Difference between revisions of "Railgun (EU2012)"
Jump to navigation
Jump to search
(Added line about exclusivity to MEC troopers.) |
|||
(9 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | This page is a stub. You can help UFOPaedia by expanding it. |
||
− | |||
− | {{Ref Open | title = }}[[Image: (EU2012).png|right|200px|]] |
||
− | |||
⚫ | |||
− | |||
{{Ref Open | title = Description }} |
{{Ref Open | title = Description }} |
||
− | [[File: (EU2012).png |
+ | [[File:Railgun (EU2012).png|right|128px|Railgun]] |
+ | This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source. |
||
− | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} |
||
+ | *''Effective range: Medium; 6-8 base damage, 10% critical chance, 11-13 critical damage'' |
||
+ | *''Miniaturized power supply derived from laser tech.'' |
||
+ | *''Only equipped by MEC troopers'' |
||
+ | *''Risk of catastrophic overheating precludes suppression with this weapon'' |
||
⚫ | |||
+ | <noinclude> |
||
==Notes== |
==Notes== |
||
{{Weapon Data Box (EU2012) |
{{Weapon Data Box (EU2012) |
||
− | |requires= |
+ | |requires=[[Heavy Lasers (EU2012)|Heavy Lasers]] |
+ | |costs=§70<br>30 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers |
||
− | |costs= |
||
− | |base damage= |
+ | |base damage=6-8 |
− | |critical damage= |
+ | |critical damage=10 or 12 |
− | |critical chance= |
+ | |critical chance=10% |
− | |range= |
+ | |range=Medium |
− | |abilities= |
+ | |abilities=Collateral Damage |
+ | |ammo=2 shots |
||
}} |
}} |
||
+ | *Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. |
||
+ | * While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug. |
||
+ | *It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. |
||
+ | **The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. |
||
⚫ | |||
⚫ | |||
== See Also == |
== See Also == |
||
{{Equipment (EU2012)}} |
{{Equipment (EU2012)}} |
||
Line 28: | Line 33: | ||
[[Category: Enemy Within DLC (EU2012)]] |
[[Category: Enemy Within DLC (EU2012)]] |
||
[[Category: Mechs (EU2012)]] |
[[Category: Mechs (EU2012)]] |
||
+ | </noinclude> |
Latest revision as of 09:04, 5 October 2014
Description |
This high-powered, recoiless slugthrower can be fired in short bursts to devastating effect, although the sizes of its housing and power supply require it to be mounted on a MEC. Prior to our research on heavy lasers, we had no access to a small enough power source.
|
Source: XCOM: Enemy Within DLC
|
Notes
Research Required | Heavy Lasers |
Base Costs | §70 30 Alloys 10 Engineers |
Base Damage | 6-8 |
Critical Damage | 10 or 12 |
Critical Chance | 10% |
Range | Medium |
Abilities | Collateral Damage |
- Can only be used by MEC Troopers.
- While the listed Critical Damage (on the EW DLC) is 11-13, the actual values are either 10 (33% of the shots) or 12 (66%) due to a game bug.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and and by a further 100% with the Ammo Conservation project.