https://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&feed=atom&action=historyQuick guide to UFO2000 online playing - Revision history2024-03-29T11:34:05ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=87775&oldid=prevSupSuper: Fix broken links /* Connecting to online servers */2018-09-04T00:39:30Z<p>Fix broken links <span dir="auto"><span class="autocomment">Connecting to online servers</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Connecting to online servers ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Connecting ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Connecting ===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For online matches, you obviously will have to connect to an internet UFO2000 server. So in main menu, click on »connect to server«. If you are not sure of how to proceed, look [[Server (UFO2000)|here]]. First address you should try, is the [<del class="diffchange diffchange-inline">http://ufopaedia.org/index.php?title=Server_%28UFO2000%29</del>#<del class="diffchange diffchange-inline">Official_server</del> official UFO2000 server]. You can also try one of the [<del class="diffchange diffchange-inline">http://ufopaedia.org/index.php?title=Server_%28UFO2000%29</del>#<del class="diffchange diffchange-inline">Back-up_Servers</del> backup servers]. You will have to choose a nickname and a password. Once you connected to a specific server, it will remember your nickname and password combination.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For online matches, you obviously will have to connect to an internet UFO2000 server. So in main menu, click on »connect to server«. If you are not sure of how to proceed, look [[Server (UFO2000)|here]]. First address you should try, is the [<ins class="diffchange diffchange-inline">[Server (UFO2000)</ins>#<ins class="diffchange diffchange-inline">Official</ins> <ins class="diffchange diffchange-inline">server|</ins>official UFO2000 server<ins class="diffchange diffchange-inline">]</ins>]. You can also try one of the [<ins class="diffchange diffchange-inline">[Server (UFO2000)</ins>#<ins class="diffchange diffchange-inline">Backup</ins> <ins class="diffchange diffchange-inline">Servers|</ins>backup servers<ins class="diffchange diffchange-inline">]</ins>]. You will have to choose a nickname and a password. Once you connected to a specific server, it will remember your nickname and password combination.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Passwords ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Passwords ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You will ''not'' be able to change the password later, so choose it carefully! Also this password is stored in plain text inside your local <code>ufo2000.ini</code>-file. So don't take a password you use for other services. If you forget/loose that password for a certain server, the best thing you can do is to ask the administrator of that server, if he'd be so kind to delete you from the users database. That way, you can again connect, using a different password. Without the right password, you can not use that nick, any more on that server.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You will ''not'' be able to change the password later, so choose it carefully! Also this password is stored in plain text inside your local <code>ufo2000.ini</code>-file. So don't take a password you use for other services. If you forget/loose that password for a certain server, the best thing you can do is to ask the administrator of that server, if he'd be so kind to delete you from the users database. That way, you can again connect, using a different password. Without the right password, you can not use that nick, any more on that server.</div></td>
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</table>SupSuperhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=67307&oldid=prev7Saturn: /* First (hotseat) game */2015-08-18T21:57:37Z<p><span dir="auto"><span class="autocomment">First (hotseat) game</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== First (hotseat) game ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== First (hotseat) game ==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You should try a game against yourself to get the hang of the interface, and to make a team for online play. You can fool around with weapons, targets, moving, and so on. Start UFO2000 and choose "start hotseat game".</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You should try a game against yourself to get the hang of the interface, and to make a team for online play. You can fool around with weapons, targets, moving, and so on. Start UFO2000 and choose "start hotseat game"<ins class="diffchange diffchange-inline">. There's also a rather detailed [https://www.youtube.com/watch?v=F8qKn6u2zWI video about the gameplay of UFO2000]</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Setup ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Setup ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'll see a list of units on the left, and controls to change the game options. Try to change the map to ''City'' by clicking the second row (the map name) in the "MATCH SETTINGS" box (if ''City'' doesn't appear in the list, you probably didn't follow the "Install the original game data" step correctly). You can also change some other options there. To leave a certain option window, just click on a free part of the screen. You can place your units somewhere in the green rectangle on the left of the minimap.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You'll see a list of units on the left, and controls to change the game options. Try to change the map to ''City'' by clicking the second row (the map name) in the "MATCH SETTINGS" box (if ''City'' doesn't appear in the list, you probably didn't follow the "Install the original game data" step correctly). You can also change some other options there. To leave a certain option window, just click on a free part of the screen. You can place your units somewhere in the green rectangle on the left of the minimap.</div></td>
