Difference between revisions of "Psi Lab (EU2012)"

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Using Save and Load, it was found that the chance of being gifted is calculated immediately when the soldier is put in the Psi Lab. This means each time the same soldier is removed and re-added to the training tab, he/she would have a recalculated chance of being gifted. This is best done when you have ten days of uninterrupted peace.
 
Using Save and Load, it was found that the chance of being gifted is calculated immediately when the soldier is put in the Psi Lab. This means each time the same soldier is removed and re-added to the training tab, he/she would have a recalculated chance of being gifted. This is best done when you have ten days of uninterrupted peace.
 
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==See Also==
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{{Base Facilities (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Base Facilities (EU2012)]]
 
[[Category: Base Facilities (EU2012)]]

Revision as of 20:29, 20 April 2013

The Psionic Lab.

The Psionic Lab will allow you to test your soldiers for psionic powers. You may test up till 3 soldiers at a time, upon which they will be unable to join a mission during 10 day testing time.

The chances for getting a psionically gifted soldier seems to be random, but with a higher chance the better willpower the soldier has. Because of this, the current assumption is that a Colonel that started out with 52 psionic powers and ranked up while the [Iron Will] was active (with the maximum 12 Will increase per new rank) has the best chance of getting the gift.

A soldier with 50 willpower has less than 1% chance of being gifted. [1]

Using Save and Load, it was found that the chance of being gifted is calculated immediately when the soldier is put in the Psi Lab. This means each time the same soldier is removed and re-added to the training tab, he/she would have a recalculated chance of being gifted. This is best done when you have ten days of uninterrupted peace.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization