="border-right-width: 2px"| 1x Drone Wreck || EMP Grenade<br>[[Proving Ground (LW2)#Grenades|''EMP Bombs'']] | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| EMP Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Proving Ground (LW2)#Grenades|'''EMP Grenades''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''EMP Bombs || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Proving Ground (LW2)#Grenades|'''EMP Grenades''']] |
|style="border-right-width: 2px"| 5 || 1500 || 30 || 6 || 3 || 1 | |style="border-right-width: 2px"| 5 || 1500 || 30 || 6 || 3 || 1 | ||
|style="border-right-width: 2px"| 1x ADVENT MEC Wreck || EMP Bomb | |style="border-right-width: 2px"| 1x ADVENT MEC Wreck || EMP Bomb | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Mimic Beacons || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Research (LW2)#Psionic Gate|'''Psionic Gate''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Mimic Beacons || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Research (LW2)#Psionic Gate|'''Psionic Gate''']] |
|style="border-right-width: 2px"| 7 || 2500 || 150 || 50 || 50 || 2 | |style="border-right-width: 2px"| 7 || 2500 || 150 || 50 || 50 || 2 | ||
|style="border-right-width: 2px"| 1x Gatekeeper Shell || Mimic Beacon | |style="border-right-width: 2px"| 1x Gatekeeper Shell || Mimic Beacon | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Proximity Mines || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Research (LW2)#Sectopod Breakdown|'''Sectopod Breakdown''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]<br>'''Proximity Mines || [[Proving Ground (LW2)#Grenades|'''Advanced Grenades''']]<br>[[Research (LW2)#Sectopod Breakdown|'''Sectopod Breakdown''']] |
|style="border-right-width: 2px"| 4 || 1800 || 125 || 10 || 10 || 1 | |style="border-right-width: 2px"| 4 || 1800 || 125 || 10 || 10 || 1 | ||
|style="border-right-width: 2px"| 1x Sectopod Wreck || Proximity Mine | |style="border-right-width: 2px"| 1x Sectopod Wreck || Proximity Mine | ||
Line 224: | Line 224: | ||
|style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]<br />'''Elerium Cores''' | |style="border-width: 1px 2px 2px 1px"| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]<br />'''Elerium Cores''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Shredstorm Cannons || [[Research (LW2)#Advanced Coilguns|'''Advanced Coilguns''']]<br>[[Research (LW2)#Battle Armor |'''Battle Armor''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Heavy Weapons Project.png|150x75px]]<br>'''Shredstorm Cannons || [[Research (LW2)#Advanced Coilguns|'''Advanced Coilguns''']]<br>[[Research (LW2)#Battle Armor |'''Battle Armor''']] |
|style="border-right-width: 2px"| 7 || 1800 || 60 || 10 || 10 | |style="border-right-width: 2px"| 7 || 1800 || 60 || 10 || 10 | ||
|style="border-right-width: 2px"| 1 || [[Weapons_(LW2)#Heavy_Weapons|'''Shredstorm Cannon''']] | |style="border-right-width: 2px"| 1 || [[Weapons_(LW2)#Heavy_Weapons|'''Shredstorm Cannon''']] | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Plasma Blasters || [[Research (LW2)#Plasma Rifle|'''Plasma Rifle''']]<br>[[Research (LW2)#Battle Armor |'''Battle Armor''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH AdvHeavy Weapons Project.png|150x75px]]<br>'''Plasma Blasters || [[Research (LW2)#Plasma Rifle|'''Plasma Rifle''']]<br>[[Research (LW2)#Battle Armor |'''Battle Armor''']] |
|style="border-right-width: 2px"| 8 || 1800 || 80 || 10 || 10 | |style="border-right-width: 2px"| 8 || 1800 || 80 || 10 || 10 | ||
|style="border-right-width: 2px"| 1 || [[Weapons_(LW2)#Heavy_Weapons|'''Plasma Blaster''']] | |style="border-right-width: 2px"| 1 || [[Weapons_(LW2)#Heavy_Weapons|'''Plasma Blaster''']] | ||
Line 246: | Line 246: | ||
|style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]<br>'''Items''' | |style="border-width: 1px 2px 2px 1px"| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]<br>'''Items''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Scopes || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Scopes || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] |
|style="border-right-width: 2px"| 1 || 1000 || 30 || 1 | |style="border-right-width: 2px"| 1 || 1000 || 30 || 1 | ||
|style="border-right-width: 2px"| 3x Scopes || '''Scope'''<br>''Advanced Scopes'' | |style="border-right-width: 2px"| 3x Scopes || '''Scope'''<br>''Advanced Scopes'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Advanced Scopes || '''Scopes''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Advanced Scopes || '''Scopes''' |
|style="border-right-width: 2px"| 2 || 1600 || 60 || 1 | |style="border-right-width: 2px"| 2 || 1600 || 60 || 1 | ||
|style="border-right-width: 2px"| 3x Advanced Scopes || '''Advanced Scope'''<br>''Elite Scopes'' | |style="border-right-width: 2px"| 3x Advanced Scopes || '''Advanced Scope'''<br>''Elite Scopes'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Elite Scopes || '''Advanced Scopes''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Elite Scopes || '''Advanced Scopes''' |
