Difference between revisions of "Psi Armor (EU2012)"

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(→‎Notes: Its "Gollop champer", after Nick and Julian Gollop, the chief designers of EU1994.)
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{{Ref Open | title = Project Witchwood Results}}[[File:Psi Armor Research (EU2012).png|right|100px|]]
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We've reached a point in our research of the aliens' Psionic abilities and their associated cybernetic implants that we're confident enough to begin preliminary tests of this technology on human subjects. Although the system we have in mind will require the use of a lightweight armor suit with reduced defensive capabilities, this "Psi-armor" should more than compensate by providing a significant boost to our soldiers psionic abilities.It is our hope that bolstering these abilities within our soldiers will provide new insights, as we seek to discover the source of the aliens' collective consciousness. We still don't fully understand the link between the visible psionic abilities we've seen exhibited by the aliens, and their use of psionics as a means of communication. I believe it's very likely we'll find a way to activate the Ethereal device if we can successfully fabricate this armor.
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{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}
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<br>
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{{Ref Open | title = Description }}
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[[Image:PSI ARMOR (EU2012).png|right|100px|Psi Armor]]
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Our most powerful armored suit, this equipment serves to amplify the wearer's psionic abilities through a system modeled after the alien's own cybernetic implants. However, it should be noted, this armor can only be equipped by a soldier found to have Psionic abilities.
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*Medium armor
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*Increases wearer's Will by 20 for psi attacks and defense
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
==Description==
 
*'''Research Notes:'''
 
We've reached a point in our research of the alien's Psionic abilities and their associated cybernetic implants that we're confident enough to begin preliminary tests of this technology on human subjects. Although the system we have in mind will require the use of a lightweight armor suit with reduced defensive capabilities, this "Psi-armor" should more than compensate by providing a significant boost to our soldiers psionic abilities.
 
 
It is our hope that bolstering these abilities within our soldiers will provide new insights. We still don't fully understand the link between the visable psionic abilities we've seen exhibited by the aliens, and their use of psionics as a means of communications. I believe it's very likely we'll find a way to activate the Ethereal device if we can successfully fabricate this armor
 
 
*'''Engineering'''
 
Our most powerful armored suit, this equipment serves to amplify the wearer's psionic abilities through a system modeled after the alien's own cybernetic implants. However, it should be noted, this armor can only be equipped by a soldier found to have psionic abilities.
 
 
==Stats==
 
{| class="wikitable" width="25%"
 
|+ '''Item Name'''
 
|-
 
! width="30px" align="center" | Property !! Info
 
|- style="vertical-align:top;"
 
|-
 
| align="center" | Requires: || align="center" | Titan Armor<br> Hyperwave Comm.
 
|-
 
| align="left" | Cost:  || align="center" | §400 <br>Alloy:20<br>Elerium:40<br>Min. Engineers:30
 
|-
 
 
| align="center" | Abilities || align="center" | Defense: +10<br>Movement: +2<br>Will: +20
 
|-
 
| align="center" | Health || align="center" | +6
 
|-
 
| align="center" | Restrictions || align="center" | Psi-Unit Only
 
|-
 
| align="center" | Equiped || align="center" | Body
 
|-
 
|}
 
  
 
==Notes==
 
==Notes==
*This armor's health bonus is 4 less than Titan armor. During the last mission, if the person that activated the Gollop Chamber is killed, you will instantly lose the mission. If you are doing an IRONMAN run, it is therefor critically important that you protect this individual. One solution is to equip Chitin Plating in the backpack slot. This will make the bonus to health while wearing this armor equivalent to that of Titan.
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[[Image:psi_deco_1.jpg|150px|right]]
 
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{{Armor Data Box (EU2012)
*If your psi units do not have enough Will to activate the Gollop Chamber, equipping this armor is often enough to allow them to do so.
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|requires=Psi Armor
 
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|costs=§400<br>20 [[Alien Alloys (EU2012)|Alloys]]<br>40 [[Elerium (EU2012)|Elerium]]<br>30 Engineers
*This armor gives an increase to both psi-offense and psi-defense making it less likely for the unit to be mind controlled or otherwise affected and more likely their own affects will work.
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|health=+6
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|defense=+10
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|movement=+2
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|abilities=Will: +20<br>Psionic unit only
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}}
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* A [[Psionic (EU2012)|psionic]] soldier wearing this armor is required to activate the [[Gollop Chamber (EU2012)|Gollop Chamber]]. The soldier that uses the chamber must continue to wear Psi Armor for the final mission.
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* The Will bonus from this armor is generic, increasing the unit's psi offense and psi defense and all other benefits of higher Will.
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* Despite the Research Archives' ingame text it only gives an additional 20% chance to psi attacks/defense.
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* Research benefits from the following [[Research (EU2012)#Research Credits|Research Credits]]: Armor Technology, Psionics.
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* The '''Extra Conditioning''' [[Abilities (EU2012)|ability]] gives +2 HPs when wearing this armor.  
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<br clear="all">
  
 
==See Also==
 
==See Also==
''Place here internal links to wiki pages that might be relevant to the topic of the page''
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{{Equipment (EU2012)}}
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{{Research (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
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[[Category: Research (EU2012)]]
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[[Category: Equipment (EU2012)]]
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[[Category: Armor (EU2012)]]

Latest revision as of 03:48, 31 January 2014

Project Witchwood Results
Psi Armor Research (EU2012).png

We've reached a point in our research of the aliens' Psionic abilities and their associated cybernetic implants that we're confident enough to begin preliminary tests of this technology on human subjects. Although the system we have in mind will require the use of a lightweight armor suit with reduced defensive capabilities, this "Psi-armor" should more than compensate by providing a significant boost to our soldiers psionic abilities.It is our hope that bolstering these abilities within our soldiers will provide new insights, as we seek to discover the source of the aliens' collective consciousness. We still don't fully understand the link between the visible psionic abilities we've seen exhibited by the aliens, and their use of psionics as a means of communication. I believe it's very likely we'll find a way to activate the Ethereal device if we can successfully fabricate this armor.

Source: XCOM: Enemy Unknown (2012) Research Archives


Description
Psi Armor

Our most powerful armored suit, this equipment serves to amplify the wearer's psionic abilities through a system modeled after the alien's own cybernetic implants. However, it should be noted, this armor can only be equipped by a soldier found to have Psionic abilities.

  • Medium armor
  • Increases wearer's Will by 20 for psi attacks and defense
Source: XCOM: Enemy Unknown (2012)


Notes

Psi deco 1.jpg
Research Required Psi Armor
Base Costs §400
20 Alloys
40 Elerium
30 Engineers
Health +6
Defense +10
Movement +2
Abilities Will: +20
Psionic unit only
  • A psionic soldier wearing this armor is required to activate the Gollop Chamber. The soldier that uses the chamber must continue to wear Psi Armor for the final mission.
  • The Will bonus from this armor is generic, increasing the unit's psi offense and psi defense and all other benefits of higher Will.
  • Despite the Research Archives' ingame text it only gives an additional 20% chance to psi attacks/defense.
  • Research benefits from the following Research Credits: Armor Technology, Psionics.
  • The Extra Conditioning ability gives +2 HPs when wearing this armor.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant


EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Advanced:
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames