Difference between revisions of "Psi Operative (LW2)"
m (Added version note to Abilities subheading. Remove when tree updated to 1.3) |
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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp |
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp |
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− | ==Abilities (As of LW2 Version 1. |
+ | ==Abilities (As of LW2 Version 1.3)== |
{{Psi Tree (LW2) |
{{Psi Tree (LW2) |
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|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | |Initiate2={{ |
+ | |Initiate2={{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Subclass1=Telepath |
|Subclass1=Telepath |
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|Subclass2= Resonate |
|Subclass2= Resonate |
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|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | |Adept1={{ |
+ | |Adept1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | |Disciple1={{ |
+ | |Disciple1={{Soul Steal(LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Disciple2={{ |
+ | |Disciple2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Mystic1={{ |
+ | |Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
Revision as of 13:19, 16 May 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities (As of LW2 Version 1.3)
Mouse-over for more information.
Ability | Rank | Ability |
Does guaranteed psionic damage to an organic enemy. Ignores cover and armor. |
Initiate |
Learn officer and AWC bonus abilities in half the time. |
Telepath | Resonate | |
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Debilitating telepathic attack that can inflict different negative conditions, including mental control of the target. |
Acolyte |
Grants bonus will, crit and ablative hit points to an ally until the beginning of the player's next turn. |
Insanity now does a small amount of guaranteed damage, and applies Rupture to the target. |
Adept |
The Psi Operative may immediately extinguish mental impairments for a squadmate. |
Template:Soul Steal(LW2) | Disciple |
The Psi Operative is immune to fire, poison, acid, and explosive damage. |
Completely stuns the target for 1 turn, but renders them immune to any damage or attack. |
Mystic |
Increases effectiveness of Mind Merge by conferring larger bonuses to will, crit and ablative hit points and reducing its cooldown period. |
If an enemy is carrying explosives, they can be remotely detonated by the Psi Operative. |
Warlock |
Stasis can be cast on allies, rendering them immune to any attacks, and stunned, for 1 turn. |
Project a beam of terrible power that damages every target it passes through. This attack can penetrate multiple enemies and obstacles. |
Magus |
Fortress now provides immunity to nearby teammates. |
Generate an explosive field of Psionic energy that immediately damages everything within. Organic enemies have a chance to suffer Insanity. |
Master |
Permanently mind control an enemy. Only one successful Domination can be performed per mission. |
Stat Progression
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 3/4/4/4 days
- Scalar = 7/8/10/10 days
Examples using Commander/Legend ranks
If the soldier is the same rank as the ability, it will take 4 days to train.
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
Prerequisites
Soul Fire -> Soul Steal
Insanity -> Schism
Mind Merge -> Soul Merge
Stasis -> Sustain
Fortress + Solace -> Bastion
Fortress + Mindmerge -> Fuse
Stasis + Fortress -> Stasis Shield
Soulfire + Stasis -> Null Lance
Insanity + Soulfire + Solace -> Void Rift
Mind Merge + Stasis + Insanity -> Domination
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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