|style="border-right-width: 2px"| 3 || 2400 || 90 || 1 | |style="border-right-width: 2px"| 3 || 2400 || 90 || 1 | ||
|style="border-right-width: 2px"| 3x Elite Scopes || '''Elite Scope''' | |style="border-right-width: 2px"| 3x Elite Scopes || '''Elite Scope''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Laser Sights || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Laser Sights || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] |
|style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | |style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | ||
|style="border-right-width: 2px"| 3x Laser Sights || '''Laser Sight'''<br>''Advanced Laser Sights'' | |style="border-right-width: 2px"| 3x Laser Sights || '''Laser Sight'''<br>''Advanced Laser Sights'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Advanced Laser Sights || '''Laser Sights''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Advanced Laser Sights || '''Laser Sights''' |
|style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | |style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | ||
|style="border-right-width: 2px"| 3x Advanced Laser Sights || '''Advanced Laser Sight'''<br>''Elite Laser Sights'' | |style="border-right-width: 2px"| 3x Advanced Laser Sights || '''Advanced Laser Sight'''<br>''Elite Laser Sights'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Elite Laser Sights || '''Advanced Laser Sights''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Elite Laser Sights || '''Advanced Laser Sights''' |
|style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | |style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | ||
|style="border-right-width: 2px"| 3x Elite Laser Sights || '''Elite Laser Sight''' | |style="border-right-width: 2px"| 3x Elite Laser Sights || '''Elite Laser Sight''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Stocks || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Stocks || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] |
|style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | |style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | ||
|style="border-right-width: 2px"| 3x Stocks || '''Stock'''<br>''Advanced Stocks'' | |style="border-right-width: 2px"| 3x Stocks || '''Stock'''<br>''Advanced Stocks'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Advanced Stocks || '''Stocks''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Advanced Stocks || '''Stocks''' |
|style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | |style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | ||
|style="border-right-width: 2px"| 3x Advanced Stocks || '''Advanced Stock'''<br>''Elite Stocks'' | |style="border-right-width: 2px"| 3x Advanced Stocks || '''Advanced Stock'''<br>''Elite Stocks'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Elite Stocks || '''Advanced Stocks''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Elite Stocks || '''Advanced Stocks''' |
|style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | |style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | ||
|style="border-right-width: 2px"| 3x Elite Stocks || '''Elite Stock''' | |style="border-right-width: 2px"| 3x Elite Stocks || '''Elite Stock''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Expanded Mags || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Expanded Mags || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] |
|style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | |style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | ||
|style="border-right-width: 2px"| 3x Expanded Mags || '''Expanded Mags'''<br>''Advanced Expanded Mags'' | |style="border-right-width: 2px"| 3x Expanded Mags || '''Expanded Mags'''<br>''Advanced Expanded Mags'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Advanced Expanded Mags || '''Expanded Mags''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Advanced Expanded Mags || '''Expanded Mags''' |
|style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | |style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | ||
|style="border-right-width: 2px"| 3x Advanced Expanded Mags || '''Advanced Expanded Mags'''<br>''Elite Expanded Mags'' | |style="border-right-width: 2px"| 3x Advanced Expanded Mags || '''Advanced Expanded Mags'''<br>''Elite Expanded Mags'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Elite Expanded Mags || '''Advanced Expanded Mags''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Elite Expanded Mags || '''Advanced Expanded Mags''' |
|style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | |style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | ||
