Difference between revisions of "Psi Operative (LW2)"
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|Subclass2= Resonate | |Subclass2= Resonate | ||
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
− | |Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = | + | |Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Adept1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Adept1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
|Adept2={{Sustain (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Adept2={{Sustain (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
Line 16: | Line 16: | ||
|Disciple2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Disciple2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
|Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
− | |Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = | + | |Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
− | |Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = | + | |Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | |Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} |
Revision as of 05:15, 13 February 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
Mouse-over for more information.
Stat Progression
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 6 days (5 on rookie difficulty)
- Scalar = 12 days (10 on rookie)
If the soldier is the same rank as the ability, it will take 6 days to train.
If the soldier is 1 rank below the ability, it will take 6+12*1 = 18 days to train.
If the soldier is 6 ranks below the ability, it will take 6+12*6 = 78 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
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