Difference between revisions of "Railgun (EU2012)"

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{{Ref Open | title = Description }}  
 
{{Ref Open | title = Description }}  
[[File: (EU2012).png|100px|right|]]
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[[File:Railgun (EU2012).png|right|128px|Railgun]]
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This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
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*''Effective range: Medium; 6-8 base damage, 10% critical chance, 11-13 critical damage''
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*''Miniaturized power supply derived from laser tech.''
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*''Only equipped by MEC troopers''
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*''Risk of catastrophic overheating precludes suppression with this weapon''
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
  
 
==Notes==
 
==Notes==
 
{{Weapon Data Box (EU2012)
 
{{Weapon Data Box (EU2012)
|requires=N/A
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|requires=[[Heavy Lasers (EU2012)|Heavy Lasers]]
|costs=
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|costs=§70, 30 Alien Alloys, 10 Engineers
|base damage=
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|base damage=6-8
|critical damage=
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|critical damage=11-13
|critical chance=
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|critical chance=10%
|range=  
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|range=Medium
|abilities=
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|abilities=Collateral Damage
 
}}
 
}}
  
 
<br clear="all">
 
<br clear="all">
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<noinclude>
 
== See Also ==
 
== See Also ==
 
{{Equipment (EU2012)}}
 
{{Equipment (EU2012)}}
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[[Category: Enemy Within DLC (EU2012)]]
 
[[Category: Enemy Within DLC (EU2012)]]
 
[[Category: Mechs (EU2012)]]
 
[[Category: Mechs (EU2012)]]
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</noinclude>

Revision as of 19:36, 17 November 2013

Description
Railgun

This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.

  • Effective range: Medium; 6-8 base damage, 10% critical chance, 11-13 critical damage
  • Miniaturized power supply derived from laser tech.
  • Only equipped by MEC troopers
  • Risk of catastrophic overheating precludes suppression with this weapon
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Heavy Lasers
Base Costs §70, 30 Alien Alloys, 10 Engineers
Base Damage 6-8
Critical Damage 11-13
Critical Chance 10%
Range Medium
Abilities Collateral Damage



See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant