Difference between revisions of "Psi Operative (LW2)"
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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp | Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp | ||
− | { | + | {{Psi Tree (LW2)| |
− | + | |Initiate1=Soulfire | |
− | | | + | |Initiate2=Stasis |
− | + | |Subclass1= Telepath | |
− | + | |Subclass2= Resonate | |
− | | | + | |Acolyte1=Insanity |
− | | | + | |Acolyte2=Mind Merge |
− | | | + | |Adept1=Soul Steal |
− | | | + | |Adept2=Stasis Shield |
− | | | + | |Disciple1=Solace |
− | | | + | |Disciple2=Sustain |
− | | | + | |Mystic1=Schism |
− | + | |Mystic2=Fortress | |
− | | | + | |Warlock1=Soul Merge |
− | | | + | |Warlock2=Bastion |
− | + | |Magus1=Fuse | |
− | | | + | |Magus2=Domination |
− | | | + | |Master1=Null Lance |
− | + | |Master2=Void Rift | |
− | | | + | }} |
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== Stat Progression == | == Stat Progression == |
Revision as of 05:08, 28 January 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Mouse-over for more information.
Stat Progression
Rank | Health | Offense | Will | Psi Offense | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|---|
Squaddie | 1 | 2 | 5 | 30 | 0 | 0 | 0 |
Lance Corporal | 0 | 1 | 5 | 4 | 0 | 0 | 0 |
Corporal | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
Sergeant | 0 | 1 | 0 | 4 | 0 | 0 | 0 |
Staff Sergeant | 1 | 2 | 0 | 4 | 0 | 0 | 0 |
Tech Sergeant | 0 | 1 | 0 | 2 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
Master Sergeant | 1 | 1 | 0 | 4 | 0 | 0 | 0 |
Total | 3 | 12 | 10 | 56* | 0 | 0 | 0 |
Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100
This class gains no Strength
See Also
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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