Difference between revisions of "Psi Operative (LW2)"
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==Abilities== |
==Abilities== |
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− | {{Psi Tree (LW2) |
+ | {{Psi Tree (LW2) |
− | |Initiate1={{Soulfire (LW2)| b_descr = 1 }} |
+ | |Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Initiate2={{Fortress (LW2)| b_descr = 1 }} |
+ | |Initiate2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
|Subclass1=Telepath |
|Subclass1=Telepath |
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|Subclass2= Resonate |
|Subclass2= Resonate |
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− | |Acolyte1={{Insanity (LW2)| b_descr = 1 }} |
+ | |Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Acolyte2={{Mind Merge (LW2)| b_descr = 1 }} |
+ | |Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Adept1={{Soul Steal (LW2)| b_descr = 1 }} |
+ | |Adept1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Adept2={{Sustain (LW2)| b_descr = 1 }} |
+ | |Adept2={{Sustain (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Disciple1={{Schism (LW2)| b_descr = 1 }} |
+ | |Disciple1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Disciple2={{Solace (LW2)| b_descr = 1 }} |
+ | |Disciple2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Mystic1={{Stasis (LW2)| b_descr = 1 }} |
+ | |Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Mystic2={{Soul Merge (LW2)| b_descr = 1 }} |
+ | |Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Warlock1={{Fuse (LW2)| b_descr = 1 }} |
+ | |Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Warlock2={{Stasis Shield (LW2)| b_descr = 1 }} |
+ | |Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Magus1={{Null Lance (LW2)| b_descr = 1 }} |
+ | |Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Magus2={{Bastion (LW2)| b_descr = 1 }} |
+ | |Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Master1={{Void Rift (LW2)| b_descr = 1 }} |
+ | |Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
− | |Master2={{Domination (LW2)| b_descr = 1 }} |
+ | |Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
}} |
}} |
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Revision as of 09:30, 4 February 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
Mouse-over for more information.
Stat Progression
Rank | Health | Offense | Will | Psi Offense | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|---|
Initiate | 1 | 2 | 5 | 30 | 0 | 0 | 0 |
Acolyte | 0 | 1 | 5 | 4 | 0 | 0 | 0 |
Adept | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
Disciple | 0 | 1 | 0 | 4 | 0 | 0 | 0 |
Mystic | 1 | 2 | 0 | 4 | 0 | 0 | 0 |
Warlock | 0 | 1 | 0 | 2 | 0 | 0 | 0 |
Magus | 0 | 2 | 0 | 4 | 0 | 0 | 0 |
Master | 1 | 1 | 0 | 4 | 0 | 0 | 0 |
Total | 3 | 12 | 10 | 56* | 0 | 0 | 0 |
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 6 days (5 on rookie difficulty)
- Scalar = 12 days (10 on rookie)
If the soldier is the same rank as the ability, it will take 6 days to train.
If the soldier is 1 rank below the ability, it will take 6+12*1 = 18 days to train.
If the soldier is 6 ranks below the ability, it will take 6+12*6 = 78 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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