Difference between revisions of "Psimorph (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(not *that* hard to capture tbh.)
Line 3: Line 3:
 
This is quite possibly one of the most dangerous units, if not THE most dangerous unit, in X-COM Apocalypse. Your men are mind-controlled by this thing like your men mind control [[Anthropod (Apocalypse)|Anthropods,]] who have virtually no psionic resistance. If you EVER confront one of these things, send your troops scurrying to the far corners of the map, and send in a robot or two to take it out. It doesn't have any weapons besides psionics, but it can take control of your troops quickly, turning your men against one another. This thing is even more powerful when it decides to pop out in the middle of a huge battle against other aliens, throwing your forces into disarray and confusion, and lighting you up as a perfect target for the attackers. The Psimorph's major weakness is that it has no weapons other than psionics, so androids can act freely around them.
 
This is quite possibly one of the most dangerous units, if not THE most dangerous unit, in X-COM Apocalypse. Your men are mind-controlled by this thing like your men mind control [[Anthropod (Apocalypse)|Anthropods,]] who have virtually no psionic resistance. If you EVER confront one of these things, send your troops scurrying to the far corners of the map, and send in a robot or two to take it out. It doesn't have any weapons besides psionics, but it can take control of your troops quickly, turning your men against one another. This thing is even more powerful when it decides to pop out in the middle of a huge battle against other aliens, throwing your forces into disarray and confusion, and lighting you up as a perfect target for the attackers. The Psimorph's major weakness is that it has no weapons other than psionics, so androids can act freely around them.
  
To Capture: Androids are the key to capturing one of these. Kill any other aliens around so it's alone and then have your non-androids run away, then even a single android can walk right up to it and take as long as you like gassing or stun grappling it. Chances are you'll need to shoot it a few times as well. THESE WAKE UP FAST! If you don't have a guy standing over him with a stun gun at all times, he will wake up and disappear quickly. He wakes up around three times a game minute, so keep a CLOSE eye on him.
+
To Capture: Androids are the key to capturing one of these. Kill any other aliens around so it's alone and then have your non-androids run away, then even a single android can walk right up to it and take as long as you like gassing or stun grappling it. Chances are you'll need to shoot it a few times as well. THESE WAKE UP FAST! If you don't have a guy standing over him with a stun gun at all times, he will wake up and disappear quickly. He wakes up around three times a game minute, so keep a CLOSE eye on him. The most reliable place to capture a Psimorph is when assaulting an Alien Mothership, where two of them will often hang back inside the UFO and can be tackled with minimal guards after most of the crew has come out and attacked you.
  
 
'''''Official Entry (Captured Alive):''''' "The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense."
 
'''''Official Entry (Captured Alive):''''' "The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense."

Revision as of 14:33, 14 December 2012

The Psimorph UFOpaedia entry, if captured alive.
The Psimorph Autopsy report fromt the UFOpaedia.

This is quite possibly one of the most dangerous units, if not THE most dangerous unit, in X-COM Apocalypse. Your men are mind-controlled by this thing like your men mind control Anthropods, who have virtually no psionic resistance. If you EVER confront one of these things, send your troops scurrying to the far corners of the map, and send in a robot or two to take it out. It doesn't have any weapons besides psionics, but it can take control of your troops quickly, turning your men against one another. This thing is even more powerful when it decides to pop out in the middle of a huge battle against other aliens, throwing your forces into disarray and confusion, and lighting you up as a perfect target for the attackers. The Psimorph's major weakness is that it has no weapons other than psionics, so androids can act freely around them.

To Capture: Androids are the key to capturing one of these. Kill any other aliens around so it's alone and then have your non-androids run away, then even a single android can walk right up to it and take as long as you like gassing or stun grappling it. Chances are you'll need to shoot it a few times as well. THESE WAKE UP FAST! If you don't have a guy standing over him with a stun gun at all times, he will wake up and disappear quickly. He wakes up around three times a game minute, so keep a CLOSE eye on him. The most reliable place to capture a Psimorph is when assaulting an Alien Mothership, where two of them will often hang back inside the UFO and can be tackled with minimal guards after most of the crew has come out and attacked you.

Official Entry (Captured Alive): "The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense."

Official Entry (Autopsy): "The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage."

  • Note: A good idea, though, is to piss off Marsec later in the game. Their soldiers start carrying a device by the name of Mind Shield, which amplifies your soldiers stats so that they are impossible to control. This shouldn't be in the game, but it is, and it even has a glitch! One mind shield, if still turned on at the end of the game, will cause a PERMANENT stat boost to your soldiers psionic defense stats. Pretty darn nice. So grab one, and then go on numerous raiding parties, making your men immune to this darn creature.

See Also