Difference between revisions of "Psi Operative (LW2)"
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Lord Yanaek (talk | contribs) (→Prerequisites: Added diagram with 1.3 prerequisites instead of 1.2 text) |
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==Prerequisites== |
==Prerequisites== |
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+ | [[File:PsiPrerequ.png]] |
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− | Soul Fire -> Soul Steal |
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− | Insanity -> Schism |
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− | Mind Merge -> Soul Merge |
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− | Stasis -> Sustain |
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− | Fortress + Solace -> Bastion |
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− | Fortress + Mindmerge -> Fuse |
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− | Stasis + Fortress -> Stasis Shield |
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− | Soulfire + Stasis -> Null Lance |
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− | Insanity + Soulfire + Solace -> Void Rift |
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− | Mind Merge + Stasis + Insanity -> Domination |
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Revision as of 12:47, 18 May 2017
Psi Operative:
Primary: Rifle(default), SMG or Shotgun; Secondary: Psi Amp
Abilities (As of LW2 Version 1.3)
Mouse-over for more information.
Stat Progression
This class gains no Strength
Training Time
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference
- Base training = 3/4/4/4 days
- Scalar = 7/8/10/10 days
Examples using Commander/Legend ranks
If the soldier is the same rank as the ability, it will take 4 days to train.
If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.
If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.
- A scientist staffing the Psi Lab will reduce training time by 50%
If a psi solder is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from his/her mission.
Prerequisites
XCOM Units in Long War 2 | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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