Difference between revisions of "Psionic Labs (Long War)"

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|effect=[[Psionic (Long War)|Psionic abilities]]
 
|effect=[[Psionic (Long War)|Psionic abilities]]
 
|adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed)
 
|adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed)
|requires=[[Research (Long War)|Xenopsionics]]
+
|prerequisites=[[Research (Long War)|Xenopsionics]]
 
|manpower=None
 
|manpower=None
|costs=§250, 10 Elerium
+
|credits=250
|quicklycosts=§375, 15 Elerium, 10 Meld
+
|elerium=10
|build time=18 days
+
|quick credits=375
|quickly build time=9 days
+
|quick elerium=15
 +
|quick meld=10
 +
|build time=18d
 +
|quick build time=9d
 
|maintenance=25
 
|maintenance=25
 
|power=6
 
|power=6

Revision as of 15:59, 13 November 2014

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Psionic Lab (EU2012).png
Effect Psionic abilities
Adjacency Bonus Laboratory (+10% research speed)
Prerequisites Xenopsionics
Other -
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§250 | - | 10 | - | 18d
Quick
§375 | - | 15 | 10 | 9d
Maintenance §25
Power 6


Allows Soldiers to discover and develop latent Psionic abilities.