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</table>7Saturnhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=67305&oldid=prev7Saturn: /* Install/compile UFO2000 */2015-08-18T21:54:03Z<p><span dir="auto"><span class="autocomment">Install/compile UFO2000</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the game mechanics aren't new to you, you already know the most important aspects. You will only need to know a few minor differences between [[X-COM]]/[[TFTD]] and UFO2000. Everything important you can find below.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the game mechanics aren't new to you, you already know the most important aspects. You will only need to know a few minor differences between [[X-COM]]/[[TFTD]] and UFO2000. Everything important you can find below.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Install/compile UFO2000 ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Install/compile UFO2000 ===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Download the installer for your windows from http://ufo2000.sourceforge.net/ or have a look at [[Compiling for Linux (UFO2000)]] or [[Compiling for Mac OS X (UFO2000)]], if you run one of these two operating systems.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Download the installer for your windows from http://ufo2000.sourceforge.net/ or have a look at [[Compiling for Linux (UFO2000)]] or [[Compiling for Mac OS X (UFO2000)]], if you run one of these two operating systems<ins class="diffchange diffchange-inline">. There are also two videos, showing, how to [https://www.youtube.com/watch?v=WpBJBCyITmo Install and set up UFO2000 on windows] or [https://www.youtube.com/watch?v=XEdJPkg26WM how to compile and set up UFO2000 on Linux]</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Install the original game data ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Install the original game data ===</div></td>
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</table>7Saturnhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=65665&oldid=prev7Saturn: /* Making a decent team */2015-06-14T14:40:07Z<p><span dir="auto"><span class="autocomment">Making a decent team</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Replays ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Replays ===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Don't forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent's turns. This way you can learn a lot about other people's teams and strategy to improve yours. Hint: At the moment, replay files can not be interchanged in regard to the operating system, they were recorded on. So you can't open replays recorded under Windows with the Linux version of the game and vice versa.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Don't forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent's turns. This way you can learn a lot about other people's teams and strategy to improve yours. Hint: At the moment, replay files can not be interchanged in regard to the operating system, they were recorded on. So you can't open replays recorded under Windows with the Linux version of the game and vice versa.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Making a decent team ===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Check out Fuel's tips on the 7k pages: http://7kplay.net/strategyhelp.php</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Issues ==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Issues ==</div></td>
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</table>7Saturnhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=65664&oldid=prev7Saturn: /* Explosives */2015-06-14T14:38:37Z<p><span dir="auto"><span class="autocomment">Explosives</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won't explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can't use the "grenade proxy" technique). There's <del class="diffchange diffchange-inline">on</del> exception: If you do not throw a grenade, but drop it (meaning, putting it on the floor in inventory-screen), it will not go of instantly, but when you hit the end of turn button.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won't explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can't use the "grenade proxy" technique). There's <ins class="diffchange diffchange-inline">one</ins> exception: If you do not throw a grenade, but drop it (meaning, putting it on the floor in inventory-screen), it will not go of instantly, but when you hit the end of turn button.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>However, this isn't the case for the powerful ''demolition pack'', it will explode precisely on time and you need to be very careful with it. If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands. If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass). Practice in hotseat a little before you use demolition packs, it's a bummer to blow up your own guys in a real game.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>However, this isn't the case for the powerful ''demolition pack'', it will explode precisely on time and you need to be very careful with it. If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands. If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass). Practice in hotseat a little before you use demolition packs, it's a bummer to blow up your own guys in a real game.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Destroying walls ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Destroying walls ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In general, all walls and items on the maps are destructable. However, some of them are more resilient, than others. Some walls can be destroyed by punching them with a knife (yeah, really, that works!), others need more firepower to punch a hole in them, like a rocket launcher.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In general, all walls and items on the maps are destructable. However, some of them are more resilient, than others. Some walls can be destroyed by punching them with a knife (yeah, really, that works!), others need more firepower to punch a hole in them, like a rocket launcher.</div></td>
