Difference between revisions of "Railgun (EU2012)"
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
− | [[File: (EU2012).png| | + | [[File:Railgun (EU2012).png|right|128px|Railgun]] |
+ | This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source. | ||
+ | *''Effective range: Medium; 6-8 base damage, 10% critical chance, 11-13 critical damage'' | ||
+ | *''Miniaturized power supply derived from laser tech.'' | ||
+ | *''Only equipped by MEC troopers'' | ||
+ | *''Risk of catastrophic overheating precludes suppression with this weapon'' | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
− | |requires= | + | |requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] |
− | |costs= | + | |costs=§70, 30 Alien Alloys, 10 Engineers |
− | |base damage= | + | |base damage=6-8 |
− | |critical damage= | + | |critical damage=11-13 |
− | |critical chance= | + | |critical chance=10% |
− | |range= | + | |range=Medium |
− | |abilities= | + | |abilities=Collateral Damage |
}} | }} | ||
<br clear="all"> | <br clear="all"> | ||
+ | <noinclude> | ||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
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[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | [[Category: Mechs (EU2012)]] | ||
+ | </noinclude> |
Revision as of 19:36, 17 November 2013
Description |
This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
Research Required | Heavy Lasers |
Base Costs | §70, 30 Alien Alloys, 10 Engineers |
Base Damage | 6-8 |
Critical Damage | 11-13 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |