Difference between revisions of "Psionic Labs (Long War)"
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|effect=[[Psionic (Long War)|Psionic abilities]] | |effect=[[Psionic (Long War)|Psionic abilities]] | ||
|adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed) | |adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed) | ||
− | |prerequisites=Xenopsionics | + | |prerequisites=[[Research (Long War)#Xenology|Xenopsionics]] |
|other=None | |other=None | ||
|credits=250 | |credits=250 |
Latest revision as of 23:35, 16 March 2018
Effect | Psionic abilities | |||||||||
Adjacency Bonus | Laboratory (+10% research speed) | |||||||||
Prerequisites | Xenopsionics | |||||||||
Other | None | |||||||||
Build costs |
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Normal |
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Quick |
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Maintenance | §25 | |||||||||
Power | 6 |
Allows Soldiers to discover and develop latent Psionic abilities. Keep in mind the following:
- An Officer or MEC trooper can not become a Psion and vice-versa.
- If a soldier is not available for training and is neither an Officer, nor MEC trooper, make sure s/he has the required amount of psi-experience to be eligible for training. For example, for level 1 you will require 100/100 Psi experience in order to be able to pick the soldier.
- Long War has a notoriously low chance of success for Psi training, which by default is set to be 50%, influenced afterwards by a soldier's Will and level sought in Psi-training. This can be tailored via DefaultGameCore. ini to suit the player's preferences.
- Some Equipment and Armor are only available to psi-trained soldiers. Be mindful when preparing for a mission or crafting said items and armor.