</tr>
</table>7Saturnhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=65663&oldid=prev7Saturn: /* Throwing things */2015-06-14T14:38:08Z<p><span dir="auto"><span class="autocomment">Throwing things</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:38, 14 June 2015</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 95:</td>
<td colspan="2" class="diff-lineno">Line 95:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing things ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing things ===</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Same as for the shooting part: The game will throw things, where you tell it to. So if there's an obstacle (like the ceiling, when throwing inside a room), you won't get any warning. You better hold ALT-key pressed. When you do, you will see the trajectory of the item to be thrown. There are three colors for this line: red, meaning, there's an obstacle in the way, blue, which is the part, where you can throw, and darker blue, when you point out of the throwing range of the soldier. In the latter case, you will have to place the pointer more closely to your soldier. However, you will not need to point onto the floor or a roof, where the grenade shall land. If you point the soldier to throw somewhere in the air, <del class="diffchange diffchange-inline">it</del> will fly <del class="diffchange diffchange-inline">the</del> trajectory resulting from that. But you can't cheat a bigger throwing range out of this. ;-)</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Same as for the shooting part: The game will throw things, where you tell it to. So if there's an obstacle (like the ceiling, when throwing inside a room), you won't get any warning. You better hold ALT-key pressed. When you do, you will see the trajectory of the item to be thrown. There are three colors for this line: red, meaning, there's an obstacle in the way, blue, which is the part, where you can throw, and darker blue, when you point out of the throwing range of the soldier. In the latter case, you will have to place the pointer more closely to your soldier. However, you will not need to point onto the floor or a roof, where the grenade shall land. If you point the soldier to throw somewhere in the air, <ins class="diffchange diffchange-inline">the item</ins> will fly <ins class="diffchange diffchange-inline">along</ins> <ins class="diffchange diffchange-inline">the</ins> trajectory resulting from that. But you can't cheat a bigger throwing range out of this. ;-)</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Explosives ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Explosives ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won't explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can't use the "grenade proxy" technique). There's on exception: If you do not throw a grenade, but drop it (meaning, putting it on the floor in inventory-screen), it will not go of instantly, but when you hit the end of turn button.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won't explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can't use the "grenade proxy" technique). There's on exception: If you do not throw a grenade, but drop it (meaning, putting it on the floor in inventory-screen), it will not go of instantly, but when you hit the end of turn button.</div></td>
</tr>
</table>7Saturnhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=65662&oldid=prev7Saturn: /* Shooting */2015-06-14T14:35:37Z<p><span dir="auto"><span class="autocomment">Shooting</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:35, 14 June 2015</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 92:</td>
<td colspan="2" class="diff-lineno">Line 92:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Game mechanics ==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Game mechanics ==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Shooting ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Shooting ===</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In principle rather easy. Click the weapon. The game automatically will show you possible actions. If it doesn't show you anything, you probably don't have enough time units left, to do anything with that item. While pointing to target, you can hold the alt-key, to see, where the direct line of fire would be. Weapons will fire where ever you pointed them. There's no warning of obstacles, e <del class="diffchange diffchange-inline">.</del>g. »no line of fire«-message<del class="diffchange diffchange-inline">, or something</del>. You can define further, where exactly the soldier should aim at, if you hold SHIFT during clicking on the desired target. There are many aspects, that influence the accuracy of a shot. Of course, it's the accuracy of the weapon and the accuracy of the soldier. But also distance and injuries will affect accuracy.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In principle rather easy. Click the weapon. The game automatically will show you possible actions. If it doesn't show you anything, you probably don't have enough time units left, to do anything with that item. While pointing to target, you can hold the alt-key, to see, where the direct line of fire would be. Weapons will fire where ever you pointed them. There's no warning of obstacles, e<ins class="diffchange diffchange-inline">.