Difference between revisions of "Psi Operative (LW2)"

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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
 
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
  
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==Abilities==
 
{{Psi Tree (LW2)|
 
{{Psi Tree (LW2)|
 
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|Initiate1=Soulfire

Revision as of 05:10, 28 January 2017

Psi Operative:

Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Ability Rank Ability
Soulfire Initiate
Initiate
Stasis
Telepath Resonate
Insanity Acolyte
Acolyte
Mind Merge
Soul Steal Adept
Adept
Stasis Shield
Solace Disciple
Disciple
Sustain
Schism Mystic
Mystic
Fortress
Soul Merge Warlock
Warlock
Bastion
Fuse Magus
Magus
Domination
Null Lance Master
Master
Void Rift

Stat Progression

Rank Health Offense Will Psi Offense Mobility Dodge Hacking
Squaddie 1 2 5 30 0 0 0
Lance Corporal 0 1 5 4 0 0 0
Corporal 0 2 0 4 0 0 0
Sergeant 0 1 0 4 0 0 0
Staff Sergeant 1 2 0 4 0 0 0
Tech Sergeant 0 1 0 2 0 0 0
Gunnery Sergeant 0 2 0 4 0 0 0
Master Sergeant 1 1 0 4 0 0 0
Total 3 12 10 56* 0 0 0

Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100

This class gains no Strength

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers