Difference between revisions of "Psi Lab (EU2012)"
m (moved Psionic Lab (EU2012) to Psi Lab (EU2012)) |
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[[Image:PsiLabs.jpg|thumb|right|300px|The Psionic Lab.]] | [[Image:PsiLabs.jpg|thumb|right|300px|The Psionic Lab.]] | ||
− | The Psionic Lab will allow you to test your soldiers for psionic powers. You may test up to 3 soldiers at a time, upon which they will be unable to join a mission during 10 | + | The Psionic Lab will allow you to test your [[Soldiers (EU2012)|soldiers]] for [[Psionic (EU2012)|psionic]] powers. You may test up to 3 soldiers at a time, upon which they will be unable to join a mission during the 10 days testing time. |
− | The chances | + | The chances of a soldier becoming Psionic depend on several factors: |
+ | * The soldier's Will [[Stats (EU2012)|stat]]. | ||
+ | * Its rank | ||
+ | * The number of already existing Psionic soldiers | ||
+ | * Whether [[Second Wave (EU2012)|Second Wave]]'s '''More Than Human''' option is activated or not. | ||
+ | ** If activated then the number of tested soldiers will count until you received your first Psionic. | ||
− | + | ==Psi Chance== | |
+ | If a soldier is a Major/Colonel, then the basic formula applies: | ||
+ | Psi chance = Soldier Will / 4 | ||
− | + | So a Major/Colonel soldier with a Will of 80 has a 20% chance of becoming a Psionic. | |
− | + | With other ranks lower than these two, things get a bit more complicated: | |
− | + | Psi Chance = (Soldier Will + Bonus)/4 | |
− | + | Bonus = 75 - (Soldier Rank * 20) - (Six Existing Psionics * 40) | |
− | * | ||
− | * | ||
− | |||
− | + | Soldier rank starts at 0 for Rookies, while if you already have 6 Psionic soldiers then the bonus gets decreased. | |
+ | * A Squaddie with 45 Will and less than 6 Psionics already present in the [[Barracks (EU2012)|Barracks]] would have a Psi Chance of (45 + (75 - 20))/4 or 25%. | ||
+ | * A Squaddie with 45 Will and 6 or more Psionics present would have a Psi Chance of (45 + (75 - 20 - 40) or 15% | ||
− | + | A complete description of the code function can be found [http://forums.nexusmods.com/index.php?/topic/888002-psi-soldier-chance/ here]. | |
+ | |||
+ | ==More Than Human== | ||
+ | If this option is enabled then the odds will be much lower but the game uses a different formula to ensure you'll get your first Psionic soldier on the first 6 soldiers you test. If you test 5 soldiers without any of them becoming Psionic then the 6th one will be a Psionic. | ||
==See Also== | ==See Also== |
Revision as of 18:09, 22 October 2013
The Psionic Lab will allow you to test your soldiers for psionic powers. You may test up to 3 soldiers at a time, upon which they will be unable to join a mission during the 10 days testing time.
The chances of a soldier becoming Psionic depend on several factors:
- The soldier's Will stat.
- Its rank
- The number of already existing Psionic soldiers
- Whether Second Wave's More Than Human option is activated or not.
- If activated then the number of tested soldiers will count until you received your first Psionic.
Psi Chance
If a soldier is a Major/Colonel, then the basic formula applies:
Psi chance = Soldier Will / 4
So a Major/Colonel soldier with a Will of 80 has a 20% chance of becoming a Psionic.
With other ranks lower than these two, things get a bit more complicated:
Psi Chance = (Soldier Will + Bonus)/4 Bonus = 75 - (Soldier Rank * 20) - (Six Existing Psionics * 40)
Soldier rank starts at 0 for Rookies, while if you already have 6 Psionic soldiers then the bonus gets decreased.
- A Squaddie with 45 Will and less than 6 Psionics already present in the Barracks would have a Psi Chance of (45 + (75 - 20))/4 or 25%.
- A Squaddie with 45 Will and 6 or more Psionics present would have a Psi Chance of (45 + (75 - 20 - 40) or 15%
A complete description of the code function can be found here.
More Than Human
If this option is enabled then the odds will be much lower but the game uses a different formula to ensure you'll get your first Psionic soldier on the first 6 soldiers you test. If you test 5 soldiers without any of them becoming Psionic then the 6th one will be a Psionic.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
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Strategic: | Building Optimization |