</ins> g. »no line of fire«-message. You can define further, where exactly the soldier should aim at, if you hold SHIFT during clicking on the desired target. There are many aspects, that influence the accuracy of a shot. Of course, it's the accuracy of the weapon and the accuracy of the soldier. But also distance and injuries will affect accuracy.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing things ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Throwing things ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Same as for the shooting part: The game will throw things, where you tell it to. So if there's an obstacle (like the ceiling, when throwing inside a room), you won't get any warning. You better hold ALT-key pressed. When you do, you will see the trajectory of the item to be thrown. There are three colors for this line: red, meaning, there's an obstacle in the way, blue, which is the part, where you can throw, and darker blue, when you point out of the throwing range of the soldier. In the latter case, you will have to place the pointer more closely to your soldier. However, you will not need to point onto the floor or a roof, where the grenade shall land. If you point the soldier to throw somewhere in the air, it will fly the trajectory resulting from that. But you can't cheat a bigger throwing range out of this. ;-)</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Same as for the shooting part: The game will throw things, where you tell it to. So if there's an obstacle (like the ceiling, when throwing inside a room), you won't get any warning. You better hold ALT-key pressed. When you do, you will see the trajectory of the item to be thrown. There are three colors for this line: red, meaning, there's an obstacle in the way, blue, which is the part, where you can throw, and darker blue, when you point out of the throwing range of the soldier. In the latter case, you will have to place the pointer more closely to your soldier. However, you will not need to point onto the floor or a roof, where the grenade shall land. If you point the soldier to throw somewhere in the air, it will fly the trajectory resulting from that. But you can't cheat a bigger throwing range out of this. ;-)</div></td>
</tr>
</table>7Saturnhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=65661&oldid=prev7Saturn: /* Waiting for players online */2015-06-14T14:34:35Z<p><span dir="auto"><span class="autocomment">Waiting for players online</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:34, 14 June 2015</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 79:</td>
<td colspan="2" class="diff-lineno">Line 79:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Waiting for players online ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Waiting for players online ===</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One piece of advice regarding playing online in general: UFO2000 suffered kind of a loss of players during 2010 and 2012. ATM it can be a while, until another player shows up on the server. So don't just look in, find nobody and immediately leave. Wait for at least quarter of an hour, better longer. During waiting on the server, you can always press F10 for windowed-mode (if you play fullscreen) and switch to something else, you want to do. Once somebody connects, <del class="diffchange diffchange-inline">just</del> press F10 again for fullscreen. Hint: F10 won't work ''in main menu'', but everywhere else!</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One piece of advice regarding playing online in general: UFO2000 suffered kind of a loss of players during 2010 and 2012. ATM it can be a while, until another player shows up on the server. So don't just look in, find nobody and immediately leave. Wait for at least quarter of an hour, better longer. During waiting on the server, you can always press F10 for windowed-mode (if you play fullscreen) and switch to something else, you want to do. Once somebody connects, <ins class="diffchange diffchange-inline">you will hear a »beep«-sound. Then you can</ins> press F10 again for fullscreen. Hint: F10 won't work ''in main menu'', but everywhere else!</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Review ==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Review ==</div></td>
</tr>
</table>7Saturnhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=65660&oldid=prev7Saturn: /* Passwords */2015-06-14T14:31:10Z<p><span dir="auto"><span class="autocomment">Passwords</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:31, 14 June 2015</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 61:</td>
<td colspan="2" class="diff-lineno">Line 61:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For online matches, you obviously will have to connect to an internet UFO2000 server. So in main menu, click on »connect to server«. If you are not sure of how to proceed, look [[Server (UFO2000)|here]]. First address you should try, is the [http://ufopaedia.org/index.php?title=Server_%28UFO2000%29#Official_server official UFO2000 server]. You can also try one of the [http://ufopaedia.org/index.php?title=Server_%28UFO2000%29#Back-up_Servers backup servers]. You will have to choose a nickname and a password. Once you connected to a specific server, it will remember your nickname and password combination.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For online matches, you obviously will have to connect to an internet UFO2000 server. So in main menu, click on »connect to server«. If you are not sure of how to proceed, look [[Server (UFO2000)|here]]. First address you should try, is the [http://ufopaedia.org/index.php?title=Server_%28UFO2000%29#Official_server official UFO2000 server]. You can also try one of the [http://ufopaedia.org/index.php?title=Server_%28UFO2000%29#Back-up_Servers backup servers]. You will have to choose a nickname and a password. Once you connected to a specific server, it will remember your nickname and password combination.