Difference between revisions of "Psi Operative (LW2)"
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==Abilities== | ==Abilities== | ||
{{Psi Tree (LW2)| | {{Psi Tree (LW2)| | ||
− | |Initiate1=Soulfire | + | |Initiate1={{Soulfire (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Initiate2=Stasis | + | |Initiate2={{Stasis (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Subclass1= Telepath | + | |Subclass1=Telepath |
|Subclass2= Resonate | |Subclass2= Resonate | ||
− | |Acolyte1=Insanity | + | |Acolyte1={{Insanity (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Acolyte2=Mind Merge | + | |Acolyte2={{Mind Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Adept1=Soul Steal | + | |Adept1={{Soul Steal (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Adept2=Stasis Shield | + | |Adept2={{Stasis Shield (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Disciple1=Solace | + | |Disciple1={{Solace (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Disciple2=Sustain | + | |Disciple2={{Sustain (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Mystic1=Schism | + | |Mystic1={{Schism (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Mystic2=Fortress | + | |Mystic2={{Fortress (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Warlock1=Soul Merge | + | |Warlock1={{Soul Merge (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Warlock2=Bastion | + | |Warlock2={{Bastion (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Magus1=Fuse | + | |Magus1={{Fuse (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Magus2=Domination | + | |Magus2={{Domination (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Master1=Null Lance | + | |Master1={{Null Lance (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
− | |Master2=Void Rift | + | |Master2={{Void Rift (LW2)| b_name = 1 | b_descr = 0 | b_info = 0}} |
}} | }} | ||
Revision as of 17:37, 28 January 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
Mouse-over for more information.
Ability | Rank | Ability |
Initiate |
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Telepath | Resonate | |
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Acolyte |
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Adept |
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Disciple |
Sustain | |
Mystic |
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Warlock |
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Magus |
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Master |
Stat Progression
Rank | Health | Offense | Will | Psi Offense | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|---|
Squaddie | 1 | 2 | 5 | 30 | 0 | 0 | 0 |
Lance Corporal | 0 | 1 | 5 | 4 | 0 | 0 | 0 |
Corporal | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
Sergeant | 0 | 1 | 0 | 4 | 0 | 0 | 0 |
Staff Sergeant | 1 | 2 | 0 | 4 | 0 | 0 | 0 |
Tech Sergeant | 0 | 1 | 0 | 2 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
Master Sergeant | 1 | 1 | 0 | 4 | 0 | 0 | 0 |
Total | 3 | 12 | 10 | 56* | 0 | 0 | 0 |
Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100
This class gains no Strength
See Also
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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