Difference between revisions of "Psionic Labs (Long War)"
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− | {{Template:STUB}} |
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{{Facilities Data Box (Long War) |
{{Facilities Data Box (Long War) |
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|image=Psionic_Lab_(EU2012).png |
|image=Psionic_Lab_(EU2012).png |
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|effect=[[Psionic (Long War)|Psionic abilities]] |
|effect=[[Psionic (Long War)|Psionic abilities]] |
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|adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed) |
|adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed) |
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− | |prerequisites=[[Research (Long War)|Xenopsionics]] |
+ | |prerequisites=[[Research (Long War)#Xenology|Xenopsionics]] |
− | | |
+ | |other=None |
|credits=250 |
|credits=250 |
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+ | |alienaloys=0 |
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− | |elerium= |
+ | |elerium=20 |
+ | |meld=0 |
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⚫ | |||
|quick credits=375 |
|quick credits=375 |
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− | |quick |
+ | |quick alienaloys=0 |
+ | |quick elerium=30 |
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|quick meld=10 |
|quick meld=10 |
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⚫ | |||
|quick build time=9 |
|quick build time=9 |
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|maintenance=25 |
|maintenance=25 |
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|}} |
|}} |
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− | Allows [[Soldiers (Long War)|Soldiers]] to discover and develop latent [[Psionic (Long War)|Psionic abilities]]. |
+ | Allows [[Soldiers (Long War)|Soldiers]] to discover and develop latent [[Psionic (Long War)|Psionic abilities]]. Keep in mind the following: |
+ | |||
+ | * An '''Officer''' or '''MEC trooper''' can not become a Psion and vice-versa. |
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+ | |||
+ | * If a soldier is not available for training and is neither an '''Officer''', nor MEC trooper''', make sure s/he has the required amount of psi-experience to be eligible for training. For example, for level 1 you will require 100/100 Psi experience in order to be able to pick the soldier. |
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+ | |||
+ | * Long War has a notoriously low chance of success for Psi training, which by default is set to be 50%, influenced afterwards by a soldier's '''Will''' and level sought in Psi-training. This can be tailored via DefaultGameCore. ini to suit the player's preferences. |
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+ | * Some '''[[Equipment (Long War)|Equipment]]''' and '''[[Armor (Long War)|Armor]]''' are only available to psi-trained soldiers. Be mindful when preparing for a mission or crafting said items and armor. |
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+ | ==See also == |
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+ | *[[Psionic (Long War)|Psionics]] |
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+ | {{ Facilities (Long War) Navbar}} |
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[[Category: Long War]] |
[[Category: Long War]] |
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[[Category: Facilities (Long War)]] |
[[Category: Facilities (Long War)]] |
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− | [[Category: Soldiers (Long War)]] |
Latest revision as of 00:35, 17 March 2018
Effect | Psionic abilities | |||||||||
Adjacency Bonus | Laboratory (+10% research speed) | |||||||||
Prerequisites | Xenopsionics | |||||||||
Other | None | |||||||||
Build costs |
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Normal |
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Quick |
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Maintenance | §25 | |||||||||
Power | 6 |
Allows Soldiers to discover and develop latent Psionic abilities. Keep in mind the following:
- An Officer or MEC trooper can not become a Psion and vice-versa.
- If a soldier is not available for training and is neither an Officer, nor MEC trooper, make sure s/he has the required amount of psi-experience to be eligible for training. For example, for level 1 you will require 100/100 Psi experience in order to be able to pick the soldier.
- Long War has a notoriously low chance of success for Psi training, which by default is set to be 50%, influenced afterwards by a soldier's Will and level sought in Psi-training. This can be tailored via DefaultGameCore. ini to suit the player's preferences.
- Some Equipment and Armor are only available to psi-trained soldiers. Be mindful when preparing for a mission or crafting said items and armor.