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Passwords ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Passwords ===</div></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You will ''not'' be able to change the password later, so choose it carefully! Also this password is stored in plain text inside your local <code>ufo2000.ini</code>-file. So don't take a password you use for other services. If you forget/loose that password for a certain server, the best thing you can do is to ask the administrator of that server, if he'd be so kind to delete you from the users database. That way, you can again connect, using a different password. Without the right password, you can not use that nick, any more.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You will ''not'' be able to change the password later, so choose it carefully! Also this password is stored in plain text inside your local <code>ufo2000.ini</code>-file. So don't take a password you use for other services. If you forget/loose that password for a certain server, the best thing you can do is to ask the administrator of that server, if he'd be so kind to delete you from the users database. That way, you can again connect, using a different password. Without the right password, you can not use that nick, any more<ins class="diffchange diffchange-inline"> on that server</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The right nick ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The right nick ===</div></td>
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</table>7Saturnhttps://www.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&diff=65659&oldid=prev7Saturn: /* Passwords */2015-06-14T14:30:39Z<p><span dir="auto"><span class="autocomment">Passwords</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:30, 14 June 2015</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For online matches, you obviously will have to connect to an internet UFO2000 server. So in main menu, click on »connect to server«. If you are not sure of how to proceed, look [[Server (UFO2000)|here]]. First address you should try, is the [http://ufopaedia.org/index.php?title=Server_%28UFO2000%29#Official_server official UFO2000 server]. You can also try one of the [http://ufopaedia.org/index.php?title=Server_%28UFO2000%29#Back-up_Servers backup servers]. You will have to choose a nickname and a password. Once you connected to a specific server, it will remember your nickname and password combination.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For online matches, you obviously will have to connect to an internet UFO2000 server. So in main menu, click on »connect to server«. If you are not sure of how to proceed, look [[Server (UFO2000)|here]]. First address you should try, is the [http://ufopaedia.org/index.php?title=Server_%28UFO2000%29#Official_server official UFO2000 server]. You can also try one of the [http://ufopaedia.org/index.php?title=Server_%28UFO2000%29#Back-up_Servers backup servers]. You will have to choose a nickname and a password. Once you connected to a specific server, it will remember your nickname and password combination.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Passwords ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Passwords ===</div></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You will ''not'' be able to change the password later, so choose it carefully! Also this password is stored in plain text inside <del class="diffchange diffchange-inline">the</del> <code>ufo2000.ini</code>-file. So don't take a password you use for other services. If you forget/loose that password for a certain server, the best thing you can do is to ask the administrator of that server, if he'd be so kind to delete you from the users database. That way, you can again connect, using a different password. Without the right password, you can not use that nick, any more.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You will ''not'' be able to change the password later, so choose it carefully! Also this password is stored in plain text inside <ins class="diffchange diffchange-inline">your local</ins> <code>ufo2000.ini</code>-file. So don't take a password you use for other services. If you forget/loose that password for a certain server, the best thing you can do is to ask the administrator of that server, if he'd be so kind to delete you from the users database. That way, you can again connect, using a different password. Without the right password, you can not use that nick, any more.</div></td>
</tr>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The right nick ===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== The right nick ===</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tiny detail: ''Nicks are case sensitive''! So »Player« is a different nick, than »player«. Also it is strongly recommended, to use your own nick. Default is »anonymous«. That's OK, if you don't care about stats. Every UFO2000 server saves game results and creates some ranking. With the proper sqlite-query, an admin could set up a stats-page, where players as listet by their nicks. So if you do care about rankings and such things, you should also choose your nick carefully.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tiny detail: ''Nicks are case sensitive''! So »Player« is a different nick, than »player«. Also it is strongly recommended, to use your own nick. Default is »anonymous«. That's OK, if you don't care about stats. Every UFO2000 server saves game results and creates some ranking. With the proper sqlite-query, an admin could set up a stats-page, where players as listet by their nicks. So if you do care about rankings and such things, you should also choose your nick carefully.</div></td>
</tr>
</table>7Saturn