Difference between revisions of "Psi Operative (LW2)"
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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp |
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp |
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+ | ==Abilities (As of LW2 Version 1.3)== |
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− | {| class="wikitable" style="text-align:center" |
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− | + | {{Psi Tree (LW2) |
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+ | |Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | |- |
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+ | |Initiate2={{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | ! |
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+ | |Subclass1=Telepath |
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− | ! |
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+ | |Subclass2= Resonate |
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− | |- |
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+ | |Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Soulfire''' |
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+ | |Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Stasis''' |
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+ | |Adept1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | |- |
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+ | |Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Insanity''' |
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+ | |Disciple1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Mind Merge''' |
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+ | |Disciple2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | |- |
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+ | |Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Soul Steal''' |
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+ | |Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Stasis Shield''' |
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+ | |Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | |- |
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+ | |Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Solace''' |
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+ | |Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Sustain''' |
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+ | |Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | |- |
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+ | |Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Schism''' |
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+ | |Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
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− | | '''Fortress''' |
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+ | }} |
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− | |- |
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− | | '''Soul Merge''' |
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− | | '''Bastion''' |
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− | |- |
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− | | '''Fuse''' |
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− | | '''Domination''' |
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− | |- |
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− | | '''Null Lance''' |
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− | | '''Void Rift''' |
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− | |} |
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== Stat Progression == |
== Stat Progression == |
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+ | {{Stat Progression (Psi)(LW2) |
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− | {| class="wikitable" |
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+ | | i_health0 = 1 |
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− | !Rank!!Health!!Offense!!Will!!Psi Offense!!Mobility!!Dodge!!Hacking |
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+ | | i_offense0 = 2 |
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+ | | i_will0 = 5 |
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+ | | i_mobility0 = 0 |
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+ | | i_dodge0 = 0 |
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+ | | i_hacking0 = 0 |
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+ | | i_psiOffense0 = 45 |
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+ | | i_health1 = 0 |
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+ | | i_offense1 = 2 |
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+ | | i_will1 = 5 |
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+ | | i_mobility1 = 0 |
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+ | | i_dodge1 = 0 |
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+ | | i_hacking1 = 0 |
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+ | | i_psiOffense1 = 4 |
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+ | | i_health2 = 0 |
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+ | | i_offense2 = 2 |
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+ | | i_will2 = 0 |
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+ | | i_mobility2 = 0 |
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+ | | i_dodge2 = 0 |
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+ | | i_hacking2 = 0 |
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+ | | i_psiOffense2 = 4 |
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+ | | i_health3 = 0 |
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+ | | i_offense3 = 2 |
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+ | | i_will3 = 0 |
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+ | | i_mobility3 = 0 |
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+ | | i_dodge3 = 0 |
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+ | | i_hacking3 = 0 |
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+ | | i_psiOffense3 = 4 |
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+ | | i_health4 = 1 |
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+ | | i_offense4 = 2 |
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+ | | i_will4 = 0 |
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+ | | i_mobility4 = 0 |
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+ | | i_dodge4 = 0 |
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+ | | i_hacking4 = 0 |
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+ | | i_psiOffense4 = 4 |
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+ | | i_health5 = 0 |
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+ | | i_offense5 = 2 |
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+ | | i_will5 = 0 |
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+ | | i_mobility5 = 0 |
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+ | | i_dodge5 = 0 |
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+ | | i_hacking5 = 0 |
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+ | | i_psiOffense5 = 4 |
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+ | | i_health6 = 0 |
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+ | | i_offense6 = 2 |
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+ | | i_will6 = 0 |
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+ | | i_mobility6 = 0 |
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+ | | i_dodge6 = 0 |
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+ | | i_hacking6 = 0 |
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+ | | i_psiOffense6 = 4 |
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+ | | i_health7 = 1 |
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+ | | i_offense7 = 2 |
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+ | | i_will7 = 0 |
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+ | | i_mobility7 = 0 |
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+ | | i_dodge7 = 0 |
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+ | | i_hacking7 = 0 |
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+ | | i_psiOffense7 = 4 |
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+ | }} |
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+ | This class gains no Strength |
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+ | ==Training Time== |
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− | |- |
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+ | Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference |
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− | |Squaddie|| 1 || 2 || 5 || 30 || 0 || 0 || 0 |
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+ | :Base training = 3/4/4/4 days |
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− | |- |
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+ | :Scalar = 7/8/10/10 days |
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− | |Lance Corporal|| 0 || 1 || 5 || 4 || 0 || 0 || 0 |
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− | |- |
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− | |Corporal|| 0 || 2 || 0 || 4 || 0 || 0 || 0 |
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− | |- |
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− | |Sergeant|| 0 || 1 || 0 || 4 || 0 || 0 || 0 |
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− | |- |
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− | |Staff Sergeant|| 1 || 2 || 0 || 4 || 0 || 0 || 0 |
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− | |- |
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− | |Tech Sergeant|| 0 || 1 || 0 || 2 || 0 || 0 || 0 |
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− | |- |
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− | |Gunnery Sergeant|| 0 || 2 || 0 || 4 || 0 || 0 || 0 |
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− | |- |
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− | |Master Sergeant|| 1 || 1 || 0 || 4 || 0 || 0 || 0 |
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− | |- |
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− | |Total|| 3 || 12 || 10 || 56* || 0 || 0 || 0 |
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− | |} |
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+ | Examples using Commander/Legend ranks |
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− | Each rank after Squadie can have up to a bonus of 9 extra Psi Offense, except Tech Sergenat which has a cap of 5. The total ammount represents the minimum gain from levelin, while the hard cap is +100 |
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+ | |||
− | This class gains no Strength |
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+ | If the soldier is the same rank as the ability, it will take 4 days to train. |
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+ | |||
+ | If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train. |
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+ | |||
+ | If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train. |
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+ | |||
+ | *A scientist staffing the Psi Lab will reduce training time by 50% |
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+ | |||
+ | If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission. |
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+ | |||
+ | ==Prerequisites== |
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+ | [[File:PsiPrerequ.png]] |
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+ | |||
+ | |||
+ | {{XCOM_Units_Navbar_(LW2)}} |
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− | [[Category: Long War 2]] |
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[[Category: Soldiers (Long War 2)]] |
[[Category: Soldiers (Long War 2)]] |
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− | [[Category: Classes (Long War 2)]] |
Revision as of 12:47, 18 May 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities (As of LW2 Version 1.3)
Mouse-over for more information.
Stat Progression
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 3/4/4/4 days
- Scalar = 7/8/10/10 days
Examples using Commander/Legend ranks
If the soldier is the same rank as the ability, it will take 4 days to train.
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
Prerequisites
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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