|style="border-right-width: 2px"| 3x Elite Expanded Mags || '''Elite Expanded Mags''' | |style="border-right-width: 2px"| 3x Elite Expanded Mags || '''Elite Expanded Mags''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Hair Triggers || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Hair Triggers || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] |
|style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | |style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | ||
|style="border-right-width: 2px"| 3x Hair Triggers || '''Hair Trigger'''<br>''Advanced Hair Triggers'' | |style="border-right-width: 2px"| 3x Hair Triggers || '''Hair Trigger'''<br>''Advanced Hair Triggers'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Advanced Hair Triggers || '''Hair Triggers''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Advanced Hair Triggers || '''Hair Triggers''' |
|style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | |style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | ||
|style="border-right-width: 2px"| 3x Advanced Hair Triggers || '''Advanced Hair Trigger'''<br>''Elite Hair Triggers'' | |style="border-right-width: 2px"| 3x Advanced Hair Triggers || '''Advanced Hair Trigger'''<br>''Elite Hair Triggers'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Elite Hair Triggers || '''Advanced Hair Triggers''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Elite Hair Triggers || '''Advanced Hair Triggers''' |
|style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | |style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | ||
|style="border-right-width: 2px"| 3x Elite Hair Triggers || '''Elite Hair Trigger''' | |style="border-right-width: 2px"| 3x Elite Hair Triggers || '''Elite Hair Trigger''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Autoloaders || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Autoloaders || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] |
|style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | |style="border-right-width: 2px"| 1 || 1000 || 20 || 1 | ||
|style="border-right-width: 2px"| 3x Autoloaders || '''Autoloader'''<br>''Advanced Autoloaders'' | |style="border-right-width: 2px"| 3x Autoloaders || '''Autoloader'''<br>''Advanced Autoloaders'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Advanced Autoloaders || '''Autoloaders''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Advanced Autoloaders || '''Autoloaders''' |
|style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | |style="border-right-width: 2px"| 2 || 1600 || 40 || 1 | ||
|style="border-right-width: 2px"| 3x Advanced Autoloader || '''Advanced Autoloader'''<br>''Elite Autoloaders'' | |style="border-right-width: 2px"| 3x Advanced Autoloader || '''Advanced Autoloader'''<br>''Elite Autoloaders'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Elite Autoloaders || '''Advanced Autoloaders''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Elite Autoloaders || '''Advanced Autoloaders''' |
|style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | |style="border-right-width: 2px"| 3 || 2400 || 60 || 1 | ||
|style="border-right-width: 2px"| 3x Elite Autoloaders || '''Elite Autoloader''' | |style="border-right-width: 2px"| 3x Elite Autoloaders || '''Elite Autoloader''' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Suppressors || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Suppressors || [[Research (LW2)#Modular Weapons|'''Modular Weapons''']] |
|style="border-right-width: 2px"| 1 || 1000 || 30 || 1 | |style="border-right-width: 2px"| 1 || 1000 || 30 || 1 | ||
|style="border-right-width: 2px"| 3x Suppressors || '''Suppressor'''<br>''Advanced Suppressors'' | |style="border-right-width: 2px"| 3x Suppressors || '''Suppressor'''<br>''Advanced Suppressors'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Advanced Suppressors || '''Suppressors''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Advanced Suppressors || '''Suppressors''' |
|style="border-right-width: 2px"| 2 || 1600 || 60 || 1 | |style="border-right-width: 2px"| 2 || 1600 || 60 || 1 | ||
|style="border-right-width: 2px"| 3x Advanced Suppressors || '''Advanced Suppressor'''<br>''Elite Suppressors'' | |style="border-right-width: 2px"| 3x Advanced Suppressors || '''Advanced Suppressor'''<br>''Elite Suppressors'' | ||
|-align=center | |-align=center | ||
− | |style="border-right-width: 2px"| Elite Suppressors || '''Advanced Suppressors''' | + | |style="border-right-width: 2px"| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]<br>'''Elite Suppressors || '''Advanced Suppressors''' |
|style="border-right-width: 2px"| 3 || 2400 || 90 || 1 | |style="border-right-width: 2px"| 3 || 2400 || 90 || 1 | ||
|style="border-right-width: 2px"| 3x Elite Suppressors || '''Elite Suppressor''' | |style="border-right-width: 2px"| 3x Elite Suppressors || '''Elite Suppressor''' | ||
|} | |} | ||
[[Category:Facilities (LW2)]] | [[Category:Facilities (LW2)]] |
Revision as of 10:42, 13 September 2020
"The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops."
