Difference between revisions of "Psi Operative (LW2)"

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(table referencing templates)
(reformatted ranks in ==Stat Progression==, was using normal soldier ranks)
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|-
 
|-
|Squaddie|| 1 || 2 || 5 || 30 || 0 || 0 || 0
+
|Initiate|| 1 || 2 || 5 || 30 || 0 || 0 || 0
 
|-
 
|-
|Lance Corporal|| 0 || 1 || 5 || 4 || 0 || 0 || 0
+
|Acolyte|| 0 || 1 || 5 || 4 || 0 || 0 || 0
 
|-
 
|-
|Corporal|| 0 || 2 || 0 || 4 || 0 || 0 || 0
+
|Adept|| 0 || 2 || 0 || 4 || 0 || 0 || 0
 
|-
 
|-
|Sergeant|| 0 || 1 || 0 || 4 || 0 || 0 || 0
+
|Disciple|| 0 || 1 || 0 || 4 || 0 || 0 || 0
 
|-
 
|-
|Staff Sergeant|| 1 || 2 || 0 || 4 || 0 || 0 || 0
+
|Mystic|| 1 || 2 || 0 || 4 || 0 || 0 || 0
 
|-
 
|-
|Tech Sergeant|| 0 || 1 || 0 || 2 || 0 || 0 || 0
+
|Warlock|| 0 || 1 || 0 || 2 || 0 || 0 || 0
 
|-
 
|-
|Gunnery Sergeant|| 0 || 2 || 0 || 4 || 0 || 0 || 0
+
|Magus|| 0 || 2 || 0 || 4 || 0 || 0 || 0
 
|-
 
|-
|Master Sergeant|| 1 || 1 || 0 || 4 || 0 || 0 || 0
+
|Master|| 1 || 1 || 0 || 4 || 0 || 0 || 0
 
|-
 
|-
 
|Total|| 3 || 12 || 10 || 56* || 0 || 0 || 0
 
|Total|| 3 || 12 || 10 || 56* || 0 || 0 || 0
 
|}
 
|}
  
Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100
+
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100
  
 
This class gains no Strength
 
This class gains no Strength

Revision as of 17:57, 28 January 2017

Psi Operative:

Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Ability Rank Ability
Soulfire
Initiate
Initiate
Stasis
Telepath Resonate
Insanity
Acolyte
Acolyte
Mind Merge
Soul Steal
Adept
Adept
Stasis Shield
Solace
Disciple
Disciple
Sustain
Sustain
Schism
Mystic
Mystic
Fortress
Soul Merge
Warlock
Warlock
Bastion
Fuse
Magus
Magus
Domination
Null Lance
Master
Master
Void Rift

Stat Progression

Rank Health Offense Will Psi Offense Mobility Dodge Hacking
Initiate 1 2 5 30 0 0 0
Acolyte 0 1 5 4 0 0 0
Adept 0 2 0 4 0 0 0
Disciple 0 1 0 4 0 0 0
Mystic 1 2 0 4 0 0 0
Warlock 0 1 0 2 0 0 0
Magus 0 2 0 4 0 0 0
Master 1 1 0 4 0 0 0
Total 3 12 10 56* 0 0 0

Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100

This class gains no Strength

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers