Difference between revisions of "Railgun (EU2012)"
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(Added line about exclusivity to MEC troopers.) |
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*''Only equipped by MEC troopers'' | *''Only equipped by MEC troopers'' | ||
*''Risk of catastrophic overheating precludes suppression with this weapon'' | *''Risk of catastrophic overheating precludes suppression with this weapon'' | ||
− | {{Ref Close | source = XCOM: Enemy | + | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} |
<noinclude> | <noinclude> | ||
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{{Weapon Data Box (EU2012) | {{Weapon Data Box (EU2012) | ||
|requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | |requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] | ||
− | |costs=§70 | + | |costs=§70<br>30 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers |
|base damage=6-8 | |base damage=6-8 | ||
− | |critical damage= | + | |critical damage=10 or 12 |
|critical chance=10% | |critical chance=10% | ||
|range=Medium | |range=Medium | ||
|abilities=Collateral Damage | |abilities=Collateral Damage | ||
+ | |ammo=2 shots | ||
}} | }} | ||
− | + | *Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. | |
+ | * While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug. | ||
+ | *It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | ||
+ | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | ||
<br clear="all"> | <br clear="all"> | ||
Latest revision as of 08:04, 5 October 2014
Description |
This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
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Source: XCOM: Enemy Within DLC
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Notes
Research Required | Heavy Lasers |
Base Costs | §70 30 Alloys 10 Engineers |
Base Damage | 6-8 |
Critical Damage | 10 or 12 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- Can only be used by MEC Troopers.
- While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.