Psimorph (Apocalypse)

From UFOpaedia
Revision as of 19:06, 13 November 2009 by Hobbes (talk | contribs)
Jump to navigation Jump to search
The Psimorph UFOpaedia entry, if captured alive.
The Psimorph Autopsy report fromt the UFOpaedia.

This is quite possibly one of the most dangerous units, if not THE most dangerous unit, in X-COM Apocalypse. Your men are mind-controlled by this thing like your men mind control Anthropods, who have virtually no psionic resistance. If you EVER confront one of these things, send your troops scurrying to the far corners of the map, and send in a robot or two to take it out. It doesn't have any weapons besides psionics, but it can take your troops over quickly, and more often than not, it takes control over them mentally, turning your men against one another. This thing is even more powerful when it decides to pop out in the middle of a huge battle against Anthropods, Skeletoids, and the occasional Megaspawn, throwing your forces into disarray and confusion, and lighting you up as a perfect target for the attackers.

To Capture: Hoo boy. This is one hell of a hard creature to capture. My suggestion: Arm an android (or a unit with the mind shield glitch *see note*) with a stun grapple and a devastator cannon. Kill ALL the units except for the Psimorph, because this thing NEEDS to be alone when it is captured. (This should probably be the only thing you capture alive this entire mission) Once the Psimorph is alone, send your units off to their little corners of the map. Shoot the psimorph three times (assuming it's at full health) with the Devastator, alternating between stun and devastator. Once the third shot is fired from the Devastator, DROP IT! That's right, DROP it. If you don't, your man will kill the Psimorph with the next shot. Have him fire the stun gun once or twice more, and the Psimorph will fall. THESE WAKE UP FAST! If you don't have a guy standing over him with a stun gun at all times, he will wake up and disappear quickly. He wakes up around three times a game minute, so keep a CLOSE eye on him.

Official Entry (Captured Alive): "The Psimorph is a rare and highly specialized Alien. Its Psionic powers and defense are formidable, it is likely to be used as an Alien commander in battle situations. Despite its ability to fly, its mobility is limited due to its bulk and lack of a skeletal structure. Unlike other Alien types it seems to survive quite well in our environment. It represents a serious threat to our Agents. Our best form of defense is with biological weapons and strong Psi-defense."

Official Entry (Autopsy): "The creature has internal devices that generate an anti-grav field allowing it to float through the air. Without this mechanism the Psimorph would collapse in a mass of jelly-like flesh and tentacles. It has a number of separate brain structures which are extremely well developed indicating potential leadership functions and Psionic capabilities. All of the major organs are duplicated about twelve times which would seem to be a defense mechanism allowing the creature to function despite sustaining massive damage."

  • Note: A good idea, though, is to piss off Marsec later in the game. Their soldiers start carrying a device by the name of Mind Shield, which amplifies your soldiers stats so that they are impossible to control. This shouldn't be in the game, but it is, and it even has a glitch! One mind shield, if still turned on at the end of the game, will cause a PERMANENT stat boost to your soldiers psionic defense stats. Pretty darn nice. So grab one, and then go on numerous raiding parties, making your men immune to this darn creature.

See Also