Difference between revisions of "Psi Operative (LW2)"
(Psi Operative perks description and info) |
m (→Stat Progression: tweaks to stats to match ini) |
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Line 33: | Line 33: | ||
| i_dodge0 = 0 | | i_dodge0 = 0 | ||
| i_hacking0 = 0 | | i_hacking0 = 0 | ||
− | | i_psiOffense0 = | + | | i_psiOffense0 = 45 |
| i_health1 = 0 | | i_health1 = 0 | ||
− | | i_offense1 = | + | | i_offense1 = 2 |
| i_will1 = 5 | | i_will1 = 5 | ||
| i_mobility1 = 0 | | i_mobility1 = 0 | ||
Line 49: | Line 49: | ||
| i_psiOffense2 = 4 | | i_psiOffense2 = 4 | ||
| i_health3 = 0 | | i_health3 = 0 | ||
− | | i_offense3 = | + | | i_offense3 = 2 |
| i_will3 = 0 | | i_will3 = 0 | ||
| i_mobility3 = 0 | | i_mobility3 = 0 | ||
Line 63: | Line 63: | ||
| i_psiOffense4 = 4 | | i_psiOffense4 = 4 | ||
| i_health5 = 0 | | i_health5 = 0 | ||
− | | i_offense5 = | + | | i_offense5 = 2 |
| i_will5 = 0 | | i_will5 = 0 | ||
| i_mobility5 = 0 | | i_mobility5 = 0 | ||
| i_dodge5 = 0 | | i_dodge5 = 0 | ||
| i_hacking5 = 0 | | i_hacking5 = 0 | ||
− | | i_psiOffense5 = | + | | i_psiOffense5 = 4 |
| i_health6 = 0 | | i_health6 = 0 | ||
| i_offense6 = 2 | | i_offense6 = 2 | ||
Line 77: | Line 77: | ||
| i_psiOffense6 = 4 | | i_psiOffense6 = 4 | ||
| i_health7 = 1 | | i_health7 = 1 | ||
− | | i_offense7 = | + | | i_offense7 = 2 |
| i_will7 = 0 | | i_will7 = 0 | ||
− | | i_mobility7 = | + | | i_mobility7 = 0 |
| i_dodge7 = 0 | | i_dodge7 = 0 | ||
| i_hacking7 = 0 | | i_hacking7 = 0 |
Revision as of 02:40, 24 February 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities
Mouse-over for more information.
Stat Progression
Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 6 days (5 on rookie difficulty)
- Scalar = 12 days (10 on rookie)
If the soldier is the same rank as the ability, it will take 6 days to train.
If the soldier is 1 rank below the ability, it will take 6+12*1 = 18 days to train.
If the soldier is 6 ranks below the ability, it will take 6+12*6 = 78 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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