Difference between revisions of "Psi Operative (LW2)"
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Lord Yanaek (talk | contribs) (→Prerequisites: Added diagram with 1.3 prerequisites instead of 1.2 text) |
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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp | Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp | ||
− | {| | + | ==Abilities (As of LW2 Version 1.3)== |
− | | | + | {{Psi Tree (LW2) |
− | | | + | |Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | + | |Initiate2={{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |
− | + | |Subclass1=Telepath | |
− | | | + | |Subclass2= Resonate |
− | | | + | |Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Adept1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Disciple1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Disciple2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | |Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | | | + | }} |
− | | | + | |
− | | | + | == Stat Progression == |
− | | | + | {{Stat Progression (Psi)(LW2) |
− | | | + | | i_health0 = 1 |
− | | | + | | i_offense0 = 2 |
− | | | + | | i_will0 = 5 |
− | | | + | | i_mobility0 = 0 |
− | | | + | | i_dodge0 = 0 |
− | |} | + | | i_hacking0 = 0 |
+ | | i_psiOffense0 = 45 | ||
+ | | i_health1 = 0 | ||
+ | | i_offense1 = 2 | ||
+ | | i_will1 = 5 | ||
+ | | i_mobility1 = 0 | ||
+ | | i_dodge1 = 0 | ||
+ | | i_hacking1 = 0 | ||
+ | | i_psiOffense1 = 4 | ||
+ | | i_health2 = 0 | ||
+ | | i_offense2 = 2 | ||
+ | | i_will2 = 0 | ||
+ | | i_mobility2 = 0 | ||
+ | | i_dodge2 = 0 | ||
+ | | i_hacking2 = 0 | ||
+ | | i_psiOffense2 = 4 | ||
+ | | i_health3 = 0 | ||
+ | | i_offense3 = 2 | ||
+ | | i_will3 = 0 | ||
+ | | i_mobility3 = 0 | ||
+ | | i_dodge3 = 0 | ||
+ | | i_hacking3 = 0 | ||
+ | | i_psiOffense3 = 4 | ||
+ | | i_health4 = 1 | ||
+ | | i_offense4 = 2 | ||
+ | | i_will4 = 0 | ||
+ | | i_mobility4 = 0 | ||
+ | | i_dodge4 = 0 | ||
+ | | i_hacking4 = 0 | ||
+ | | i_psiOffense4 = 4 | ||
+ | | i_health5 = 0 | ||
+ | | i_offense5 = 2 | ||
+ | | i_will5 = 0 | ||
+ | | i_mobility5 = 0 | ||
+ | | i_dodge5 = 0 | ||
+ | | i_hacking5 = 0 | ||
+ | | i_psiOffense5 = 4 | ||
+ | | i_health6 = 0 | ||
+ | | i_offense6 = 2 | ||
+ | | i_will6 = 0 | ||
+ | | i_mobility6 = 0 | ||
+ | | i_dodge6 = 0 | ||
+ | | i_hacking6 = 0 | ||
+ | | i_psiOffense6 = 4 | ||
+ | | i_health7 = 1 | ||
+ | | i_offense7 = 2 | ||
+ | | i_will7 = 0 | ||
+ | | i_mobility7 = 0 | ||
+ | | i_dodge7 = 0 | ||
+ | | i_hacking7 = 0 | ||
+ | | i_psiOffense7 = 4 | ||
+ | }} | ||
+ | This class gains no Strength | ||
+ | |||
+ | ==Training Time== | ||
+ | Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference | ||
+ | :Base training = 3/4/4/4 days | ||
+ | :Scalar = 7/8/10/10 days | ||
+ | |||
+ | Examples using Commander/Legend ranks | ||
+ | |||
+ | If the soldier is the same rank as the ability, it will take 4 days to train. | ||
+ | |||
+ | If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train. | ||
+ | |||
+ | If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train. | ||
+ | |||
+ | *A scientist staffing the Psi Lab will reduce training time by 50% | ||
+ | |||
+ | If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission. | ||
+ | |||
+ | ==Prerequisites== | ||
+ | [[File:PsiPrerequ.png]] | ||
+ | |||
+ | |||
+ | {{XCOM_Units_Navbar_(LW2)}} | ||
− | |||
[[Category: Soldiers (Long War 2)]] | [[Category: Soldiers (Long War 2)]] | ||
− |
Revision as of 11:47, 18 May 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities (As of LW2 Version 1.3)
Mouse-over for more information.
Stat Progression
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 3/4/4/4 days
- Scalar = 7/8/10/10 days
Examples using Commander/Legend ranks
If the soldier is the same rank as the ability, it will take 4 days to train.
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
Prerequisites
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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