Long War 2 makes a lot of equipment items first be researched in the Proving Ground before you can build them in Engineering.
- Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.
- Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.
- Every project that unlocks an item will also grant that item on completion.
Project Time
The time to complete a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the Proving Ground's staff. The Proving Ground has two slots for engineers that reduce project time by 50% each.
Misc Projects
These are unique projects that don't fit in other categories.
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Staff |
Points |
Supplies |
Elerium Cores |
Corpses | ||
SkulljackSkulljack |
ADVENT Officer Autopsy | - | 1200 | 75 | - | 1x ADVENT Officer Corpse | Skulljack |
SkullminingSkullmining |
Skulljack ADVENT Robotics |
4 | 2100 | 150 | 1 | - | Skullmine ability Skulljack Hack bonus |
Bluescreen ProtocolBluescreen Protocol |
ADVENT MEC Breakdown | 3 | 500 | - | - | 1x ADVENT MEC Wreck 1x Drone Wreck |
Bluescreen Rounds EMP Grenades |
Battlefield MedicineBattlefield Medicine |
Viper Autopsy | 2 | 500 | 20 | 1 | 1x Viper Corpse | Nanomedikit |
Armor and Vests
These projects unlock items that increase the survivability of XCOM soldiers. Plating provides ablative HP while Vests have special properties. Only one Plating and Vest each can be equipped on a single soldier.
Research | Prerequisites | Cost | Unlocks | |||||
---|---|---|---|---|---|---|---|---|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Cores |
Corpses | ||
Hazmat Vests |
Hybrid Materials Alien Biotech |
- | 1200 | 20 | - | - | - | Hazmat Vest |
Tactical Vests |
Hybrid Materials Muton Autopsy |
2 | 1500 | 25 | 3 | - | 1x Muton Corpse | Tactical Vest |
Stasis Vests |
Hybrid Materials ADVENT Shieldbearer Autopsy |
3 | 1500 | 35 | 3 | 1 | 1x ADVENT Shieldbearer Corpse | Stasis Vest |
Hellweave |
Hybrid Materials Berserker Autopsy |
4 | 1800 | 30 | 4 | 1 | 1x Berserker Corpse | Hellweave Vest |
Chameleon Suits |
Hybrid Materials Faceless Autopsy |
2 | 1500 | 30 | 2 | 1 | 1x Faceless Corpse | Chameleon Suit |
Alloy Plating |
Hybrid Materials ADVENT Trooper Autopsy |
2 | 1200 | 10 | 4 | - | 1x ADVENT Trooper Corpse | Alloy Plating |
Chitin Plating |
Hybrid Materials Chryssalid Autopsy |
4 | 1500 | 30 | 8 | - | 1x Chrysdalid Corpse | Chitin Plating |
Carapace Plating |
Hybrid Materials Muton Elite Autopsy |
5 | 1800 | 40 | 10 | - | 1x Muton Elite Corpse | Carapace Plating |
Special Ammo
These projects unlock items that increase the offensive capabilities of XCOM soldiers in various ways. Only one may be equipped on each soldier.
