Difference between revisions of "Psi Lab (EU2012)"

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[[Image:PsiLabs.jpg|thumb|right|300px|The Psionic Lab.]]
 
[[Image:PsiLabs.jpg|thumb|right|300px|The Psionic Lab.]]
The Psionic Lab will allow you to test your soldiers for psionic powers. You may test up to 3 soldiers at a time, upon which they will be unable to join a mission during 10 day testing time.
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The Psionic Lab will allow you to test your [[Soldiers (EU2012)|soldiers]] for [[Psionic (EU2012)|psionic]] powers. You may test up to 3 soldiers at a time, upon which they will be unable to join a mission during the 10 days testing time.
  
The chances for getting a psionically gifted soldier seems to be random, but with a higher chance the better willpower the soldier has. Because of this, the current assumption is that a Colonel that started out with 52 psionic powers and ranked up while the [Iron Will] was active (with the maximum 12 Will increase per new rank) has the best chance of getting the gift. Gifted status is calculated not also on Will scores, but also with whom else are they submitted with, and in which slot ''when placed''
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The chances of a soldier becoming Psionic depend on several factors:
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* The soldier's Will [[Stats (EU2012)|stat]].
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* Its rank
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* The number of already existing Psionic soldiers
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* Whether [[Second Wave (EU2012)|Second Wave]]'s '''More Than Human''' option is activated or not.
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** If activated then the number of tested soldiers will count until you received your first Psionic.
  
A soldier with 50 willpower has less than 1% chance of being gifted. [http://www.reddit.com/r/Xcom/comments/11es4r/should_i_wait_until_my_soldier_is_highest_rank/c6mq15a?context=3]
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==Psi Chance==
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If a soldier is a Major/Colonel, then the basic formula applies:
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Psi chance = Soldier Will / 4
  
Using Save and Load, it was found that the chance of being gifted is calculated immediately when the soldier is put in the Psi Lab. This means each time the same soldier is removed and re-added to the training tab, he/she would have a recalculated chance of being gifted. This is best done when you have ten days of uninterrupted peace. It can be done while status and mission notices appear, but you'll have to ignore them each time (and if you have 7 on the Doom Tracker, and a Terror Mission pops up...). It is reccomended to use multiple save files if doing so. This will also conserve a lot of in-game time spent doing testing.
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So a Major/Colonel soldier with a Will of 80 has a 20% chance of becoming a Psionic.  
  
To manipulate this:
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With other ranks lower than these two, things get a bit more complicated:
* Place your 3 soldiers in, and then make a save.
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Psi Chance = (Soldier Will + Bonus)/4
* Complete the testing, make note of who passes.
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Bonus = 75 - (Soldier Rank * 20) - (Six Existing Psionics * 40)
* Reload from the start of the 10 days.
 
* Take out and resubmit only those who ''will not'' pass (if it shifts the slot of those who ''will'' pass, do not worry: this does not de-gift them).
 
* Then make a new save, and repeat as neccecary.
 
  
If two (or all 3) fail, you may find it helps the odds to put a different soldier (or two) in as a "placebo", put your desired soldier in, and take out the placebo(s) to make room for your next desired soldier.
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Soldier rank starts at 0 for Rookies, while if you already have 6 Psionic soldiers then the bonus gets decreased.
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* A Squaddie with 45 Will and less than 6 Psionics already present in the [[Barracks (EU2012)|Barracks]] would have a Psi Chance of (45 + (75 - 20))/4 or 25%.
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* A Squaddie with 45 Will and 6 or more Psionics present would have a Psi Chance of (45 + (75 - 20 - 40) or 15%
  
With Second Wave Options '''Not Created Equal''' & '''Hidden Potential''', and the OTS's '''Iron Will''' upgrade, those who you absolutley should manipulate to guaranteed Gifted status are those with Will/Aim scores of both +70/+80, though scores of about 65/75 are a good baseline, and will suffice to fill out a Psi Squadron. If you wish to do this while in Ironman Mode on the PC version, you can handle the save files through your OS.
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A complete description of the code function can be found [http://forums.nexusmods.com/index.php?/topic/888002-psi-soldier-chance/ here].
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==More Than Human==
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If this option is enabled then the odds will be much lower but the game uses a different formula to ensure you'll get your first Psionic soldier on the first 6 soldiers you test. If you test 5 soldiers without any of them becoming Psionic then the 6th one will be a Psionic.  
  
 
==See Also==
 
==See Also==

Revision as of 18:09, 22 October 2013

The Psionic Lab.

The Psionic Lab will allow you to test your soldiers for psionic powers. You may test up to 3 soldiers at a time, upon which they will be unable to join a mission during the 10 days testing time.

The chances of a soldier becoming Psionic depend on several factors:

  • The soldier's Will stat.
  • Its rank
  • The number of already existing Psionic soldiers
  • Whether Second Wave's More Than Human option is activated or not.
    • If activated then the number of tested soldiers will count until you received your first Psionic.

Psi Chance

If a soldier is a Major/Colonel, then the basic formula applies:

Psi chance = Soldier Will / 4 

So a Major/Colonel soldier with a Will of 80 has a 20% chance of becoming a Psionic.

With other ranks lower than these two, things get a bit more complicated:

Psi Chance = (Soldier Will + Bonus)/4
Bonus = 75 - (Soldier Rank * 20) - (Six Existing Psionics * 40)

Soldier rank starts at 0 for Rookies, while if you already have 6 Psionic soldiers then the bonus gets decreased.

  • A Squaddie with 45 Will and less than 6 Psionics already present in the Barracks would have a Psi Chance of (45 + (75 - 20))/4 or 25%.
  • A Squaddie with 45 Will and 6 or more Psionics present would have a Psi Chance of (45 + (75 - 20 - 40) or 15%

A complete description of the code function can be found here.

More Than Human

If this option is enabled then the odds will be much lower but the game uses a different formula to ensure you'll get your first Psionic soldier on the first 6 soldiers you test. If you test 5 soldiers without any of them becoming Psionic then the 6th one will be a Psionic.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Base Facilities
Headquarters:Mission ControlHangarEngineeringResearchBarracksSituation Room
Additions:
Power:Power GeneratorThermo Power GeneratorElerium Generator
Story:Hyperwave RelayGollop Chamber
R&D:FoundryOfficer Training SchoolPsionic LabAlien Containment
Other:Satellite UplinkSatellite NexusLaboratoryWorkshopAccess Lift
EW DLC:Genetics LabCybernetics Lab
Strategic:Building Optimization