Difference between revisions of "Psi Operative (LW2)"
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(Searching the code for eStat_Strength reveals the only purpose as of now in both vanilla and LW2 is for stun lancer's effect check) |
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| i_psiOffense7 = 4 | | i_psiOffense7 = 4 | ||
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− | This class gains no Strength | + | *This class gains no Strength, though it's only used for alien abilities. |
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==Training Time== | ==Training Time== | ||
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference | Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference |
Revision as of 14:28, 19 August 2020
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities (As of LW2 Version 1.3)
Mouse-over for more information.
Stat Progression
- This class gains no Strength, though it's only used for alien abilities.
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 3/4/4/4 days
- Scalar = 7/8/10/10 days
Examples using Commander/Legend ranks
If the soldier is the same rank as the ability, it will take 4 days to train.
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
Prerequisites
See Also
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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