Research | Prerequisites | Cost | Unlocks | ||||||
---|---|---|---|---|---|---|---|---|---|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
Corpses | ||
Talon Rounds |
Hybrid Materials Sectoid Autopsy |
1 | 1200 | 20 | 2 | - | 1 | 1x Sectoid Corpse | Talon Rounds |
Redscreen Rounds |
Hybrid Materials ADVENT Robotics |
1 | 1200 | 5 | - | - | 1 | 1x Drone Wreck | Redscreen Rounds |
Venom Rounds |
Hybrid Materials Viper Autopsy |
3 | 1500 | 50 | 2 | - | 1 | 1x Viper Corpse | Venom Rounds |
Shredder Rounds |
Hybrid Materials ADVENT Turret Breakdown |
3 | 1500 | 20 | 2 | - | 1 | 1x ADVENT Turret Wreck | Shredder Rounds |
Needle Rounds |
Hybrid Materials ADVENT Shieldbearer Autopsy |
3 | 1500 | 20 | 2 | - | 1 | 1x ADVENT Shieldbearer Corpse | Needle Rounds |
Flechette Rounds |
Hybrid Materials Archon Autopsy |
4 | 1500 | 20 | 2 | - | 1 | 1x Archon Corpse | Flechette Rounds |
Stiletto Rounds |
Hybrid Materials Faceless Autopsy |
3 | 1200 | 20 | 2 | - | 1 | 1x Faceless Corpse | Stiletto Rounds |
Bluescreen Rounds |
Hybrid Materials Bluescreen Protocol |
5 | 1200 | 20 | 2 | 5 | 1 | 1x ADVENT MEC Wreck | Bluescreen Rounds |
Dragon Rounds |
Hybrid Materials Muton Elite Autopsy |
5 | 1800 | 50 | 5 | - | 1 | 1x Muton Elite Corpse | Dragon Rounds |
Grenades
These projects unlock grenades of both damaging and supporting uses.
Research | Prerequisites | Cost | Unlocks | ||||||
---|---|---|---|---|---|---|---|---|---|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores |
Corpses | ||
Battlescanners |
Hybrid Materials ADVENT Robotics |
2 | 1200 | 25 | 5 | 2 | 1 | 1x Drone Wreck | Battlescanner |
Plasma Grenades |
Hybrid Materials Muton Autopsy |
3 | 1200 | 100 | 20 | 20 | 1 | 1x Muton Corpse | Plasma Grenade |
Advanced Grenades |
Plasma Grenade Andromedon Autopsy |
3 | 1800 | 150 | 15 | 25 | 3 | - | Bombs Mimic Beacons Proximity Mines |
Smoke Bombs |
Advanced Grenades | 5 | 1200 | 25 | 3 | - | 1 | - | Smoke Bomb |
Incendiary Grenades |
Hybrid Materials ADVENT Officer Autopsy |
3 | 1200 | 20 | 3 | - | 1 | 1x ADVENT Officer Corpse | Incendiary Grenade Incendiary Bombs |
Incendiary Bombs |
Advanced Grenades Incendiary Grenades |
5 | 1500 | 30 | 6 | 3 | 1 | 1x ADVENT Officer Corpse | Incendiary Bomb |
Acid Grenades |
Hybrid Materials Archon Autopsy |
3 | 1200 | 20 | 3 | - | 1 | 1x Archon Corpse | Acid Grenade Acid Bombs |
Acid Bombs |
Advanced Grenades Acid Grenades |
5 | 1500 | 30 | 6 | 3 | 1 | 1x Archon Corpse | Acid Bomb |
Gas Grenades |
Hybrid Materials Viper Autopsy |
3 | 1200 | 20 | 3 | - | 1 | 1x Viper Corpse | Gas Grenade Gas Bombs |
Gas Bombs |
Advanced Grenades Gas Grenades |
5 | 1500 | 30 | 6 | 3 | 1 | 1x Viper Corpse | Gas Bomb |
EMP Grenades |
Hybrid Materials Bluescreen Protocol |
3 | 1200 | 20 | 3 | - | 1 | 1x Drone Wreck | EMP Grenade EMP Bombs |
EMP Bombs |
Advanced Grenades EMP Grenades |
5 | 1500 | 30 | 6 | 3 | 1 | 1x ADVENT MEC Wreck | EMP Bomb |
Mimic Beacons |
Advanced Grenades Psionic Gate |
7 | 2500 | 150 | 50 | 50 | 2 | 1x Gatekeeper Shell | Mimic Beacon |
Proximity Mines |
Advanced Grenades Sectopod Breakdown |
4 | 1800 | 125 | 10 | 10 | 1 | 1x Sectopod Wreck | Proximity Mine |
Heavy Weapons
Two additional Heavy Weapons can be developed and equipped on non-Technical soldiers using heavy armor.
