Difference between revisions of "Psi Operative (LW2)"
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Postmaster (talk | contribs) m (→Training Time) |
Lord Yanaek (talk | contribs) (→Prerequisites: Added diagram with 1.3 prerequisites instead of 1.2 text) |
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(14 intermediate revisions by 6 users not shown) | |||
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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp |
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp |
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− | ==Abilities== |
+ | ==Abilities (As of LW2 Version 1.3)== |
{{Psi Tree (LW2) |
{{Psi Tree (LW2) |
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− | |Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Initiate2={{ |
+ | |Initiate2={{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Subclass1=Telepath |
|Subclass1=Telepath |
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|Subclass2= Resonate |
|Subclass2= Resonate |
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− | |Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Adept1={{ |
+ | |Adept1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Adept2={{ |
+ | |Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Disciple1={{ |
+ | |Disciple1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Disciple2={{ |
+ | |Disciple2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = |
+ | |Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
}} |
}} |
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| i_dodge0 = 0 |
| i_dodge0 = 0 |
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| i_hacking0 = 0 |
| i_hacking0 = 0 |
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− | | i_psiOffense0 = |
+ | | i_psiOffense0 = 45 |
| i_health1 = 0 |
| i_health1 = 0 |
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− | | i_offense1 = |
+ | | i_offense1 = 2 |
| i_will1 = 5 |
| i_will1 = 5 |
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| i_mobility1 = 0 |
| i_mobility1 = 0 |
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| i_psiOffense2 = 4 |
| i_psiOffense2 = 4 |
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| i_health3 = 0 |
| i_health3 = 0 |
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− | | i_offense3 = |
+ | | i_offense3 = 2 |
| i_will3 = 0 |
| i_will3 = 0 |
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| i_mobility3 = 0 |
| i_mobility3 = 0 |
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| i_psiOffense4 = 4 |
| i_psiOffense4 = 4 |
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| i_health5 = 0 |
| i_health5 = 0 |
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− | | i_offense5 = |
+ | | i_offense5 = 2 |
| i_will5 = 0 |
| i_will5 = 0 |
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| i_mobility5 = 0 |
| i_mobility5 = 0 |
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| i_dodge5 = 0 |
| i_dodge5 = 0 |
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| i_hacking5 = 0 |
| i_hacking5 = 0 |
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− | | i_psiOffense5 = |
+ | | i_psiOffense5 = 4 |
| i_health6 = 0 |
| i_health6 = 0 |
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| i_offense6 = 2 |
| i_offense6 = 2 |
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| i_psiOffense6 = 4 |
| i_psiOffense6 = 4 |
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| i_health7 = 1 |
| i_health7 = 1 |
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− | | i_offense7 = |
+ | | i_offense7 = 2 |
| i_will7 = 0 |
| i_will7 = 0 |
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− | | i_mobility7 = |
+ | | i_mobility7 = 0 |
| i_dodge7 = 0 |
| i_dodge7 = 0 |
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| i_hacking7 = 0 |
| i_hacking7 = 0 |
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− | | i_psiOffense7 = |
+ | | i_psiOffense7 = 4 |
}} |
}} |
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− | |||
− | Each rank after Initiate can have up to a bonus of 9 extra Psi Offense, except Warlock which has a cap of 5. The total amount represents the minimum gain from leveling, while the hard cap is +100 |
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− | |||
This class gains no Strength |
This class gains no Strength |
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==Training Time== |
==Training Time== |
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Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference |
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference |
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− | :Base training = |
+ | :Base training = 3/4/4/4 days |
− | :Scalar = |
+ | :Scalar = 7/8/10/10 days |
+ | Examples using Commander/Legend ranks |
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⚫ | |||
− | If the soldier is |
+ | If the soldier is the same rank as the ability, it will take 4 days to train. |
− | If the soldier is |
+ | If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train. |
+ | |||
⚫ | |||
*A scientist staffing the Psi Lab will reduce training time by 50% |
*A scientist staffing the Psi Lab will reduce training time by 50% |
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− | If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube |
+ | If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission. |
+ | |||
+ | ==Prerequisites== |
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+ | [[File:PsiPrerequ.png]] |
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+ | |||
{{XCOM_Units_Navbar_(LW2)}} |
{{XCOM_Units_Navbar_(LW2)}} |
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− | [[Category: Long War 2]] |
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[[Category: Soldiers (Long War 2)]] |
[[Category: Soldiers (Long War 2)]] |
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− | [[Category: Classes (Long War 2)]] |
Revision as of 12:47, 18 May 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities (As of LW2 Version 1.3)
Mouse-over for more information.
Stat Progression
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 3/4/4/4 days
- Scalar = 7/8/10/10 days
Examples using Commander/Legend ranks
If the soldier is the same rank as the ability, it will take 4 days to train.
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
Prerequisites
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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