Difference between revisions of "Psi-Amp"

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; PANIC UNIT : If the attack is successful it will reduce the target's morale and may cause it to panic.  
 
; PANIC UNIT : If the attack is successful it will reduce the target's morale and may cause it to panic.  
; MIND CONTROL : If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot directly access the object screen). It is more difficult to be successful with this type of attack.
+
; MIND CONTROL : If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot directly access the object screen). It is more difficult to be successful with this type of attack since your PSI Skills must surpass the PSI Strength of the alien but with a PSI Strength of more than 65 you will have a lot of new "soldiers" during a mission.
  
 
==Specifications==
 
==Specifications==

Revision as of 11:37, 22 June 2006

General Information

The Psi-Amp can only be used by soldiers with psionic skill and in order to control even a Commander the Psi Skill should be over 60.

How To Use

During combat, click on the Psi-Amp, select the type of attack, and select a target unit with the cursor.

There are two types of psionic attack:

PANIC UNIT
If the attack is successful it will reduce the target's morale and may cause it to panic.
MIND CONTROL
If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot directly access the object screen). It is more difficult to be successful with this type of attack since your PSI Skills must surpass the PSI Strength of the alien but with a PSI Strength of more than 65 you will have a lot of new "soldiers" during a mission.

Specifications

TUs to use:                 25 TUs (Fixed Cost) 

Unit cost:                  $160,000
Engineer-hrs. to produce:   500
Workspace required:         4
Special Materials required: 1 x Elerium

Note: if you mind control a large unit, such as a Cyberdisc, be sure to get all four quarters of the unit under control. If not, once moved, the Cyberdisc may shoot the 'Alien' quarters of itself because of its high reaction stat. Other large aliens (such as the Sectopod) do the same, but the Cyberdisc is deadly because of its explosive nature.

I haven't tried this on a Reaper yet to see if it will attack itself or not. I have seen a Sectopod do it twice - does it effect the Reaper in the same way too? - Phoenix

See Also

Psi-Lab
Psionics
Psi Skill
Psi Strength