Psi Armor (EU2012)

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Revision as of 22:52, 16 October 2012 by DevinZee (talk | contribs)
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Description

  • Research Notes:

We've reached a point in our research of the alien's Psionic abilities and their associated cybernetic implants that we're confident enough to begin preliminary tests of this technology on human subjects. Although the system we have in mind will require the use of a lightweight armor suit with reduced defensive capabilities, this "Psi-armor" should more than compensate by providing a significant boost to our soldiers psionic abilities.

It is our hope that bolstering these abilities within our soldiers will provide new insights. We still don't fully understand the link between the visable psionic abilities we've seen exhibited by the aliens, and their use of psionics as a means of communications. I believe it's very likely we'll find a way to activate the Ethereal device if we can successfully fabricate this armor

  • Engineering

Our most powerful armored suit, this equipment serves to amplify the wearer's psionic abilities through a system modeled after the alien's own cybernetic implants. However, it should be noted, this armor can only be equipped by a soldier found to have psionic abilities.

Stats

Item Name
Property Info
Requires: Titan Armor
Hyperwave Comm.
Cost: §400
Alloy:20
Elerium:40
Min. Engineers:30
Abilities Defense: +10
Movement: +2
Will: +20
Health +6
Restrictions Psi-Unit Only
Equiped Body

Notes

  • This armor's health bonus is 4 less than Titan armor. During the last mission, if the person that activated the Gallop Chamber is killed, you will instantly lose the mission. If you are doing an IRONMAN run, it is therefor critically important that you protect this individual. One solution is to equip Chitin Plating in the backpack slot. This will make the bonus to health while wearing this armor equivalent to that of Titan.
  • If your psi units do not have enough Will to activate the Gallop Chamber, equipping this armor is often enough to allow them to do so.
  • This armor gives an increase to both psi-offense and psi-defense making it less likely for the unit to be mind controlled or otherwise affected and more likely their own affects will work.

See Also

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