Difference between revisions of "Railgun (EU2012)"
Jump to navigation
Jump to search
m |
m |
||
Line 12: | Line 12: | ||
{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | |requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | ||
− | |costs=§70 | + | |costs=§70<br>30 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers |
|base damage=6-8 | |base damage=6-8 | ||
|critical damage=11-13 | |critical damage=11-13 | ||
Line 19: | Line 19: | ||
|abilities=Collateral Damage | |abilities=Collateral Damage | ||
}} | }} | ||
− | + | * While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug. | |
<br clear="all"> | <br clear="all"> | ||
Revision as of 16:47, 30 January 2014
Description |
This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | Heavy Lasers |
Base Costs | §70 30 Alloys 10 Engineers |
Base Damage | 6-8 |
Critical Damage | 11-13 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug.