Difference between revisions of "Psi Operative (LW2)"
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m (→Abilities: updated tree to 1.2 changes) |
Lord Yanaek (talk | contribs) (→Prerequisites: Added diagram with 1.3 prerequisites instead of 1.2 text) |
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Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp | Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp | ||
− | ==Abilities== | + | ==Abilities (As of LW2 Version 1.3)== |
{{Psi Tree (LW2) | {{Psi Tree (LW2) | ||
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
− | |Initiate2={{ | + | |Initiate2={{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Subclass1=Telepath | |Subclass1=Telepath | ||
|Subclass2= Resonate | |Subclass2= Resonate | ||
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
− | |Adept1={{ | + | |Adept1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
− | |Disciple1={{ | + | |Disciple1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Disciple2={{ | + | |Disciple2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
− | |Mystic1={{ | + | |Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
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| i_psiOffense7 = 4 | | i_psiOffense7 = 4 | ||
}} | }} | ||
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− | |||
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This class gains no Strength | This class gains no Strength | ||
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If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission. | If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission. | ||
+ | |||
+ | ==Prerequisites== | ||
+ | [[File:PsiPrerequ.png]] | ||
+ | |||
{{XCOM_Units_Navbar_(LW2)}} | {{XCOM_Units_Navbar_(LW2)}} | ||
− | |||
[[Category: Soldiers (Long War 2)]] | [[Category: Soldiers (Long War 2)]] | ||
− |
Revision as of 11:47, 18 May 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities (As of LW2 Version 1.3)
Mouse-over for more information.
Stat Progression
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 3/4/4/4 days
- Scalar = 7/8/10/10 days
Examples using Commander/Legend ranks
If the soldier is the same rank as the ability, it will take 4 days to train.
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
Prerequisites
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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