Difference between revisions of "Psi-Gym (Apocalypse)"

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[[Image:Apoc_psigym.png|left|62 px]]
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[[Image:Facil-Pedia-PsiGym-(Apocalypse).png|right]]
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Agents which are naturally talented in Psionic skills need to train hard to maintain and improve their power, attack and defense. The Psi-Gym is equipped with the latest Psionic technology and Psionic training is not possible without such a facility. Agents assigned to Psionic training will automatically use any Psi-Gym at a base, but if the capacity of the gyms is exceeded then training will not take place at 100% efficiency.  ''From: Apocalypse Ufopaedia
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<table><tr><tr>[[Image:Icon_PsiLab_(Apocalypse).png|frame|left|Psi-Gym]]</td>
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'''Psi-Gym'''
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While all X-COM [[Agents (Apocalypse)|Agents]] have basic psionic abilities, they will need to upkeep and further their skills outside of combat if any efficiency is hoped to archieve.  
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* Layout Size: 1 x 1
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* Build Time: 6 days
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* Cost: $15,000
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* Maintenance: $900
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* Unit Capacity: 10
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</tr></table>
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[[Image:Base_PsiLab_(Apocalypse).png|frame|left|Psi-Gym, Base View, Level 3]]
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A Psi-Gym is used to train psionics.
  
The '''Psi-Gym''' has various equipment and activities that can be used to enhance and train psionic techniques.  
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A unit <s>training</s> learning within the Psi-Gym cannot use the [[Training_Area_(Apocalypse)|Training]] facility. An injured agent cannot use the Psi-Gym until [[Medical_Bay_(Apocalypse)|recovery]] is complete. Maximum learning is complete when psionic attributes have tripled from their original values.
  
[[Hybrids (Apocalypse)|Hybrids]] have the greatest potential for psionic combat, but [[Humans (Apocalypse)|humans]] can also take part to enhance their psionic abilities.
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[[Androids (Apocalypse)|Androids]] cannot use the Psi-Gym.
  
[[Androids (Apocalypse)|Androids]] cannot use training facilities.
 
 
 
== Statistics ==
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
 
<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
 
<tr><td align="left">Days to build</td><td>6</td></tr>
 
<tr><td align="left">Construction Cost</td><td>$15,000</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$900</td></tr>
 
<tr><td align="left">Capacity</td><td>?</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
</table>
 
  
 
== See Also ==
 
== See Also ==
* [[Bases (Apocalypse)|Bases]]
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* [[Training_(Apocalypse)|Training: In-depth Information]]
* [[Psionics]]
 
 
* [[Facilities (Apocalypse)|Facilities]]
 
* [[Facilities (Apocalypse)|Facilities]]
* [[Training (Apocalypse)|Training]]
 
* [[Agents Stats (Apocalypse)|Agent Stats]]
 
 
[[Category: Apocalypse]]
 
[[Category: Bases (Apocalypse)]]
 

Revision as of 10:49, 6 September 2022

Facil-Pedia-PsiGym-(Apocalypse).png
Agents which are naturally talented in Psionic skills need to train hard to maintain and improve their power, attack and defense. The Psi-Gym is equipped with the latest Psionic technology and Psionic training is not possible without such a facility. Agents assigned to Psionic training will automatically use any Psi-Gym at a base, but if the capacity of the gyms is exceeded then training will not take place at 100% efficiency.  From: Apocalypse Ufopaedia
Psi-Gym

Psi-Gym

  • Layout Size: 1 x 1
  • Build Time: 6 days
  • Cost: $15,000
  • Maintenance: $900
  • Unit Capacity: 10
Psi-Gym, Base View, Level 3


A Psi-Gym is used to train psionics.

A unit training learning within the Psi-Gym cannot use the Training facility. An injured agent cannot use the Psi-Gym until recovery is complete. Maximum learning is complete when psionic attributes have tripled from their original values.

Androids cannot use the Psi-Gym.


See Also