Difference between revisions of "Psi-Amp"
(→How To Use: JKRambo, you should be aware that the psi formulas have been discovered -- take a look over at Psionics) |
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− | ==General Information== |
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− | == |
+ | == Stats == |
+ | <table><tr><td>[[Image:BIGOBS33.GIF|left]]</td><td> |
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+ | *Size: 3 high x 1 wide |
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+ | *Weight: ??? |
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+ | *TUs: |
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+ | **25% per use. |
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+ | *[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $160,000 for parts, 500 Engineer Hours, 1 Elerium |
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+ | *Sell Price: $194,700</td></tr></table> |
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+ | |||
+ | == How To Use == |
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During combat, click on the Psi-Amp, select the type of attack, and select a target unit with the cursor. |
During combat, click on the Psi-Amp, select the type of attack, and select a target unit with the cursor. |
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; PANIC UNIT : If the attack is successful it will reduce the target's morale and may cause it to panic. |
; PANIC UNIT : If the attack is successful it will reduce the target's morale and may cause it to panic. |
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− | ; MIND CONTROL : If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot directly access the object screen). It is more difficult control an alien than to panic it, but soldiers with high Psi Skill and Strength can capture many additional "soldiers" during a mission. See [[Psionics]] for the specific formulas. |
+ | ; MIND CONTROL : If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot directly access the object screen). It is more difficult control an alien than to panic it, but soldiers with high Psi Skill (say 60 or more) and Strength can capture many additional "soldiers" during a mission. See [[Psionics]] for the specific formulas. |
⚫ | Note: if you mind control a large unit, such as a [[Cyberdisc]], be sure to get all four quarters of the unit under control. If not, once moved, the Cyberdisc may shoot the 'Alien' quarters of itself because of its high reaction stat. Other large aliens (such as the [[Sectopod]]) do the same, but the [[Cyberdisc]] is deadly because of its explosive nature. |
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− | ==Specifications== |
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− | '''TUs to use:''' 25 [[TU]]s (Fixed Cost) |
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− | '''Unit cost:''' $160,000 |
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− | '''Engineer-hrs. to produce:''' 500 |
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− | '''Workspace required:''' 4 |
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− | '''Special Materials required:''' 1 x Elerium |
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⚫ | Note: if you mind control a large unit, such as a [[Cyberdisc]], be sure to get all four quarters of the unit under control. If not, once moved, the Cyberdisc may shoot the 'Alien' quarters of itself because of its high reaction stat. Other large aliens (such as the [[Sectopod]]) do the same, but the Cyberdisc is deadly because of its explosive nature. |
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+ | <i>I've seen [[Hallucinoid|Hallucinoids]] in TFTD beat themselves to death if partially mind controlled, so I'd assume so. - BB</i> |
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− | ==See Also== |
+ | == See Also == |
[[Psionic Laboratory|Psi-Lab]]<br> |
[[Psionic Laboratory|Psi-Lab]]<br> |
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[[Psionics]]<br> |
[[Psionics]]<br> |
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[[Psi Skill]]<br> |
[[Psi Skill]]<br> |
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[[Psi Strength]] |
[[Psi Strength]] |
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+ | |||
+ | [[Category:Equipment (UFO Defense)]] |
Revision as of 16:20, 4 July 2006
The Psi-Amp can only be used by soldiers with psionic skill.
Stats
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How To Use
During combat, click on the Psi-Amp, select the type of attack, and select a target unit with the cursor.
There are two types of psionic attack:
- PANIC UNIT
- If the attack is successful it will reduce the target's morale and may cause it to panic.
- MIND CONTROL
- If this is successful then you will gain immediate control of the enemy unit as if it was one of your own (except that you cannot directly access the object screen). It is more difficult control an alien than to panic it, but soldiers with high Psi Skill (say 60 or more) and Strength can capture many additional "soldiers" during a mission. See Psionics for the specific formulas.
Note: if you mind control a large unit, such as a Cyberdisc, be sure to get all four quarters of the unit under control. If not, once moved, the Cyberdisc may shoot the 'Alien' quarters of itself because of its high reaction stat. Other large aliens (such as the Sectopod) do the same, but the Cyberdisc is deadly because of its explosive nature.
I haven't tried this on a Reaper yet to see if it will attack itself or not. I have seen a Sectopod do it twice - does it effect the Reaper in the same way too? - Phoenix
I've seen Hallucinoids in TFTD beat themselves to death if partially mind controlled, so I'd assume so. - BB