Research | Prerequisites | Cost | Unlocks | |||||
---|---|---|---|---|---|---|---|---|
Research |
Staff |
Points |
Supplies |
Alien Alloys |
Elerium Crystals |
Elerium Cores | ||
Shredstorm Cannons |
Advanced Coilguns Battle Armor |
7 | 1800 | 60 | 10 | 10 | 1 | Shredstorm Cannon |
Plasma Blasters |
Plasma Rifle Battle Armor |
8 | 1800 | 80 | 10 | 10 | 1 | Plasma Blaster |
Weapon Upgrades
After researching Modular Weapons, Weapon Upgrades can be reverse engineered in the Proving Ground to begin fabricating them in Engineering. Each upgrade project needs 3 of the upgrade items and the projects of the lower quality upgrades to be already completed.
Research | Prerequisites | Cost | Unlocks | ||||
---|---|---|---|---|---|---|---|
Research |
Staff |
Points |
Supplies |
Elerium Cores |
Items | ||
Scopes |
Modular Weapons | 1 | 1000 | 30 | 1 | 3x Scopes | Scope Advanced Scopes |
Advanced Scopes |
Scopes | 2 | 1600 | 60 | 1 | 3x Advanced Scopes | Advanced Scope Elite Scopes |
Elite Scopes |
Advanced Scopes | 3 | 2400 | 90 | 1 | 3x Elite Scopes | Elite Scope |
Laser Sights |
Modular Weapons | 1 | 1000 | 20 | 1 | 3x Laser Sights | Laser Sight Advanced Laser Sights |
Advanced Laser Sights |
Laser Sights | 2 | 1600 | 40 | 1 | 3x Advanced Laser Sights | Advanced Laser Sight Elite Laser Sights |
Elite Laser Sights |
Advanced Laser Sights | 3 | 2400 | 60 | 1 | 3x Elite Laser Sights | Elite Laser Sight |
Stocks |
Modular Weapons | 1 | 1000 | 20 | 1 | 3x Stocks | Stock Advanced Stocks |
Advanced Stocks |
Stocks | 2 | 1600 | 40 | 1 | 3x Advanced Stocks | Advanced Stock Elite Stocks |
Elite Stocks |
Advanced Stocks | 3 | 2400 | 60 | 1 | 3x Elite Stocks | Elite Stock |
Expanded Mags |
Modular Weapons | 1 | 1000 | 20 | 1 | 3x Expanded Mags | Expanded Mags Advanced Expanded Mags |
Advanced Expanded Mags |
Expanded Mags | 2 | 1600 | 40 | 1 | 3x Advanced Expanded Mags | Advanced Expanded Mags Elite Expanded Mags |
Elite Expanded Mags |
Advanced Expanded Mags | 3 | 2400 | 60 | 1 | 3x Elite Expanded Mags | Elite Expanded Mags |
Hair Triggers |
Modular Weapons | 1 | 1000 | 20 | 1 | 3x Hair Triggers | Hair Trigger Advanced Hair Triggers |
Advanced Hair Triggers |
Hair Triggers | 2 | 1600 | 40 | 1 | 3x Advanced Hair Triggers | Advanced Hair Trigger Elite Hair Triggers |
Elite Hair Triggers |
Advanced Hair Triggers | 3 | 2400 | 60 | 1 | 3x Elite Hair Triggers | Elite Hair Trigger |
Autoloaders |
Modular Weapons | 1 | 1000 | 20 | 1 | 3x Autoloaders | Autoloader Advanced Autoloaders |
Advanced Autoloaders |
Autoloaders | 2 | 1600 | 40 | 1 | 3x Advanced Autoloader | Advanced Autoloader Elite Autoloaders |
Elite Autoloaders |
Advanced Autoloaders | 3 | 2400 | 60 | 1 | 3x Elite Autoloaders | Elite Autoloader |
Suppressors |
Modular Weapons | 1 | 1000 | 30 | 1 | 3x Suppressors | Suppressor Advanced Suppressors |
Advanced Suppressors |
Suppressors | 2 | 1600 | 60 | 1 | 3x Advanced Suppressors | Advanced Suppressor Elite Suppressors |
Elite Suppressors |
Advanced Suppressors | 3 | 2400 | 90 | 1 | 3x Elite Suppressors | Elite Suppressor |